GLASSKIN - 'G' - THE GLASS KIND
Just finished my first mod for adventure mode (works fine for Fortress as well). The race is only playable in adventure mode and will likely stay that way.
Description: Glasskin are designed to be a high risk high rewards playable character for adventure mode. Playing a human/dwarf/elf was getting a bit vanilla, and playing as a night creature was getting tiresome. Glasskin work mostly by their custom tissue layers and creature tags, they are basically walking glass cannons. If you can live long enough to hit the stat caps, you will be incredibly powerful.
DL: http://dffd.wimbli.com/file.php?id=8257 (More detailed information in the readme)
Since this is my first mod there might be some issues, but I've tested this a lot in Object Testing and it seemed fine. I loaded up adventure mode killed some giant animals and it seemed to be working as intended. I've only worked on it 2 days so if this has enough interest I will continue to work on it and refine the playable race more. Otherwise it was fun to make at the very least
Willing to hear feedback, in particular I'm worried they are either too weak or TOO powerful. Keep in mind they are meant to be better than the default civilizations.
Recent ChangesVersion 00.00.04 - Glasskin healed too quickly which made them 'tanky', now they heal much slower than humans for example... they also feel a bit more pain and their migration during world gen should avoid caves/treecities.