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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2347630 times)

AoshimaMichio

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29130 on: March 01, 2016, 03:21:52 pm »

Yeah.  Even the name implies that no real progress or change will ever be reached.  It'll just be a loop of wandering through dungeons, collecting loot, killing a boss, becoming said boss, repeat ad nauseam.  I think it'd be interesting for a little while, but would get boring fairly quickly.
You speak as if you know that for certain and that how it always will be and there will never be anything more. Surely you don't think that's all there will be in that game? You have so far seen only name and one basic outline of one system.

Wasn't ER in the beginning much like that? Promise of power and quick violent death soon afterwards, repeated ad infinitum or until you get ten missions done?
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Harry Baldman

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29131 on: March 01, 2016, 03:54:17 pm »

Homunculus seems most like something I could see myself playing (can't really stand player politics that MMWW implies, and not a big fan of random dungeon crawling like Oroboropolis implies - or, for that matter, thematic randomness) as long as it gets some more story (setting mostly, maybe a little plot) to go with that cool concept.

Honestly, I'd like something realistic more than anything. I think ER lost a lot of its setting charm when it started getting incredibly soft with its space magic. When everything's full of magic and shit like that, the setting gets increasingly harder to give a rat's ass about over time.
« Last Edit: March 01, 2016, 03:55:53 pm by Harry Baldman »
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syvarris

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29132 on: March 01, 2016, 06:04:32 pm »

@Ao
Admittedly, I am drawing a lot of conclusions from one small paragraph for Oro.  It's sort of hard to compare Oro to MMWW otherwise, because a lot more has been said about MMWW, and Perplexicon-like systems have been used by PW much more than Oro's system.  To be honest, I think everyone is drawing conclusions about their preferred system, because we've been given *very* little information about all off them.  Maybe Oro wouldn't really have much random dungeon crawling, and would actually have very specific goals for each outing.  Maybe MMWW wouldn't have any of the magical creativity which made me love Perplexicon.  Maybe Homunculus would only be about survival early on, and people would end up becoming quite powerful after a few months of the game.  Compounding this is the fact that PW likely doesn't know how each game would go--he started ER with no intention of having us rebel, IIRC, but that's the path we took.  He thought we'd have a long drawn out war with the UWM, but we've actually doomed our universe and are now running away.

piecewise

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29133 on: March 01, 2016, 07:39:24 pm »

I think everyone knows where my preference lies.  I love strategy games, and I love magic games.

I suppose I probably prefer Oroboropolis over Homunculus.  Oro does seem like it would be a semi-repetitive dungeon crawl, and I dislike the inherent weirdness that's advertised as part of it ("Cockroash succubi with katanas!"), but at least it seems like it might go somewhere.  Homunculus doesn't sound like we'd have any overarching goal.  I also dislike the fact you're eventually *forced* to die and start over, and the longer you prolong that the harder you make things for everyone else, but I suppose it is a solution to the supervet problem.

I don't entirely see why MMWW would be necessarily more abstract or slower than Oro--is it because MMWW's magic system would add difficulty and complexity?  Or is it because MMWW isn't organized into specific missions, meaning everyone gets to act every turn, rather than just a small subset of the playerbase?

Lastly, I have to ask: Why not both?  Oroboropolis and MMWW seem to have similar settings.  Both have a central city which is safer than the outside world, both have the option to explore outside that city in search of valuables, and both seem fairly cynical and doomed.  Would the systems behind MMWW not work very well as the "off-mission" gameplay for those who aren't actively exploring?  Or would the combat/magic systems of the two games conflict too strongly?
It's because MMWW would have tons of people all active at once. Tons of people all active at once=game goes slow as hell and isn't very detailed. At least if things aren't kept zoomed out most of the time.
« Last Edit: March 01, 2016, 07:43:17 pm by piecewise »
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MidnightJaguar

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29134 on: March 01, 2016, 07:49:11 pm »

piecewise, could you give us some more details on Oroboropolis?
« Last Edit: March 01, 2016, 07:53:03 pm by MidnightJaguar »
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Kedly

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29135 on: March 01, 2016, 07:51:06 pm »

Mission 26 felt left out of the team killing drama. I hope I'm wrong about this statement
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syvarris

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29136 on: March 01, 2016, 08:29:59 pm »

Aha!  A vote for oroboropolis is a vote for player segregation!  If you don't want to be locked out of gameplay because of timezones or a mere lapse in attention, if you don't want to spend only half your game time doing anything worthwhile, if you don't want your path to be linear and pre-decided, with no second thoughts allowed, Vote For Mad Max With Wizards!
Apologies--I've been reading a lot of politics recently.

Edit: I went ahead and sent that supervet PM.  Radio's changed the poll, so even if someone already sent one it's probably good to say the poll changed.

Xantalos

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29137 on: March 01, 2016, 08:43:12 pm »

I THEORETICALLY RICH
I ANGRY AT SOMEONE PROBABLY NEED PROTECTION FROM SOME PEOPLE
BAD PEOPLE STEAL TOKEN
TOKEN GOOD
I IS IMPORTANT
I HAS LOTS TOKENS
GIB TOKENS PLS NEED TOKENS
VOTE FUTURE ER BAN MEXICAN UWM 4EVER MAKE PAY FOR INTERUNIVERSAL WALL

THIS NOT SATIRE OF ANYONE IN PARTICULAR
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MidnightJaguar

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29138 on: March 01, 2016, 08:51:04 pm »

Vote Xanald Drump!

Campaign promise: A flesh-horror in every home.
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Xantalos

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29139 on: March 01, 2016, 08:57:58 pm »

will deport illegal lurkers

make origin great again
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spazyak

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29140 on: March 01, 2016, 09:11:30 pm »

A vpte for xanald trump is a  Vote for the union!
Vote for true socialism democracy today!
Get true fairnes.
Free vr trraining and education
We suport union benefits!
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spazyak

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29142 on: March 01, 2016, 10:02:03 pm »

What?  Xanald Drumpf is only in the union ironically.  Nernie J. Wanders is the real socialist.

...Who's Clinton?  RC?  HRC?  That works too well.
Shh shh that is the point, to ruin his image. Just remember to vote for jacky sanders
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Xantalos

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29143 on: March 01, 2016, 10:02:53 pm »

True. Xrumph is the type of guy to pretend he cares about other people, but it's really just a front to ensure he doesn't get killed for eating people and/or to maximize his eatings.
...
Good god I've created a transhuman fleshmonster and his political leanings are less distressing than those of actual politicians.
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spazyak

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #29144 on: March 01, 2016, 10:04:11 pm »

True. Xrumph is the type of guy to pretend he cares about other people, but it's really just a front to ensure he doesn't get killed for eating people and/or to maximize his eatings.
...
Good god I've created a transhuman fleshmonster and his political leanings are less distressing than those of actual politicians.
Sad but true. At least xan is honest and would help you because it helps him.
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