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Author Topic: On the Construction of the First True Skyfort (Cave-ins ON)  (Read 24623 times)

SkyRender

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Re: On the Construction of the First True Skyfort (Cave-ins ON)
« Reply #16 on: December 07, 2013, 01:34:05 pm »

You know, I always wondered when someone would make a proper "flying fortress".  I knew it was possible the first time I built fortifications at the top of the map and discovered that the walls below said fortifications didn't cave in when I made an "unfortunate accident" happen to the tower.  Well done!
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Sanity is for the weak.

itg

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Re: On the Construction of the First True Skyfort (Cave-ins ON)
« Reply #17 on: December 08, 2013, 06:50:45 pm »

I was messing around with Overseer again, and I took some pictures. As usual, Overseer really only shows the rough shapes of things, ignoring all stairs, buildings, and most colors.







Lich180

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Re: On the Construction of the First True Skyfort (Cave-ins ON)
« Reply #18 on: December 08, 2013, 06:59:06 pm »

That makes it all the more impressive, a massive block of obsidian seemingly magically suspended from the sky...
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WanderingKid

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Re: On the Construction of the First True Skyfort (Cave-ins ON)
« Reply #19 on: December 08, 2013, 07:07:23 pm »

With those pictures, only one thought came to mind...

"Ma Urist?  Rememba when I tol' you our cows they was dissappearins'?  Yeah.  That there UFO thingie musta tooken 'em."

vanatteveldt

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Re: On the Construction of the First True Skyfort (Cave-ins ON)
« Reply #20 on: December 08, 2013, 07:17:23 pm »

Excellent work! I would never have the patience to figure out the sky support mechanics, let alone the procedures to get around the support problems. Chapeau!

I'm pretty sure sky support is a bug, did anyone file it yet?
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KingBacon

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Re: On the Construction of the First True Skyfort (Cave-ins ON)
« Reply #21 on: December 08, 2013, 08:38:20 pm »

Wait? Is that magma and water suspended without a floor? Have you violated fluid physics? Are dorfs now walking on the ceiling?
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ImagoDeo

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Re: On the Construction of the First True Skyfort (Cave-ins ON)
« Reply #22 on: December 08, 2013, 10:03:38 pm »

The floor isn't rendered from below in that tool.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

itg

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Re: On the Construction of the First True Skyfort (Cave-ins ON)
« Reply #23 on: December 09, 2013, 05:53:06 pm »

I've always thought of sky support as a weapon, this takes it to new heights(mind the pun). How long in hours did this take you to do?

Sorry, overlooked this post the other day. I really have no idea how many hours I spent on it. Maybe 40-50? The actual construction took 6-7 in-game years, but there was plenty of Science time and some crashes.

Excellent work! I would never have the patience to figure out the sky support mechanics, let alone the procedures to get around the support problems. Chapeau!

I'm pretty sure sky support is a bug, did anyone file it yet?

If it's a bug, it's one of those benign bugs that actually make the game better, like the old booster bug in Minecraft. Sky support is something you have to go far out of your way to encounter, it's only useful for advanced projects, and while it is possible to damage your fort by accident with sky support, I seem to be the only person ever to do so.

MDFification

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Re: On the Construction of the First True Skyfort (Cave-ins ON)
« Reply #24 on: December 18, 2013, 09:16:17 am »

My Armok...

We've walled and roofed whole map tiles just because the sun irritated us. We've drained the magma sea and built a fort under it. We've drained the real sea, just to try and get at mermaid bones. We built a fort in hell just to prove we could. And now, we've built a fort in the sky.
There is no natural obstacle a dwarf has not overcome.

And they did this all drunk.
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Grim Portent

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Re: On the Construction of the First True Skyfort (Cave-ins ON)
« Reply #25 on: December 18, 2013, 11:46:33 am »

My Armok...

We've walled and roofed whole map tiles just because the sun irritated us. We've drained the magma sea and built a fort under it. We've drained the real sea, just to try and get at mermaid bones. We built a fort in hell just to prove we could. And now, we've built a fort in the sky.
There is no natural obstacle a dwarf has not overcome.

And they did this all drunk.

Now we need to do it after modding out their eyes. Or making booze slowly kill them by rotting the liver.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

vanatteveldt

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Re: On the Construction of the First True Skyfort (Cave-ins ON)
« Reply #26 on: December 18, 2013, 12:28:11 pm »

Or making booze slowly kill them by rotting the liver.

It already does. it takes around 160 years.

Seriously, have you ever heard about a dwarf dying of cancer or something silly like that?
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shadowclasper

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Re: On the Construction of the First True Skyfort (Cave-ins ON)
« Reply #27 on: December 18, 2013, 05:36:50 pm »

Somebody modify the skyfort entry in the wikipedia. It needs to be noted.

Secondly, we need to make note of the Icicle phenomenon there as well.

Truly comrades. This game continues to surprise us even to this day.
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Ruhn

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Re: On the Construction of the First True Skyfort (Cave-ins ON)
« Reply #28 on: December 19, 2013, 01:16:29 pm »

They aren't pretty, but an entry was added to megaprojects and a DF2012:Skyfort page was started.
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