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Author Topic: So OpenX-Com...  (Read 215108 times)

Robsoie

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Re: So OpenX-Com...
« Reply #1110 on: September 20, 2019, 12:41:19 pm »

The imps are horrible, not because they're though (as they go down easily) or heavy damaging (they're not) but because they have NV30 (so much superior view distance than your gals) and their fire will make your gals panic , ruining your turn, allowing for enemies to get free move and shots without your gals doing anything about it.
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Iduno

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Re: So OpenX-Com...
« Reply #1111 on: September 20, 2019, 01:01:02 pm »

Is Campus Carnage where I find Academy Counsellors? I need one to find Dr. X (through Associate of Dr. X).
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Dostoevsky

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Re: So OpenX-Com...
« Reply #1112 on: September 20, 2019, 01:10:01 pm »

Is Campus Carnage where I find Academy Counsellors? I need one to find Dr. X (through Associate of Dr. X).

Nope, Counsellors have their own special mission that's explicitly about locating and striking at them. It's a bit of an unusual mission type, too.

Spoiler (click to show/hide)
« Last Edit: September 20, 2019, 01:14:31 pm by Dostoevsky »
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Mathel

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Re: So OpenX-Com...
« Reply #1113 on: September 21, 2019, 06:51:19 am »

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Rince Wind

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Re: So OpenX-Com...
« Reply #1114 on: September 21, 2019, 09:18:10 am »

The imps are horrible, not because they're though (as they go down easily) or heavy damaging (they're not) but because they have NV30 (so much superior view distance than your gals) and their fire will make your gals panic , ruining your turn, allowing for enemies to get free move and shots without your gals doing anything about it.

Go by daylight if you can. Rats can see well at night as well and even Spartans aren't too bad. The only faction that is bad at night are the humanists, and they are not exactly difficult to begin with.
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Dostoevsky

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Re: So OpenX-Com...
« Reply #1115 on: September 21, 2019, 05:09:14 pm »



Go by daylight if you can. Rats can see well at night as well and even Spartans aren't too bad. The only faction that is bad at night are the humanists, and they are not exactly difficult to begin with.

Yeah, realizing when you lose your overall night advantage is important. Lower-end humans (e.g. humanists, or basic troops for the big three factions) gals have a natural advantage over, but before long you'll be facing troops with good night vision. At that point you need your own night specialists, and can't just get away with the default NV values.

Spartans are especially rough, in my opinion, because they've got spotters and snipers along with the decent NV. If you're not equipped right, can get into situations where you're getting concentrated fire before you can even see any of 'me.
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zaimoni

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Re: So OpenX-Com...
« Reply #1116 on: September 22, 2019, 02:15:54 pm »

Had a search engine fail when looking for a strategy guide for the W40K total conversion mod [for OpenXCOM].  (One or two releases obsolete would be fine.)

Preference would be for the tactical strategy option (the one that gives you auxilliary forces); the first research project is the one that controls the type of unit you are supervising.  I think the imperial guard option is an even harder mode than any of the four normal space marine options.
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Iduno

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Re: So OpenX-Com...
« Reply #1117 on: September 22, 2019, 06:56:03 pm »

I did an underwater mission in Piratez, hoping to find enough treasure to offset the cost of the hellerium and my time. I progressed to the second half of the mission when I knocked out 3 fish. I now have my choice of underwater weapons (harpoon guns, swords, slaver canes) to fight ghost gals. They are flying, so melee is out. Also, my positive score from the fish was wiped out by 2 civilians getting eaten by the ghosts. Thank you, Dioxine.


Had a search engine fail when looking for a strategy guide for the W40K total conversion mod [for OpenXCOM].  (One or two releases obsolete would be fine.)

Preference would be for the tactical strategy option (the one that gives you auxilliary forces); the first research project is the one that controls the type of unit you are supervising.  I think the imperial guard option is an even harder mode than any of the four normal space marine options.

Found it: https://openxcom.mod.io/40k

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Rolan7

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Re: So OpenX-Com...
« Reply #1118 on: September 22, 2019, 07:22:48 pm »

There can be civilians on that map??  Huh.
I mostly melee them, leading them around the map hiding behind cover until they deign to land when chasing.  It's tricky, but their attack seems to mostly do stun so it's not that dangerous, particularly with an advanced medkit or two.  Or proper stun-restoring items of course.

I don't remember what's relatively unbad against them, but harpoon guns and throwing spears seem pretty bad sadly.
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Iduno

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Re: So OpenX-Com...
« Reply #1119 on: September 22, 2019, 08:39:25 pm »

They take normal damage from mind and charm, so I could probably do something with that if I know to expect them.

Maybe spike bombs?
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E. Albright

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Re: So OpenX-Com...
« Reply #1120 on: September 22, 2019, 08:59:16 pm »

If you have the Jellyfish, you'll be carrying the plasma turret beam. That works pretty well. A variety of wands are pretty good IIRC, and airmuskets with willie pete works too. Otherwise, melee as and when you can. If you have a kraken gun, that'd probably be perfect.

I've never seen civvies, though.
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Aoi

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Re: So OpenX-Com...
« Reply #1121 on: September 22, 2019, 09:04:29 pm »

If you have a kraken gun, that'd probably be perfect.

Was the kraken cannon ever fixed? I tried using it in v16 and, despite its description, still had a lengthy reload time.
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E. Albright

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Re: So OpenX-Com...
« Reply #1122 on: September 22, 2019, 09:12:11 pm »

Without re-checking it seems about the same as a normal cannon to me - I never really thought about whether it should be faster than that.
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Aoi

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Re: So OpenX-Com...
« Reply #1123 on: September 22, 2019, 10:01:42 pm »

Without re-checking it seems about the same as a normal cannon to me - I never really thought about whether it should be faster than that.

The description says "Instead of using gunpowder, this marvel of engineering lobs cannonballs with its powerful mechanical tentacles. It functions underwater. It also has a mind of its own, and quickly reloads itself with anything it can find on wielder's person. Sometimes in a less-than-gentle manner; every use inflicts 6 Stun dmg."

With that description, I always took the intent of it to be that you can launch two cannonballs in a turn, in return for taking a 12 stun penalty.

Edit/Addition:
And what on earth is with these pogroms... the first two I ran into both had armored cars. Thankfully, I managed to actually succeed in both missions (technically...) with one and two civilian survivors each, and something like 30 hostiles.

At least gambling can get you early LASSes. Or a hammer/half dozen HE grenades if you're desperate. Those are the ratling/ghoul pogroms, right? At least you got some good research and car parts early.

Nope, it still can't be merciful... I have the impression I would've appreciated the early car parts a bit more if it wasn't December 7, 2601 and I just built a Workshop... I finally got the Guild Stapler off a Guild Team Leader as the second to last thing he could've given me.
« Last Edit: September 23, 2019, 01:07:06 am by Aoi »
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Iduno

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Re: So OpenX-Com...
« Reply #1124 on: September 23, 2019, 09:46:11 am »

Nope, it still can't be merciful... I have the impression I would've appreciated the early car parts a bit more if it wasn't December 7, 2601 and I just built a Workshop... I finally got the Guild Stapler off a Guild Team Leader as the second to last thing he could've given me.

The RNG in this game is weird. Or just more noticeable because of all of the people you need to interrogate to make progress, so missing one (young ubers this run, and later ghouls scientists and mercenaries) is a huge pain.

I still haven't researched (and won't) warehouse wars after almost 2 years because some government agents protected by like 2 dogs were carrying one before I needed the tech. But I almost ran out of stuff to research (certainly anything immediately useful) while looking for a young uber, and I've had to research all gauss technology by destroying the weapons so I could start researching all of the plasma weapons I have laying around. If it wasn't for a pile of reticulan plasma guns I found early, I would have had to restart by now. I'm a few days short of getting School Graduation (which is huge), so stuff is about to open up again.

Also, Plasma weapons destroy terrain, even if you keep shooting the same spot at your feet.
« Last Edit: September 24, 2019, 10:22:58 pm by Iduno »
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