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Author Topic: The Elder Scrolls II: Daggerfall  (Read 4879 times)


  • Bay Watcher
  • Urist McAngry
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Re: The Elder Scrolls II: Daggerfall
« Reply #150 on: August 16, 2019, 04:24:35 pm »

I noticed the ghosts render wrong in Daggerfall Unity, i searched to see if it was a setting i wasn't using correctly, but it's actually known by the developer :

The "charcoal ghost" mod linked in the thread works very nicely as a solution.

edit : ran into my first Lich (not the ancient variant) in D-U, this one being a fighter guild quest target
Spoiler (click to show/hide)

Lucky i had mithril weaponry by now (just reached level 8 before that quest too) as i could destroy that enemy.
It didn't killed itself like most lich did in old Daggerfall (not sure if D-U fixed that or if i ran into one of those rare lich not exploding themselves with their spells) but lucky me probably due to my stats its spells failed on me.

« Last Edit: August 16, 2019, 05:12:15 pm by Robsoie »
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