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Author Topic: Tribulations in Magic: The cavalry is... still preparing.  (Read 313990 times)

Dermonster

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Re: Tribulations in Magic: where players suffer becuse of their own decisions
« Reply #1875 on: January 14, 2015, 01:59:54 pm »

"Bigfoot why."
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Tomcost

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Re: Tribulations in Magic: Almost shot his own foot. With an arrow.
« Reply #1876 on: January 14, 2015, 02:16:33 pm »

Jack Vihmut in Arcane Room


"The fuck is this?"

Eh, might as well go wild!

((Can I at least use my arms as a mace, for example if I spin around wildly? Or are they locked in place?))
You can't move them as you cold with normal arms, but you can flail around with them. With them being made of obsidian, they act as a blunt weapon, and as they are heavy ('cause obsidian is heavy), attacks with them have a +1 to str and -1 to dex.

Also, not having two arms gives you a -2 to wrestling attmpts (or resisting them).

Toaster

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Re: Tribulations in Magic: where players suffer becuse of their own decisions
« Reply #1877 on: January 14, 2015, 02:27:59 pm »

Systar looks at his two former attackers struggling against the wall.  "Well then!"


People who were attacking me are stuck; what should I do about that?
« Last Edit: January 14, 2015, 02:34:47 pm by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tomcost

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Re: Tribulations in Magic: where players suffer becuse of their own decisions
« Reply #1878 on: January 14, 2015, 02:30:01 pm »

Systar twitches against the wall.  "I say!  This is damnably inconvenient!"

Get the heck away!  Overdrive 3 points of STR! If I somehow get away (which requires several rolls to go my way, including a six on the STR roll) then head into the Portal Room.
You are not stuck into the wall, your naginata already got destroyed. You are free to go away.

Toaster

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Re: Tribulations in Magic: where players suffer becuse of their own decisions
« Reply #1879 on: January 14, 2015, 02:31:31 pm »

((Oooh, I thought it bit into all three of us.  I didn't realize I was excluded from the effect.  Allow me to modify my turn, then!))
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Dermonster

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Re: Tribulations in Magic: where players suffer becuse of their own decisions
« Reply #1880 on: January 14, 2015, 02:40:37 pm »

"BIGFOOT WHY."
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Tomcost

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Re: Tribulations in Magic: where players suffer becuse of their own decisions
« Reply #1881 on: January 14, 2015, 04:13:58 pm »

Forgot to mention this: the diamond wall is blocking the entrance to the bridge.

It should be something like this:

Code: [Select]
           |__|
   Bridge  |  Grand Room
-----------|   

With the first column being the size of the wall, and the "_" indicating the ceiling of the passage to the Grand Room.

Elephant Parade

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Re: Tribulations in Magic: where players suffer becuse of their own decisions
« Reply #1882 on: January 14, 2015, 05:31:10 pm »

Toaster, can we call a truce until we smash this stupid wall?
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Rolepgeek

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Re: Tribulations in Magic: where players suffer becuse of their own decisions
« Reply #1883 on: January 14, 2015, 08:38:54 pm »

Well at least I can still breathe fire. That's certainly nice.

Let's see if this works.
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Optimize anyway.

Toaster

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Re: Tribulations in Magic: where players suffer becuse of their own decisions
« Reply #1884 on: January 15, 2015, 01:15:16 am »

Toaster, can we call a truce until we smash this stupid wall?

Let me get this straight; you attack me two on one (and three on one at one point), but when suddenly you're inconvenienced, you want me to back off?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Beirus

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Re: Tribulations in Magic: where players suffer becuse of their own decisions
« Reply #1885 on: January 15, 2015, 01:35:01 am »

Toaster, can we call a truce until we smash this stupid wall?

Let me get this straight; you attack me two on one (and three on one at one point), but when suddenly you're inconvenienced, you want me to back off?
To make it clear, I do not support the truce. It makes no sense whatsoever. Besides, Toaster will probably run off to recover his arm and get a new weapon, since the wall effectively separates him from Bigf00t.
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Because everything is Megaman when you have an arm cannon.

Bigf00t

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Re: Tribulations in Magic: where players suffer becuse of their own decisions
« Reply #1886 on: January 15, 2015, 03:31:04 am »

"BIGFOOT WHY."
He, hehe, hehehe :P
((I also may just sig that later, if that's ok.))

Truth be told I was kinda hoping Toaster would make it to the bridge by then, but oh well.

Run and jump into the portal! Run, jog or stroll to the Grand Room from wherever it dumps me.
Hopefully.


((I am quite pleasantly surprised by how well that worked actually. Yay~))
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But screw it nobody tames a murderbear without taking risks.

Tomcost

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Re: Tribulations in Magic: where players suffer becuse of their own decisions
« Reply #1887 on: January 15, 2015, 07:24:17 am »

((I am quite pleasantly surprised by how well that worked actually. Yay~))
You burned 5 pool intelligently, so yeah, it should work well.

Note: when you get into complex interactions, thinking and knowledge will get you better results than good rolls.

94dima94

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Re: Tribulations in Magic: where players suffer becuse of their own decisions
« Reply #1888 on: January 15, 2015, 10:53:57 am »

"GOOOLD! I paralyzed myself and I can't reach it, and I can't do anything with it anyway, but GOOLD!"

Try to move and slowly regain control of my body. I f anyone attacks, execute defense plan 1.3

EDIT: small change added to the turn:

Leave the magma room as quickly as possible, while trying to make the numbness go away.
« Last Edit: January 15, 2015, 10:59:44 am by 94dima94 »
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Tomcost

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Re: Tribulations in Magic: where players suffer becuse of their own decisions
« Reply #1889 on: January 15, 2015, 10:56:08 am »

"GOOOLD! I paralyzed myself and I can't reach it, and I can't do anything with it anyway, but GOOLD!"

Try to move and slowly regain control of my body. I f anyone attacks, execute defense plan 1.3
You can still move and try to do stuff, you just have a -1 to dexterity for the next turn.
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