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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2354389 times)

The Lupanian

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28995 on: February 29, 2016, 01:23:24 am »

Hey guys I had an idea, first I added a new article to Shadow of the Void http://shadow-of-the-void.wikia.com/wiki/Soarine
Second, we should try to get Shadow of the Void developed, then host a SotV RTD on the wiki's forum.
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Xantalos

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28996 on: February 29, 2016, 01:26:15 am »

Right, no more horsing around or I'll turn y'all into a horse.
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AbstractTraitorHero

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28997 on: February 29, 2016, 01:53:24 am »

Right, no more horsing around or I'll turn y'all into a horse.
I'm ready for the horseing.
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piecewise

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28998 on: February 29, 2016, 03:14:18 am »

Shhhh, put your brony transformation porn-o-graphy on hold a minute, a pack of deviants. It's quite late, and I am laying here in bed, bathed in the glow of an old thinkpad laptop. My eyes hurt, my ankle throbs, the medication is getting to me and I might be slightly delirious.

But I think I have an idea. It might work. I'd still need a new system, but it's a start.

More on it later...this jar of mouse bones is staring at me.

renegadelobster

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28999 on: February 29, 2016, 03:28:47 am »

Gotta watch out for those mouse bones. Sneaky little bastards, moving when you're not paying attention, trying to take over your brain. Also, my body is ready PW. I'm ready for the new idea, lay it on me, I can take it.
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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29000 on: February 29, 2016, 03:29:40 am »

More on it later...this jar of mouse bones is staring at me.
You know what you have to do.
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MidnightJaguar

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29001 on: February 29, 2016, 03:32:34 am »

More on it later...this jar of mouse bones is staring at me.

Don't panic, PW the jar of mouse bones is more scared of you than you are of it as long, as you don't make direct eye contact with mouse skull it should eventually leave.
« Last Edit: February 29, 2016, 08:08:04 am by MidnightJaguar »
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Toaster

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29002 on: February 29, 2016, 09:53:44 am »

Oh look, the EUE found the Event Horizon universe; in other words, we can literally send people to hell now.

It's quite late, and I am laying here in bed, bathed in the glow of an old thinkpad laptop. My eyes hurt, my ankle throbs, the medication is getting to me and I might be slightly delirious.

The best time to think!

More on it later...this jar of mouse bones is staring at me.
You know what you have to do.

Om nom nom
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piecewise

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29003 on: February 29, 2016, 12:05:22 pm »

OK so a few things.

1. ER beyond is the sort of game where enough time has passed and enough weird crap will have happened that the setting will be...you know how there's 40k and there's warhammer fantasy? And how they've got this similar concept war between factions and there are similar ideas like chaos gods and stuff, but a lot of the major pieces are different? Something like that. I mean, if a child of Xan, a Flesh Worshiping Homonculi with strange capacities to survive injury and graft body parts to himself, decides to partner with datascryer from the evergrowing metal womb of Heah and head into an expansive Black mist hive thats lost it's connection to the voices of the creators, Are we too derivative?  Because thats what I'm thinking of going for. Humanity is gonna get weird.

2. The idea would be to focus on smaller missions, with 5-10 people, one mission at a time. And for those missions to be done quicker, so I can focus and give more time to those missions, and hopefully do a better job than right now.

3. In terms of what we do between missions, I was thinking of something that might work and might also elevate some strain. First, instead of tinker, something like a modified crafting system. What Do I mean by that?  Well, basically, when the game starts and as it continues I could create a big ass list of parts. And like a normal crafting system, you'd have recipes that would call for certain things and once you got them all together you could roll and attempt to make it. The difference being that people could also do what amounts to inventing by suggesting new recipes. Ie, say we have a pipe, pipe ends, a bag of nails and a piece of plastic explosive, and a detonator circuit. And there's no recipe for making that into a bomb, but it makes sense that it should be able to be done. So you suggest it, with the list of parts. And then I look at it and say alright, I change it to two  versions, manual and remote,  change it to need an extra part or two and then throw it out into the world and anyone can make it. It's more limited than tinker, yes, but also a lot easier to manage and gets done faster.

Second, I read a lot of RPG systems, and I came across a rather interesting one lately, Called Strike!, and it's a lot like RTD. The major difference being that the players themselves have a lot more influence on the game. It's less about "oh, I'll do this action and the GM will roll and tell me how it goes" and more about "I'll roll and then me and other players decide what happens and the GM makes sure we're not gaming the system". It also handles opposed rolls rather interestingly in that depending on the number difference, things happen, but your opponent has a hand in deciding the outcome. For instance, if you roll and get a "Succeed with a cost" you would win, but your opponent would choose the cost at which you succeed (again, with the GM keeping an eye on it to make sure the opponent isn't being a dick). I think that would be an interesting way of handling the on ship aspect of the game, if we can give players a fair deal of autonomy within reason. It takes a lot of pressure off me but also makes it so people can still do things. Of course it's a very delicate balance and we'd need to have some method of verifying rolls and probably a strike system of preventing abuse or power gaming, but I think our community is such that we could pull of self rule.  Within the confines of the secondary part of the game, at least. If that makes sense. Let the "on Ship" equivalent be a mostly player run hive of scum and villainy while the missions themselves become my focusing point.

Egan_BW

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29004 on: February 29, 2016, 12:17:47 pm »

I've already said this like three times, but I really would prefer something totally different from ER.
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piecewise

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29005 on: February 29, 2016, 12:21:05 pm »

I've already said this like three times, but I really would prefer something totally different from ER.
We'll have to see what the group consensus is. I can't make everyone happy, but I am doing this for the players, so I'd like to do my best to satisfy as many people as I can.

Radio Controlled

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29006 on: February 29, 2016, 12:23:45 pm »

Quote
Humanity is gonna get weird.
Cool beans, let's get weird. Could be nice if there's some tangential connection to old!ER, but that could be very minor, up to vague references in the background.

Quote
The idea would be to focus on smaller missions, with 5-10 people, one mission at a time. And for those missions to be done quicker, so I can focus and give more time to those missions, and hopefully do a better job than right now.
I wonder if you're gonna be able to hold true to this for long, but it sounds good nonetheless. Know that the wiki will still be available for new!ER, even though we'd have to reorganize it quite a bit.

Quote
Let the "on Ship" equivalent be a mostly player run hive of scum and villainy while the missions themselves become my focusing point.
Hah, I can already taste the salt.
But seriously, it could probably work, though I'm curious how it would turn out in practice.

Quote
First, instead of tinker, something like a modified crafting system.
Wait, what... no tinker?

BURN IT ALL DOWN!

(( :P))

I've already said this like three times, but I really would prefer something totally different from ER.
I wouldn't, personally, I'm still having loads of fun with ER.

You want me to put up a poll on the wiki, pw, to get a vague quantitative idea?
« Last Edit: February 29, 2016, 12:25:16 pm by Radio Controlled »
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Unholy_Pariah

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29007 on: February 29, 2016, 12:32:29 pm »

not sure I like the idea of players controlling outcomes.

really detracts from the experience in my mind.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

piecewise

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29008 on: February 29, 2016, 12:39:32 pm »

Yeah, stick a poll on the wiki and market it aggressively.

Quote
Hah, I can already taste the salt.
But seriously, it could probably work, though I'm curious how it would turn out in practice.

With the right set of guidelines and a good enforcement system, I think it can work. Not sure how to do the rolls though...it's unfortunate that Bay 12 doesn't have a built in dice rolling plugin. Maybe I can ask toady about installing one, since there are several that exist for simple machines and I think it would be a boon to the rather large RP community we have around here.

not sure I like the idea of players controlling outcomes.

really detracts from the experience in my mind.

Remember, it's only on the non-mission section. And probably only for things that aren't life or death/major importance.

Comrade P.

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29009 on: February 29, 2016, 12:41:48 pm »

I read a lot of RPG systems, and I came across a rather interesting one lately, Called Strike!

Where can I read about that system? I'll try to google it, but it sure feels nicer when a link is served to me on a plate  :P
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