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Author Topic: UPDATE - V.4h - I present to you: THE GNOME WARLOCKS  (Read 2975 times)

DVNO

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Re: UPDATE - V.4h - I present to you: THE GNOME WARLOCKS
« Reply #15 on: February 01, 2014, 09:20:03 pm »

Sooooo.....

When the new release of DF comes out, can we make, effectively, Dungeons to kick our Adventurers collective behinds with this update?

Like a adventurer's dungeon construction kit? :)
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Meph

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Re: UPDATE - V.4h - I present to you: THE GNOME WARLOCKS
« Reply #16 on: February 01, 2014, 09:28:06 pm »

Cant you already do that?
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Remuthra

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Re: UPDATE - V.4h - I present to you: THE GNOME WARLOCKS
« Reply #17 on: February 01, 2014, 09:31:42 pm »

We can play as Gnomish Warlocks?

DVNO

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Re: UPDATE - V.4h - I present to you: THE GNOME WARLOCKS
« Reply #18 on: February 01, 2014, 09:53:22 pm »

Well, you can. But with abandoning Forts instead of retiring them, I'd imagine the Warlock dungeons will be, well, more dead than usual when an adventurer decides to arrive.
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Meph

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Re: UPDATE - V.4h - I present to you: THE GNOME WARLOCKS
« Reply #19 on: February 01, 2014, 10:03:49 pm »

We can play as Gnomish Warlocks?
No. ^^
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Remuthra

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Re: UPDATE - V.4h - I present to you: THE GNOME WARLOCKS
« Reply #20 on: February 01, 2014, 10:06:15 pm »

We can play as Gnomish Warlocks?
No. ^^
You worked for a month and you couldn't even let Gnomes use the power of Warlocks?

Meph

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Re: UPDATE - V.4h - I present to you: THE GNOME WARLOCKS
« Reply #21 on: February 01, 2014, 10:54:13 pm »

I just had a group of monkeys punch the keyboard now and then. I take no responsibility for how it turned out.
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Remuthra

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Re: UPDATE - V.4h - I present to you: THE GNOME WARLOCKS
« Reply #22 on: February 01, 2014, 10:57:13 pm »

Least you could have done was hire computer literate monkeys.

Meph

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Re: UPDATE - V.4h - I present to you: THE GNOME WARLOCKS
« Reply #23 on: February 01, 2014, 10:59:12 pm »

They were all booked out by Apple, sorry.
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::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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FrisianDude

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Re: UPDATE - V.4h - I present to you: THE GNOME WARLOCKS
« Reply #24 on: February 02, 2014, 10:07:09 am »

Sweet stuff! :D

 What is the 'migrant labors' world settings option in the launcher?
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Meph

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Re: UPDATE - V.4h - I present to you: THE GNOME WARLOCKS
« Reply #25 on: February 02, 2014, 10:15:22 am »

Migrants that arrive with a skill have that labor enabled. Or it goes by profession (a ranger has all ranger/hunting labors enabled), or none.
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IndigoFenix

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Re: UPDATE - V.4h - I present to you: THE GNOME WARLOCKS
« Reply #26 on: February 02, 2014, 10:29:40 am »

Aww, the automatic-pumping drill and the gnome sprites didn't make it in?

Ah well, people can always look in the main thread.

Vabalokis

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Re: UPDATE - V.4h - I present to you: THE GNOME WARLOCKS
« Reply #27 on: February 02, 2014, 09:06:38 pm »

Dont you think main thread needs new OP?
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Arcvasti

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Re: UPDATE - V.4h - I present to you: THE GNOME WARLOCKS
« Reply #28 on: February 02, 2014, 09:14:04 pm »

Dont you think main thread needs new OP?
Yeah, a lot of that is pretty outdated. 3 playable races certainly isn't true for this latest update.
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