Turn 001
[Flimsy spd:3
-1=2]
[Mako spd:5]
[Pariah spd:5]
[Derm spd:5]
[DK spd:1]
[Zentol spd:4
-1=3]
[Bigf01t spd:2
-1=1]
[Cromwell spd:4
+1=5]
perform first action.
You head to the Magma room before all the bloodshed begins.
As you get close, the heat increases, but despite making you sweat is tolerable. The Magma room is a circular room like the first one, that would be pretty dull if it weren't for the impressive thick glass pipes transporting magma from the moat in the circumference of it. There is a total of four pipes arranged in a spider-like pattern, converging in a single glass tank on the highest point of the dome. The floor is slightly inclined in the room, where the highest point seems to be the center of it.
You ready yourself to do some science:
[Pot:6
+1=7]
Nothing happens. Huh.
[Pot:1
+1=2]
A little drop of blood appears in front of your eyes, and evaporates before even touching the floor.
[Pot:2
+1=3]
A small blob of water appears in front of you, then falls to the ground and begins to slide towards the magma-filled moat, and evaporates before reaching it.
Oh snap!
You head to the western entrance and practice some of this presumably magic stuff.
[Pot:1
+1=2]
A golden line appears and begins twisting, then fades away.
[Pot:5
+1=6]
Something barely visible and that can be described as a semitransparent golden mass appears in front of you. You inmediately feel that it is pushing you backards. It then fades away.
[Pot:1
+1=2]
Nothing happens.
With the running and the fire and the oh my~~~
You don't like the looks of Mako. And he seems to be trying to harm that flimsy dude! You can't allow that. You point at Mako dude:
[Pot:1]
A golden line appears and begins constructing a knot out of itself, then shakes violently and fades away. You are almost sure that something went wrong there.
With that done, you run for the Portal room. Four obsidian pillars carved with eldritch runes, between which there is a huge blue vortex constantly changing it's color between a diferent spectrum of purple shades are awaiting for you. You wonder if it is safe to go throught that thing, or, you don't know, amybe you will end up travelling in time. Well, this is not science fiction, just fantasy magic, so probably it should be safe, right??
Grab Flimsy Wizard. Introduce his skull to the nearby wall.
PM sent.
Oh dear. I really do hope I manage to survive a turn. I should've started a melee character and
murdered mages to gain points in magic.
Mako looks again at the Flimsy Wizard. Did he just say something about your mother? You think that not but you don't like him anyway.
[Mako Dex:5
+1=6]
[Flimsy Dex:3
-1=2]
[Mako Str:4
+1=5]
[Flimsy Str:2
-1=1]
[Mako Str:4
+1+1=6]
The Flimsy Wizard just stays still and a chill goes down his spine. He doesn't like fighting, why did he end up near this guy, why?
While The Flymsy Wizard is cursing life in general, Mako kicks the back of Flimsy's knee, then grabs his head and bashes it against the wall in a perfectly syncronized grab, utilizing inertia to his maximum damaging potential. Physicists would be proud of this movement if it wasn't a despicable act of unfounded violence.
The bash is so strong that The Flimsy Wizard instantly goes unconcious.
Zentol grins at The Dragon night, and walks up to him. He tilts his head a bit to the side, and leans forward until his face is an inch away from Dragon's.
"Halthel Dorbaedal Concoteael Halthel? Shaazeshelial
Bethconthel Concoteael Halthel Worteal! Halthel Dorbaedal Phal-aeo Concoteael... Shaazeshelial Tealtael!"
After that, he jerks away and runs towards the shield in the center, cackling madly. If anybody tries to fight him, or otherwise impede him, he grabs it and uses it to slash their throat.
((FYI, GWG, he just said he isn't going to kill you. I ask again, do you wish to join the muggle alliance?
...Also, I actually only had to look up three of those words. I think that language is going to stick with me forever. 8())
You say your weird shit and get to the ceter of the room. It appears that Mako dude is fighting with that weakling. Huh.
You grab the shield. It looks nice and shinny.
Head for the eastern part of the main room. Escort Flimsy to the Portal Room. Drag him there if needed.
You shout you phrase and go to rescue The Flimsy Wizard from the onslaught of the evil Mako dude. It ends up being quite pathetic as you drag him to the Portal room, while Mako tells you that he deserved that because "That dude holla'd dat mah mutha was fat, man".
((I Gizoogled that phrase because I wanted to have a character that speaks that way. I can edit it if you find it offensive))
The guy with the wizard hat is in this room too, staring at the lights show.
Ok, does the magma room seem safe to enter? If so, do so. Otherwise skirt around the inevitable bloodbath and duck into the Arcane room and GET CRACKIN' ON DEM MAGIC CODES! (Sent via telepathy to the overlord of the pit. Ooh Ra.)
You watch the fight then go to the magma room. It would be safer than staying with those psycopaths, right?
You arrive there and say hello to Pariah, then begin doing some magic:
[Pot:4
+1=5]
[End:1]
A black fog appears with some cloth and, pieces of chitin?. The dark fog begins twisting around you and enveloping yor head. You feel that your connection with magic fades away, the fog choosing to take that away from you.
[Enveloping Darkness:Blocked Pool.4]
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:0
Pot:6
Pol:3
Status effects:[Unconcious]Transformation status:Inventory:Location:Portal room. East entrance
Name:Mako Man Andy Ravage
Appearance:A muscled fellow wearing a sparkling golden-and-red wrestling suit robe, rad party glasses and a sombrero.
Stats:
Str:3
Dex:3
Spd:1
Wil:1
End:1
Pot:0
Pol:0
Status effects:
Transformation status:
Inventory:
Location:Grand Room. East entrance
Name: Pariah
Appearance:Tall althetic white male in his mid twenties, possesses dark brown hair and pale silver eyes.
Stats:
Str:1
Dex:2
Spd:1
Wil:0
End:1
Pot:3
Pol:1
Status effects:
Transformation status:
Inventory:
Location:Magma Room. North entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:1
Pol:5
Status effects:
Transformation status:
Inventory:
Location:Portal room. East entrance.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"
Stats:
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:0
Pol:1
Status effects:
Transformation status:
Inventory:
Location:Portal room. East entrance.
Name:Zentol Zzeralthonth Appearance:An unnerving man, with a perpetual wide grin on his face
Stats:Str:1
Dex:7
Spd:0
Wil:0
End:1
Pot:0
Pol:0
Status effects:Transformation status:Inventory:-Crystal shield with leather handle.
[Has an edge][Crystaline structure]Location:Grand Room. Center.
Name: Bigf01t
Appearance: Generic science dude with a withe robe resembling a lab coat.
Stats:Str:0
Dex:1
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:[Enveloping Darkness:Blocked Pool.4]Transformation status:Inventory:Location:Magma Room. North entrance.
Name: Cromwell Jackson
Appearance: A tall, lanky man
Stats:
Str:0
Dex:1
Spd:2
Wil:0
End:0
Pot:3
Pol:3
Status effects:
Transformation status:
Inventory:
Location:Grand Room. Western entrance
GM commentsWe have the first status effect, and the first combat action.