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Author Topic: FUCK YOU, DAD!: Not grading on a curve.  (Read 129313 times)

Toaster

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Re: FUCK YOU, DAD!: The Game of Strategic Parenting.
« Reply #15 on: January 19, 2014, 07:15:18 pm »

Oh yes.

The boy shall be named Grate.
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Parisbre56

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Re: FUCK YOU, DAD!: The Game of Strategic Parenting.
« Reply #16 on: January 19, 2014, 07:17:40 pm »

Name her Urist. We're going to turn the girl into a broken psychopath, might as well give her the name of one.

Alternatively, Future President of Everything or Doomed.

Parsely

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Re: FUCK YOU, DAD!: The Game of Strategic Parenting.
« Reply #17 on: January 19, 2014, 07:20:07 pm »

Oh yes.

The boy shall be named Grate.
+1
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NAV

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Re: FUCK YOU, DAD!: The Game of Strategic Parenting.
« Reply #18 on: January 19, 2014, 07:36:59 pm »

+1 name the child Grate Worm Gold.
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The face on the toaster does not look like one of mercy.

Lenglon

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Re: FUCK YOU, DAD!: The Game of Strategic Parenting.
« Reply #19 on: January 19, 2014, 07:38:15 pm »

Our kid's name is Coral, possibly because we're a hippy or something. She's a thin, waifish baby with pink hair, possibly because we got it on with a crayon or something.
+1
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Parsely

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Re: FUCK YOU, DAD!: The Game of Strategic Parenting.
« Reply #20 on: January 19, 2014, 07:40:40 pm »

+1 Coral Grate Gold
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The Froggy Ninja

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Re: FUCK YOU, DAD!: The Game of Strategic Parenting.
« Reply #21 on: January 19, 2014, 07:42:18 pm »

+1 name the child Grate Worm Gold.
+1

superBlast

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Re: FUCK YOU, DAD!: The Game of Strategic Parenting.
« Reply #22 on: January 19, 2014, 07:59:16 pm »

I like Derm's AI suggestion.

+1 AI

So it's an it and name is whatever.
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TCM

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Re: FUCK YOU, DAD!: The Game of Strategic Parenting.
« Reply #23 on: January 19, 2014, 08:02:12 pm »

-1 to AI Idea.

I want grandchildren.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Playergamer

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Re: FUCK YOU, DAD!: The Game of Strategic Parenting.
« Reply #24 on: January 19, 2014, 08:05:31 pm »

+1 name the child Grate Worm Gold.
+1
+1

Heh, TCM. A child of Bay12 will never have children. Don't you already know that?
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Kadzar

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Re: FUCK YOU, DAD!: The Game of Strategic Parenting.
« Reply #25 on: January 19, 2014, 08:11:04 pm »

We shall name the child Robin and have him or her refer to us as Batdad.

Name her Urist. We're going to turn the girl into a broken psychopath, might as well give her the name of one.

Alternatively, Future President of Everything or Doomed.

Or +1 this. I want our child to either prevent or participate in crime.
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Execute/Dumbo.exe

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Re: FUCK YOU, DAD!: The Game of Strategic Parenting.
« Reply #26 on: January 19, 2014, 08:11:38 pm »

WE SHALL FORM A CHILD OF THE DARK ARTS, ONE WHO IS EVIL ITSELF, AND WE WILL SAY 'MY BOY'.

Oh, yes, one plus to ironies suggestion.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

superBlast

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Re: FUCK YOU, DAD!: The Game of Strategic Parenting.
« Reply #27 on: January 19, 2014, 08:15:29 pm »

-1 to AI Idea.

I want grandchildren.

Teach the AI to make more AIs. There grandchildren.
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"Come oooooon, a little insanity never hurt anyone.... Well except for that one guy, but never mind him." -superBlast

I gots a new livestream! Check it out here at http://www.twitch.tv/iamsuperblast

Parsely

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Re: FUCK YOU, DAD!: The Game of Strategic Parenting.
« Reply #28 on: January 19, 2014, 08:16:50 pm »

-1 to AI Idea.

I want grandchildren.
Dude. Copy paste.
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TCM

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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.
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