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Author Topic: DFHack: Force Event/call siege plugin issues  (Read 2228 times)

fomori

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DFHack: Force Event/call siege plugin issues
« on: August 09, 2015, 01:35:24 pm »

I don't know if there's a thread for this sort of thing, but I've had an odd issue with the force event plugin. Namely when I try to force a siege, I just get caravans instead. The same thing happens when I use the call siege plugin. Is the game just redirecting nearby caravans, and needs an available army nearby or something?
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Meph

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    • worldbicyclist
Re: DFHack: Force Event/call siege plugin issues
« Reply #1 on: August 09, 2015, 01:40:29 pm »

Force event on sieges only works on 34.11 or older. Toady One changed how sieges behave, the script can no longer instantly trigger them.
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