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Reader count!  Do you read TLCM?  If so, pick your favorite character below!

Misty Kolnazom, the Greatest Cheesemaker Ever!
Reg Pashmad the Recruit
Gruzzlus Holt the Captain
Plumpy the Plump Helmet Man
Kulet Lokunnomel the Nun
Enir Twigappears the Overseer
Darkerdaffodil the Elf
Maynard the Mule
Other
Iron Owl the Iron Knight

Pages: 1 ... 9 10 [11] 12 13 ... 338

Author Topic: The Littlest Cheesemaker - Updated 8/26  (Read 931279 times)

CaptainMcClellan

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #150 on: March 08, 2014, 06:53:07 pm »

Spoiler (click to show/hide)
1st thing: Yay!
2nd thing: Yea... no creepy fanart pls. No lesbian orgies.
3rd: Sorry, won't happen again.

Raul351

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #151 on: March 08, 2014, 08:58:58 pm »

Made some Fan-Art because I could.
Spoiler (click to show/hide)
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CaptainMcClellan

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #152 on: March 08, 2014, 09:03:00 pm »

* thumbs up * No disappointment here.

evictedSaint

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #153 on: March 08, 2014, 11:51:03 pm »

Spoiler (click to show/hide)

Spoiler (click to show/hide)

The Duke leaves you with the Mountainhome Guard, muttering to himself about trade agreements. 


Captain Holt tells you that he's sorry, Misty, but he's gonna have to take you down to the Duke's office.  You understand, of course.  Duke's orders.

Little does Gruzzluss know, you've got a plan!  An ace in the hole!  An absolutely infallible plot that will get you out the door, an idea so well thought out that there is no way at all it could fail!!!


Look!  Behind you!  A KOBOLD!!!!

You give a dramatic pause, letting the alarm in your voice settle in.  Haha, the perfect plan!  They'd go off, looking for the nonexistent kobold, and you'll slip out the door!  Genius!!!


Gruzzluss frowns and tells you nice try.  He says that he's a SEASONED GUARD, and that you'll have to try harder than that if you want to trick him!


Reg screams KOBOLDS! and takes a blind swing.


Reg continues swinging, coming dangerously close to murdering you both.  She attacks a nearby pillar and Gruzzluss follows her close behind, yelling that there is no Kobold and to put down that gods-damned sword.  You seize your chance and run for the door!


Freedom.


« Last Edit: April 15, 2015, 02:42:37 pm by evictedSaint »
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Mr Space Cat

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #154 on: March 09, 2014, 12:10:11 am »

>Follow the road until we catch up to the migrants.
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evictedSaint

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #155 on: March 09, 2014, 12:15:44 am »

The reason that update took so long was thanks to the last image.  I was fooling around with a different style, and it took me way too long to do.  Like, nearly eight hours.

Mr Space Cat

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #156 on: March 09, 2014, 12:18:08 am »

The style does look good, if that's any consolation.

Also, hold up, is that a sword stuck in the grass? looks like a free sword to me.

>grab sword, then follow the road and run after the migrants.
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WillowLuman

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #157 on: March 09, 2014, 12:29:13 am »

No time, gotta catch up with those migrants!
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Raul351

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #158 on: March 09, 2014, 12:36:20 am »

Did you draw ever single blade of grass?
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evictedSaint

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #159 on: March 09, 2014, 12:38:53 am »

Did you draw ever single blade of grass?

Well, yeah.  How else would they get there?

Mr Space Cat

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #160 on: March 09, 2014, 12:41:58 am »

No time, gotta catch up with those migrants!

Grabbing the sword would take, like, three seconds, it's right there. If we can't even afford to take some time to get a free weapon for protection then we've probably already lost the migrants. In that case we really would want the sword because who knows what we might run into on our own.
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WillowLuman

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #161 on: March 09, 2014, 12:46:01 am »

No time, gotta catch up with those migrants!

Grabbing the sword would take, like, three seconds, it's right there. If we can't even afford to take some time to get a free weapon for protection then we've probably already lost the migrants. In that case we really would want the sword because who knows what we might run into on our own.
It's as big as Misty!
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SpookyDoctor

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #162 on: March 09, 2014, 01:42:38 am »

Yeah, and you know what's even bigger? Bogeymen.
Actually, they're pretty small in the raws if I remember correctly.
Oh well, you get the point. Anyways, Misty needs a weapon. Let's get that sword, unless you guys wanna find out if throwing is as hilariously overpowered in this as it is in Adventure mode...
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peregarrett

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #163 on: March 09, 2014, 01:46:42 am »

Freedom.

>grab sword, then follow the road and run after the migrants.
> Grab the sword and run after migrants screaming FREEEEEEEEDOOOOOM/ William Walles style.
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Raul351

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #164 on: March 09, 2014, 02:01:12 am »

Guys the problem isn't that she'll miss the migrants, it's that she'll be caught and brought back if she stops.
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