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Author Topic: Running Stonesence on prehistoric hardware  (Read 1416 times)

Doktoro Reichard

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Running Stonesence on prehistoric hardware
« on: January 17, 2014, 10:24:12 am »

Stonesense is... interesting to have. But I can't seem to run it.

It opens, gives about 7 error messages stating "Cannot load image: stonesense\terrain\Track_Ramps_128.png" then shuts down. I used to be able to run it, except my graphics broke down and I cannibalized an older Radeon 9250 to be able to work on my computer.

Assuming the problem lies in the hardware, is it possible to run Stonesense in these conditions and if yes, how?
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Caldfir

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Re: Running Stonesence on prehistoric hardware
« Reply #1 on: January 20, 2014, 11:06:44 am »

Hi there!

Go to the stonesense/terrain folder, and open index.txt.  Change the lines "Track_Floors_128.xml" and "Track_Ramps_128.xml" to "#Track_Floors_128.xml" and "#Track_Ramps_128.xml" ('#' at start of line tells the resource loader to ignore that line) and try starting up again.  You might have issues with creatures/index.txt as well (generally just comment out lines ending in _256 or _128 and you should be OK). 

Hope that helps!
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Doktoro Reichard

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Re: Running Stonesence on prehistoric hardware
« Reply #2 on: January 21, 2014, 02:24:43 pm »

Thanks for the reply. That file (index.txt) didn't have any mention of "Track_Floors_128.xml" nor was it there on the stonesense/terrain folder. There was a mention of "Track_Floors.xml" that I've commented and that worked (although in my first run it froze after loading my main fortress).

It helped, so thanks are in order. It still doesn't run as fluidly as before, but there are some things that can't be avoided when dealing with old hardware.
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I have to write something... well here goes:
"A dwarf isn't a dwarf unless he dies the most !!FUN!! of ways", Quote unknown, possibly Armok.

Doktoro Reichard is quite pleased with making a Great Carbonite Trap

Why shouldn't you write with a broken pencil? Because it's pointless!