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Author Topic: Gunfight in the Saloon (Round 2)  (Read 47768 times)

Elephant Parade

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Re: Gunfight in the Saloon (Round 2)
« Reply #450 on: April 23, 2014, 09:35:50 pm »

Where was Remalle last seen, anyway?
Posting in threads other than this. :v
Though if he found a way to unwatch threads, then I'd love to know D:

Though he sometimes is seen on IRC @darkmyst; #bay12lb

Which is what I was talking about earlier.
No, I mean ingame. I want to know so that I can shoot him.
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Tiruin

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Re: Gunfight in the Saloon (Round 2)
« Reply #451 on: April 23, 2014, 09:37:00 pm »

Where was Remalle last seen, anyway?
Posting in threads other than this. :v
Though if he found a way to unwatch threads, then I'd love to know D:

Though he sometimes is seen on IRC @darkmyst; #bay12lb

Which is what I was talking about earlier.
No, I mean ingame. I want to know so that I can shoot him.
Check'it.
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Elephant Parade

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Re: Gunfight in the Saloon (Round 2)
« Reply #452 on: April 23, 2014, 09:42:39 pm »

Okay. New plan. From now on, we send all actions as PMs, right? However, we send them to everyone except Remalle.

Because seriously, this is getting on my nerves.
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Tiruin

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Re: Gunfight in the Saloon (Round 2)
« Reply #453 on: April 23, 2014, 09:43:30 pm »

Game on.
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TruePikachu

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Re: Gunfight in the Saloon (Round 2)
« Reply #454 on: April 25, 2014, 12:14:51 am »

gah, that means outsiders can't be entertained as much :(

I think a fairer rule would be to require posting of an action, but secretive actions (which would still require a public posting of some part of them) could be PM'd, but an additional roll is needed which, if it rolls a 1, causes the action to be posted in the next update. Something like:
Quote from: Thread
Enter the saloon.
Quote from: PM
Enter the saloon and stealthily shoot the sheriff.
resulting in either
Quote from: Update
Blah enters the saloon.

(...)

((stealth roll:2-6))
A bullet comes out of nowhere and ((aim roll:2)) narrowly misses the Sheriff!
or
Quote from: Update
Blah enters the saloon
((stealth roll:1))
Quote from: Blah (PM)
Enter the saloon and stealthily shoot the sheriff.
Blah shoots at the Sheriff ((aim roll:2)) and narrowly misses!

There would need to be some sort of public action posted, one which somewhat makes sense. The reason being so that potential players could actually see how the game is playing out.
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Persus13

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Re: Gunfight in the Saloon (Round 2)
« Reply #455 on: April 30, 2014, 05:50:38 pm »

gah, that means outsiders can't be entertained as much :(

I think a fairer rule would be to require posting of an action, but secretive actions (which would still require a public posting of some part of them) could be PM'd, but an additional roll is needed which, if it rolls a 1, causes the action to be posted in the next update. Something like:
Quote from: Thread
Enter the saloon.
Quote from: PM
Enter the saloon and stealthily shoot the sheriff.
resulting in either
Quote from: Update
Blah enters the saloon.

(...)

((stealth roll:2-6))
A bullet comes out of nowhere and ((aim roll:2)) narrowly misses the Sheriff!
or
Quote from: Update
Blah enters the saloon
((stealth roll:1))
Quote from: Blah (PM)
Enter the saloon and stealthily shoot the sheriff.
Blah shoots at the Sheriff ((aim roll:2)) and narrowly misses!

There would need to be some sort of public action posted, one which somewhat makes sense. The reason being so that potential players could actually see how the game is playing out.
That's basically what I've been doing, sans the required post in thread. Next Round it will be required that some form of bolded action be posted in thread, even if it's like Do PMed Action or Do Stuff to prevent confusion.

Also, turn has been delayed because I haven't seen an action from COmrade P. I just PMed If he doesn't post soon (read 24 hours), I'm going to turn to the delinquent player's thread.
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Elephant Parade

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Re: Gunfight in the Saloon (Round 2)
« Reply #456 on: April 30, 2014, 06:23:18 pm »

Wait, I posted an action?
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Persus13

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Re: Gunfight in the Saloon (Round 2)
« Reply #457 on: April 30, 2014, 07:16:04 pm »

Wait, I posted an action?
I don't think so. You should send in one too.
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Comrade P.

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Re: Gunfight in the Saloon (Round 2)
« Reply #458 on: May 01, 2014, 12:38:53 am »

So, I was planning some kind of complicated action, where I sent a part of it by PM and a part of it I posted here, and as far as I understand the turn hadn't occurred yet after I did that.
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Sigs

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Elephant Parade

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Re: Gunfight in the Saloon (Round 2)
« Reply #459 on: May 01, 2014, 12:56:39 am »

Action to be sent shortly to everyone except Remalle.
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Persus13

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Re: Gunfight in the Saloon (Round 2)
« Reply #460 on: May 01, 2014, 06:10:48 am »

So, I was planning some kind of complicated action, where I sent a part of it by PM and a part of it I posted here, and as far as I understand the turn hadn't occurred yet after I did that.
YOu missed this turn then.
Turn 9: Punching Always Works, Not

Keep taking cover, I guess.
"You never know when someone is gonna shoot you!
(6) In a sudden and inexplicable panic, the Sheriff dives under a table. Normally this would have caused the Sheriff some pain, but it seems that the Sheriff is Tough (All injuries inflicted on the sheriff are dropped down a tier, Pain doesn't affect the sheriff at all). On the other hand Lukeinator is now in Cover (a second accuracy roll determines whether a shot hits).

- Don't you shoot the wounded fellah then! I go out!

So I go out of the saloon and drop my gun, then proceed to looting dead man's gun.
Comrade P. walks out of saloon and drops his revolver on the ground. (1) However, the others see a flash of a second revolver before he hides it behind his back. (6-1) He manages to scoop up the revolver belonging to ReDeadEr before a rifle bullet knocks him to the ground. Comrade P. is Badly Wounded (-1 to all actions)

Give EP the rifle, and get another one--shoot another case if I must (and probably reload my revolver), then look outside from within the shop.
Tiruin hands the rifle to EP and (1) decides that punching the case is the best solution to getting it open without wasting ammunition. (6) Her punch smashes open the case, but glass shards cut open her hand in the process. Tiruin is now Lightly Wounded (-1 to actions 50% of the time).

Shoot the dude outside. Best course of action at the moment, though I am loathe to do something suggested by a criminal.

Also, by "we" I meant me and Lukeinator who needs to do things. I don't think he even reads any of the posts, other than the turns.
Elephant Parade takes the rifle from Tiruin and (4+1) shoots Comrade P. in the chest, knocking him to the ground.

Spoiler: Status (click to show/hide)
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Comrade P.

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Re: Gunfight in the Saloon (Round 2)
« Reply #461 on: May 01, 2014, 08:51:32 am »

((Oh, holy c.... cow. Somehow reminds me...))

 - You are the dirtiest sons of filthiest whores!


Crawl back to the saloon, maybe shoot someone when back there.
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Sigs

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Elephant Parade

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Re: Gunfight in the Saloon (Round 2)
« Reply #462 on: May 01, 2014, 08:18:35 pm »

((Oh, holy c.... cow. Somehow reminds me...))

 - You are the dirtiest sons of filthiest whores!


Crawl back to the saloon, maybe shoot someone when back there.
What? Shoot Comrade P.
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Lukeinator

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Re: Gunfight in the Saloon (Round 2)
« Reply #463 on: May 02, 2014, 02:41:03 pm »

Keep waiting, shoot bck if someone shoots at me.
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Tiruin

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Re: Gunfight in the Saloon (Round 2)
« Reply #464 on: May 02, 2014, 05:37:32 pm »

We have a new turn or did I miss something?
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