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Reader count!  Do you read TLCM?  If so, pick your favorite character below!

Misty Kolnazom, the Greatest Cheesemaker Ever!
Reg Pashmad the Recruit
Gruzzlus Holt the Captain
Plumpy the Plump Helmet Man
Kulet Lokunnomel the Nun
Enir Twigappears the Overseer
Darkerdaffodil the Elf
Maynard the Mule
Other
Iron Owl the Iron Knight

Pages: 1 ... 70 71 [72] 73 74 ... 342

Author Topic: The Littlest Cheesemaker - Updated 02/05  (Read 1051868 times)

AfellowDwarf

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1065 on: July 10, 2014, 09:30:27 pm »

You're not letting your dad's friend order you around like that, are you? Your dad's bad enough. Make a mad dash forward while you shout enthousiastically.
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Alev

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1066 on: July 10, 2014, 10:06:42 pm »

Looks like the necromancer failed chucking something at the group for badmouthing him.

Be quiet, but look at the strange white figures ahead of you on the road.
+1
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Ultimuh

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1067 on: July 11, 2014, 05:20:46 am »

Looks like the necromancer failed chucking something at the group for badmouthing him.

Be quiet, but look at the strange white figures ahead of you on the road.
+1
+2

You're not letting your dad's friend order you around like that, are you? Your dad's bad enough. Make a mad dash forward while you shout enthousiastically.
-1

Given someone just told you to be quiet, the most logical course of action is to yell
-1
« Last Edit: July 11, 2014, 05:23:08 am by Ultimuh »
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Dwarfy

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1068 on: July 11, 2014, 06:23:56 am »

ENTER SILENCE

He's old. He's got a big axe. He knows what is up in here. He's the top of the line, the front of the pack, the lion king.
He probably got a reason for you to quiet down.
Y'all better listen.
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WillowLuman

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1069 on: July 11, 2014, 03:30:14 pm »

ENTER SILENCE

He's old. He's got a big axe. He knows what is up in here. He's the top of the line, the front of the pack, the lion king.
He probably got a reason for you to quiet down.
Y'all better listen.
+1
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brokegamer

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1070 on: July 11, 2014, 03:43:34 pm »

ENTER SILENCE

He's old. He's got a big axe. He knows what is up in here. He's the top of the line, the front of the pack, the lion king.
He probably got a reason for you to quiet down.
Y'all better listen.

Then again, he did join a migrant wave, and we all know what that means is in his future. Smart dwarves stay at the mountainhomes  ;D

Ask him what he's so spooked about... very quietly...
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Alev

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1071 on: July 11, 2014, 04:32:45 pm »

The black cloub over the necromancer tower shrunk a lot...
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evictedSaint

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1072 on: July 11, 2014, 04:45:29 pm »

The black cloub over the necromancer tower shrunk a lot...

Consistency is hard. :c

Alev

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1073 on: July 11, 2014, 04:47:23 pm »

The black cloub over the necromancer tower shrunk a lot...

Consistency is hard. :c
Oh. Ok, nothing plot related.
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Dwarfy

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1074 on: July 11, 2014, 07:30:26 pm »

The black cloub over the necromancer tower shrunk a lot...
Consistency is hard. :]
Spoiler (click to show/hide)

I must amend, for no more reason than that this work is deserving, that nonetheless your art remains quite beautiful.
Also, clearly the necromancer is moody. Most are. It's generally a commonality amongst the overall average of necromancers.
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Alev

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1075 on: July 11, 2014, 07:39:48 pm »

The black cloub over the necromancer tower shrunk a lot...
Consistency is hard. :]
Spoiler (click to show/hide)

I must amend, for no more reason than that this work is deserving, that nonetheless your art remains quite beautiful.
Also, clearly the necromancer is moody. Most are. It's generally a commonality amongst the overall average of necromancers.
Yes, your art is great. I just thought it had something to do with the necro.
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BadLemonsXI

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1076 on: July 11, 2014, 10:27:12 pm »

Yes the necromancer is clearly moody. Look. Also tell me if that image loads up ok. thanks.
Spoiler: clearly moody. (click to show/hide)
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Alev

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1077 on: July 11, 2014, 11:02:22 pm »

Yes the necromancer is clearly moody. Look. Also tell me if that image loads up ok. thanks.
Spoiler: clearly moody. (click to show/hide)
Image is fine. Maybe the necromancer was angry, and took hisanger out on some poor soul?
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BadLemonsXI

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1078 on: July 14, 2014, 06:59:19 pm »

Yes the necromancer is clearly moody. Look. Also tell me if that image loads up ok. thanks.
Spoiler: clearly moody. (click to show/hide)
Image is fine. Maybe the necromancer was angry, and took hisanger out on some poor soul?
Hahaha yeah.
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expwnent

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1079 on: July 14, 2014, 08:02:45 pm »

Have you considered that DF biological systems aren't actually what moves creatures around?  From what I've observed, the head and sometimes the blood of a being is what actually separates them from inanimate objects.  Mobility=life.  Ergo, Animation="Anima" (AKA: Lifeforce, AKA mobility).  A necromancer, then, merely has learned the secret techniques to "animate" certain pre-living things, including him/her/itself.  Consider the blood to be a type of battery and the head to be the "antenna" for receiving Anima.  Necromancers are limited to these things that once were animated already, however, but other types of magic-weilders can create mobile weapons by infusing them with Anima, even though they never were originally intended to have mobility in the first place.  I would think that necromancy is the lowest level of magic, with the animation of weapons and armor being more difficult, and the creation of living robots (golems) more difficult still.

That's an interesting idea. It makes sense to me.
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