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Author Topic: The Lone Isle RPG: The return  (Read 22534 times)

sjm9876

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The Lone Isle RPG: The return
« on: December 23, 2013, 11:01:09 am »

’Would you like to hear a story? Yes? Then gather closer. For once the story begins, who knows where it will end. But of course, every story needs a setting. And here is ours. A world, at our fingertips, where the flame of life flickers and dances at our every whim.’

 The lone isle. The land in the void. Viewed from outside, there is at first nothing. Then come closer, and the near transparent streams of water flowing from its rim into the immeasurable depths become visible, the land itself seemingly ripped from the surface of some greater world. As you come closer still three distinct landmasses emerge out of the fog, surrounding within them a gargantuan spring, from which fresh waters spring eternal.
 Some say this spring was formed by the spirit Water as its gift to the world, as Earth gave rock, Air wind, and Fire motion. Others say the spirits simply came upon the land at a later time. Regardless, it was they who truly made the Isle what it is today. For they made the peoples of the lands. From Earth were born the dwarves, hardy and practical. Men arrived from Air, infinitely resourceful. Orcs were kindled from Fire, warlike and honourable. And from Water sprung forth the Mira, peaceful and graceful beyond compare.
 But even more was to come. Bitter rivalries sprang up between the traditional and practical Earth and the innovative and creative Air, and between the aggressive Fire and the peaceful Water. And new life sprang up between those who were not opposed. Between Earth and Water came the trolls. Peaceful shepherds at peace, their stamina and regeneration made them powerful foes once roused. Elves came from between Water and Air, gifted in the arts of all kinds, and possessing a unique attunement with nature. From Air and Fire came the Drow, a race of thieves and assassins, with the violence of the orcs but without their morales. And from Fire and Earth came the Ogres, physically powerful and aggressive, but sparse and isolated from their innate savagery.
 And now, now the gods seem to rest, but for indulging the wishes of some of their more pious followers. The magic of the world now lies focused in runes, a language some say was written by the gods themselves. The land abounds nonetheless with peoples of all professions and kinds, from mages who seek only to discover more of the tongueless language, to mercenaries seeking gold and glory.

’Ah, such a vibrant place, so full of life. But all of it so…. irrelevant. What we need are characters. Heroes. Perhaps even villains. We shall call them…. the Fated. yes. it seems to fit.’

 Gamblers speak of the Grey Lady, snake eyes and charms. Adventurers speak of the fates, the tides of battle. Some cultists even speak of Ranog, the god of randomness, though we know that there are no gods besides the Four. But we shall call this figure, this force, simply luck. And it favours few. In fact, it favours so few, that the chances of them ever meeting are one in a million. And as we all know, one in a million chances happen nine times out of ten.

’And what a coincidence, such a chance is happening right now. I’ll be quiet, and let the story flow. After all, we wouldn’t want to break the story, would we?’

 We look now to a single island, floating in the middle of the sea, on the isle in the void. On this island, there is a city. A hub of the world, where it’s cultures and races mingle and mix in peace. But not all is so quiet. A number of houses lie in ruins in the wealthy district. A mansion, once spanning a road by an overhead walkway, lies sundered in two, passage between it’s halves blocked by rubble. The palace lies unharmed. Most would say thankfully, too. A few scorch marks ordain it’s walls along with the banners parading the royal crest, but it stands. And in the courtyard in front a single soldier kneels before the queen, an elvish spearman, as a plume is mounted on his helm. We could call him Fated, and no doubt he will have a part to play in many tales to come, but he is not the focus of this one. Nor is the focus on the corpse lying in the park next door, a dragon, terrifying even in death. In it’s belly rest a number of spear wounds, courtesy of the now-knight we saw moments earlier. The Alchemist, who many consider mad, and rightfully so, crawls over the cadaver with cleaver in hand, seeking new materials for experiments so volatile that his laboratory sits on a separate outcrop of rock out in the bay itself. Another Fated, another world changer. Another that is not ours.
 No, ours are elsewhere. They still rest in this city, this crossroads, besides which the spring that replenishes the oceans of the world glistens in the light. But they rest beyond the reach of the mists that fall from this titanic column, in a place known to many as the home of those who have no home. The Traveller’s Rest, perched on the third of three tiers, overlooking the frantic recovery occurring down below, and ignoring it completely. The inn is a place of rest for those better accustomed to panic and haste, and only the ending of the Isle itself could break the rest of those within. Whilst a rather different place to the inn on the bottom tier, with it’s smell of fish and the sea, but it has a similar agreement with those looking for workers - that is, a free drink in return for listening to a list of jobs in need of doing. It profits everyone. Including a number of figures sitting at various positions in the room.
 A bell rings as the barman walks round said bar, made of crimson bloodwood and screaming opulence almost as much as the finery the man wears himself. His gold ringed hand clutches a sheaf of papers and he sighs at the rabble occupying his shop. The lower inn received major damage in the dragon attack - mainly the lighting of it’s stores - and its usual custom has come here instead. Then he plasters a weak smile over his face, and calls for all those seeking work.

Spoiler: Game (click to show/hide)
Spoiler: Mechanics (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Class (click to show/hide)
Spoiler: Combat (click to show/hide)
Spoiler: Magic (click to show/hide)
Spoiler: Sheet (click to show/hide)

Spoiler: Misc (click to show/hide)
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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runhidesurvive

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Re: The Lone Isle RPG: The return
« Reply #1 on: December 23, 2013, 01:28:01 pm »

Well this looks interesting, here's my character. Kinda struggled to think of the class passive abilities though.
Spoiler (click to show/hide)
« Last Edit: December 28, 2013, 05:14:06 pm by runhidesurvive »
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GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #2 on: December 23, 2013, 02:19:32 pm »

Spoiler (click to show/hide)
« Last Edit: December 29, 2013, 07:16:32 am by GiglameshDespair »
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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #3 on: December 24, 2013, 12:24:57 am »

Spoiler: Krom the Magi (click to show/hide)
« Last Edit: December 27, 2013, 09:56:25 pm by GreatWyrmGold »
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kj1225

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Re: The Lone Isle RPG: The return
« Reply #4 on: December 24, 2013, 01:46:52 am »

You thought you could slip this by me? Come now, I can smell a good game from a mile away!
Spoiler: The Pirates apprentice (click to show/hide)
« Last Edit: December 28, 2013, 12:23:04 am by kj1225 »
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sjm9876

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Re: The Lone Isle RPG: The return
« Reply #5 on: December 27, 2013, 05:00:06 pm »

(( *Post Christmas bump*

Also, GWG - you're a passive down, and haven't described them. I could make the rest up, but I can't guarantee it'll be what you want (Rune reader might let you draw runes faster, and learned grant more at start or similar.)
As for HP regen, it'd be 1/5 min + 4/day
Cripple threshold should also be at 15 rather than 14, tho that looks like a typo.
You also missed off class bonuses to stats.

runhidesurvive - there are no stars :P Light comes and goes by 'magic' ;) though given it's a metaphor it's fine as it is, OOC. Otherwise, all fine.

kj - you're 2 stat points short

GD - all good.))
« Last Edit: December 27, 2013, 06:48:44 pm by sjm9876 »
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #6 on: December 27, 2013, 09:38:35 pm »

Also, GWG - you're a passive down,
My bad. I'll add it.

Quote
and haven't described them. I could make the rest up, but I can't guarantee it'll be what you want (Rune reader might let you draw runes faster, and learned grant more at start or similar.)
The abbr tag is a wonderful but subtle thing.

Quote
As for HP regen, it'd be 1/5 min + 4/day
I'm having trouble imagining a situation where the 4/day would matter, but alright.

Quote
You also missed off class bonuses to stats.
Alright, I'll fix that.
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kj1225

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Re: The Lone Isle RPG: The return
« Reply #7 on: December 28, 2013, 12:23:23 am »

Added the two stat points.
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sjm9876

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Re: The Lone Isle RPG: The return
« Reply #8 on: December 28, 2013, 05:06:37 pm »

(( And a couple more things spotted - runhidesurvive, you didn't add your class V to your HP etc....
Giglamesh despair, the dragon attacking central city in the intro was not in fact Vaydesh. This game takes place in the year ~1200
neither major issues, so soon, the game shall commence. You 4 are all accepted.

Spoiler: Runhidesurvive (click to show/hide)

Spoiler: GiglameshDespair (click to show/hide)

Spoiler: GWG (click to show/hide)

Spoiler: kj1225 (click to show/hide)

Runes known will be PM'd))
« Last Edit: December 28, 2013, 05:17:59 pm by sjm9876 »
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

sjm9876

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Re: The Lone Isle RPG: The return
« Reply #9 on: December 29, 2013, 03:40:31 pm »

((It begins!))

 At the barman’s call four figures rise to their feet - a measly number, but one thinned by the recent attack. Those seeking fame and fortune saw it as opportunity, and fell quickly. Such was the way of things, most of the time. As they draw closer to the table where the man stands, one seems to dwarf the others. A troll, and one whose name might cause some recognition amongst the more scholarly individuals present. His face, however, is less well known, and so he passes without remark, although the twin daggers at his belt draw an occasional glance.
 The next to reach the table is somewhat less well groomed. Dirt hides in the less noticeable crevices of his clothing, and bundles of plants hang alongside his knife at his waist. It is a waist that has seen better days, and that cries out for work.
 A warrior comes after. A young woman, weaving sinuously through the crowds. A stray hand reaches out towards her only to stop as it brushes her pouch, causing it to clink softly. Most of the bottles within are empty, but enough liquid remains after the journey to give more than just sleep to those with wandering fingers.
 And then comes the last. A young lad, fresh into manhood. His body is built and tanned as a man who knows outside work, and of course he has. His attire is unremarkable, except to a select few, where a look of shock and a certain amount of fear crosses their faces, as the markings of a pirate shine through.
 The barman coughs as he reaches the table, clearing his throat. He rests the papers he holds on his corpulent belly, rings glinting softly in the lamplight.
‘Welcome to the Traveller’s Rest, gentlemen,’ He pauses for a moment. ‘and lady, of course.’ He bobs his head in a scarce bow. ‘You desire work, yes? Well, we’re fresh out of single person jobs, I’m afraid. However, if you could come to some accord between yourselves, there are positions open for groups of individuals such as yourselves.’ A small amount of venom moistens his last words, hinting at disdain. ‘But you would like to hear them, yes?’
 He lifts his arms now, holding the papers in front of him, and with a flourish that oozes practice, flicks the front sheet to the back of the pile. ‘Now our first job is mostly routine, yes? The Alchemist seeks guards for a shipment to the Northernmost continent, nature undescribed, that could change the future of this world, in his own grand words. Of course, knowing the Alchemist, you may not return with all your limbs, but escorting is escorting, yes?’ He pauses for breath, his belly swelling in and out.
 ‘Or perhaps you would prefer a task with less chance of exploding, yes? The Dragonslayer, our newfound hero, seeks a small band to take with him to the Southern continent, to quash a band of particularly troublesome bandits, as requested by the Varden Empire. Fresh new allies, and my own homeland, yes? No better place to help, if you ask me.’ Another breath follows, and he is by now rather red faced. And yet, he continues shamelessly.
 ‘But maybe you fancy yourselves the hero types, yes? On the Western continent - one from each continent, how nice - the lands of the Dwarven Empire are raided as we speak by ogres! The current king of the Empire, Darl Furtherstone requests a group willing to bring about a peace, be this by words or by sword.’ He stops, purple.
 ‘I think that’s enough, yes? I’ll just be over here whilst you get acquainted. Please, take your time…’ He leans against the bar, panting gently, leaving the figures looking at each other, the troll with his head stooped somewhat to do so.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

kj1225

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Re: The Lone Isle RPG: The return
« Reply #10 on: December 29, 2013, 03:46:36 pm »

"I'd take the job on the western continent but that's mostly due to me upbringing. Name's Wesley by the way."
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GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #11 on: December 29, 2013, 03:53:30 pm »

A pale, scarred hand reached up and adjusted the hood of her voluminous robe. She brushed her hair, a blue-ish black, away from her face. She was smiling a polite smile that did not reach her eyes, which remained cold and fierce. "Kanii Blueblade. The southern continent would be preferable."
« Last Edit: December 30, 2013, 05:17:47 pm by GiglameshDespair »
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runhidesurvive

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Re: The Lone Isle RPG: The return
« Reply #12 on: December 29, 2013, 04:15:09 pm »

"And I'd be Gerwick. Personally I don't mind where we go, but the south sounds good. Do any of you have combat experience?" Gerwick then ruffles his hair, dirt cascading from it, probably to the disdain of the Innkeep.
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kj1225

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Re: The Lone Isle RPG: The return
« Reply #13 on: December 29, 2013, 04:19:18 pm »

Wesley kind of looks towards the ceiling in a manner that yells he'd like to forget that he has been in fights.
« Last Edit: December 29, 2013, 07:09:03 pm by kj1225 »
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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #14 on: December 29, 2013, 06:53:16 pm »

"I am Krom. I have had many titles--Krom the Small, the Student, the Wise, the Magi. Yes, I have had combat experience...and I doubt you would believe half of it."
After all, one of the two serious fights I have been in was against a black dragon the size of a mountain...
"I'm glad to make all your acquaintances. Perhaps we should discuss our particular talents? I am a rune user, primarily, and am capable of using this talent in a variety of manners. Other than that...I am learned in many fields, as my titles imply."
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