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Author Topic: Navitas: The City Limits (A Mush in Development)  (Read 16336 times)

MrWiggles

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Re: Navitas: The City Limits (A Mush in Development)
« Reply #30 on: December 23, 2013, 06:55:01 am »

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I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
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quinnr

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Re: Navitas: The City Limits (A Mush in Development)
« Reply #31 on: December 23, 2013, 12:41:21 pm »

Some pretty interesting conversations there.
You are definitely right about the whole "hitting up the sight impaired communities" though, it seems the one or two games I play that really focused on those communities always had a pretty large playerbase. But yeah, the MU* communities are getting pretty stagnant, I would agree. I think a part of it is that each MU* remains pretty separate from the others, it's like a community that may be a pretty large size overall is shattered into a hundred fragments, and you don't really see players from one MU* on another very often, people tend to stick to their own homes. It's a pretty interesting situation, but I don't really know how one would go about to change it.
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MrWiggles

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Re: Navitas: The City Limits (A Mush in Development)
« Reply #32 on: December 23, 2013, 02:56:03 pm »

Well, getting new players just to look at mu*ing well help, I think greatly.

And what spurred this conversation was my concept on doing Mu* Network. Where multiple mu* share and populate a webspace. THere various games that try doing a forum, but a forum is a community space for your mu*. Mu*s are social by their nature, so it renders the forum space redundant.

Though if multiple games were sharing a forum space, and because its populated from multiple games, then you have reason why players would use the forum. That would then also expose each mu*s playerbase to each other. It also would make any mu* part of the network seem bigger then it actually is.
« Last Edit: December 23, 2013, 07:09:07 pm by MrWiggles »
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

quinnr

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Re: Navitas: The City Limits (A Mush in Development)
« Reply #33 on: December 23, 2013, 06:32:08 pm »

Oh! That reminds me, there does exist a kind of protocol for cross-MUSH chat channels, but I've only ever seen it implemented in one location/codebase, and never used on the game or two I've played with that codebase. I wonder if something like that being used more often would help with establishing a community between games.
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MrWiggles

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Re: Navitas: The City Limits (A Mush in Development)
« Reply #34 on: December 23, 2013, 07:10:27 pm »

There was a thing called MudNet and its being resurrected by a dude named hellspawn.

It has 30ish game on it right now.
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

quinnr

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Re: Navitas: The City Limits (A Mush in Development)
« Reply #35 on: December 23, 2013, 08:20:52 pm »

There was a thing called MudNet and its being resurrected by a dude named hellspawn.

It has 30ish game on it right now.
Oh! Yeah, that was exactly what I'm thinking of. I should pop back into some of the MUSHes I used to play and see if they still have it set up.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.
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