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Author Topic: DFHack Script Collection  (Read 67194 times)

lethosor

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Re: DFHack Script Collection
« Reply #60 on: August 28, 2014, 08:24:35 pm »

The "dwarves" script is exactly the same as startdwarf (included with DFHack), which requires the "start_dwarf_count" offset to be available. It's not available in 0.40.08, so that script won't work at all.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Meph

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Re: DFHack Script Collection
« Reply #61 on: August 28, 2014, 08:39:57 pm »

Oh, does that mean its no longer possible to control how large your embark group is in 40.x ?
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lethosor

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Re: DFHack Script Collection
« Reply #62 on: August 28, 2014, 08:58:15 pm »

The necessary offsets are available for 0.40.10 on all platforms - it used to be a matter of finding them manually, which is why they're not available in 0.40.08, but jjyg has written a script to find them automatically, so they should be available in future DFHack releases for 0.40.xx.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Meph

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Re: DFHack Script Collection
« Reply #63 on: August 28, 2014, 09:01:23 pm »

Thats good news. :)

Putnam told me that Force Event, the script he wrote that triggers migrants, caravans and sieges, might most likely not be possible in 40.x, because the creatures that arrive at your fort have to actually move across the map. Do you know something about that as well?

I rely rather heavily on that specific script, it would be sad to see it go... this, and spawnunit.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

expwnent

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Re: DFHack Script Collection
« Reply #64 on: August 29, 2014, 12:58:47 am »

It won't be possible to trigger invaders with that script anymore, because invaders are done differently internally in DF. Warmist is still working on updating spawnunit.
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nuker22110

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Re: DFHack Script Collection
« Reply #65 on: August 29, 2014, 03:35:33 am »

Thank you for your quick reply meph. It seems that slam doesnt work either, throws a bunch of errors in dfhack.
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Meph

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Re: DFHack Script Collection
« Reply #66 on: August 29, 2014, 03:48:48 am »

It won't be possible to trigger invaders with that script anymore, because invaders are done differently internally in DF. Warmist is still working on updating spawnunit.
Ok, sieges are not that important. But do you know about caravans or migrants? These still possible?

Slam not really important as well, at least for me.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

nuker22110

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Re: DFHack Script Collection
« Reply #67 on: August 29, 2014, 03:56:36 am »

Thats fine sir. Would you happen to know how to make putnam's hackwish script work too? thank you in advance
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expwnent

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Re: DFHack Script Collection
« Reply #68 on: August 29, 2014, 04:06:04 am »

Meph: Yes, all of the others should still work.
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Meph

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Re: DFHack Script Collection
« Reply #69 on: August 29, 2014, 04:11:35 am »

Meph: Yes, all of the others should still work.
Excellent news. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

lethosor

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Re: DFHack Script Collection
« Reply #70 on: August 29, 2014, 08:50:02 am »

It looks like start_dwarf_count is only available on OS X for 0.40.10-r1, but you can find the other two here (for Windows and Linux, in that order).
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Nopenope

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Re: DFHack Script Collection
« Reply #71 on: September 07, 2014, 12:56:23 am »

The list is outdated; some scripts have been included in the main repo and are superfluous/deprecated here (like moddablegods), and many are simply missing (like scripts from people's gists such as IndigoFenix's druidism or Warmist's emigration, or lethosor's scripts, or twbt). Not to mention scripts that haven't been updated yet and might or might not work etc. If we knew which ones are deprecated or compatible with current DF/dfhack it'd be easier to be bold with edits.
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