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Author Topic: Terra Vitae Mod (version 1.4 released!)  (Read 68767 times)

IsaacG

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Re: Terra Vitae Mod (version 1.4 released!)
« Reply #525 on: December 01, 2017, 04:38:38 pm »

Yeah, people keep complaining about this one. How do you suggest I make it clearer that this is not a bug?
Perhaps by clearing the screen and appending "This has inspired a movie".
At least during character creation.
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LCS 4.12.4 Custom NewGame and Debugging!)
Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passed.

SlatersQuest

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Re: Terra Vitae Mod (version 1.4 released!)
« Reply #526 on: December 01, 2017, 06:09:19 pm »

Done - will be in the next version.
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andresxdxd1

  • Escaped Lunatic
  • Just some random guy who wants some fun playing ;)
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Re: Terra Vitae Mod (version 1.4 released!)
« Reply #527 on: December 02, 2017, 03:42:23 pm »

Got back to report 2 bugs.
1st: Seems (to me) that 1.4 version saves gets changed to saveTV1.3, and i need to change it to 1.4 bcuz it doesn't recognize my save lol http://prntscr.com/hi8wcz

2nd: Director and lead stars appear into the church and not in (random name) Pictures and you can only kill the Director bcuz the lead star squad disappears and you're not able to fight him. Haven't tried into the 1.4, reconsidering, you should move them away to the Pictures localization and disperse them. It's a good method to farm weapons, ammo and maybe clothes lol.

Will keep comin' and reporting bugs :p
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i love the LCS name generator.
http://i.imgur.com/RMgBGoz.png

SlatersQuest

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Re: Terra Vitae Mod (version 1.4 released!)
« Reply #528 on: December 02, 2017, 10:52:39 pm »

Found and fixed bug #1. You can solve it manually by renaming the save file to SaveTV1.4 in the .lcs/ directory while I work on addressing other problems.

#2 is a known bug, but I don't know what is causing it. It is bothering me.
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SlatersQuest

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Re: Terra Vitae Mod (version 1.4 released!)
« Reply #529 on: December 03, 2017, 12:55:20 pm »

All right, found another couple of bugs.

1. It is possible for the protagonist and the henchman of a movie to be the same character. Oops.

2. Casualty rates in most genres are too high.
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SlatersQuest

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Re: Terra Vitae Mod (version 1.4 released!)
« Reply #530 on: December 04, 2017, 05:47:36 pm »

Found and fixed yet another bug that caused segmentation faults when returning from a secret mission with a lover.
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wafflesoflife

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  • Boy you can't put much here can y
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Re: Terra Vitae Mod (version 1.4 released!)
« Reply #531 on: December 05, 2017, 11:34:32 am »

For the windows 1.4 version the saves don't seem to work. When I exit, die (but without pressing c) or when it crashes it doesn't load
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My favourite quote from the holy bible
 (Deuteronomy 22:28-29 NAB)

If a man is caught in the act of raping a young woman who is not engaged, he must pay fifty pieces of silver to her father.  Then he must marry the young woman because he violated her, and he will never be allowed to divorce her.

wafflesoflife

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  • Boy you can't put much here can y
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Re: Terra Vitae Mod (version 1.4 released!)
« Reply #532 on: December 05, 2017, 11:46:30 am »

It's only 1.4 not 1.32 or anyother versions
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My favourite quote from the holy bible
 (Deuteronomy 22:28-29 NAB)

If a man is caught in the act of raping a young woman who is not engaged, he must pay fifty pieces of silver to her father.  Then he must marry the young woman because he violated her, and he will never be allowed to divorce her.

IsaacG

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    • JJoseph on Deviantart
Re: Terra Vitae Mod (version 1.4 released!)
« Reply #533 on: December 05, 2017, 05:38:22 pm »

For the windows 1.4 version the saves don't seem to work. When I exit, die (but without pressing c) or when it crashes it doesn't load
It sounds like the bug andresxdxd1 just reported.
You can solve it manually by renaming the save file to SaveTV1.4 in the .lcs/ directory while I work on addressing other problems.
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LCS 4.12.4 Custom NewGame and Debugging!)
Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passed.

SlatersQuest

  • Bay Watcher
    • View Profile
Re: Terra Vitae Mod (version 1.4 released!)
« Reply #534 on: December 05, 2017, 10:32:35 pm »

I am quashing more bugs, some of them quite infuriating.
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SlatersQuest

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Re: Terra Vitae Mod (version 1.4 released!)
« Reply #535 on: December 06, 2017, 02:23:54 pm »

I have just fixed a looooong-standing bug: it is now possible to retake safehouses that have been occupied by the CCS!

More updates to come. Also, Nightmare Mode combined with We Didn't Start the Fire just got a lot harder, because you'll now have to fight for control of any upgradeable safehouses!
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