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Reader count!  Do you read TLCM?  If so, pick your favorite character below!

Misty Kolnazom, the Greatest Cheesemaker Ever!
Reg Pashmad the Recruit
Gruzzlus Holt the Captain
Plumpy the Plump Helmet Man
Kulet Lokunnomel the Nun
Enir Twigappears the Overseer
Darkerdaffodil the Elf
Maynard the Mule
Other
Iron Owl the Iron Knight

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Author Topic: The Littlest Cheesemaker - Updated 8/26  (Read 931468 times)

TALLPANZER

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Updated 09/14
« Reply #1590 on: September 15, 2014, 09:54:30 am »

Ask the hansom elf about his bow.
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notquitethere

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Updated 09/14
« Reply #1591 on: September 15, 2014, 10:00:07 am »

Arrive at Shielddawn

pisskop

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Updated 09/14
« Reply #1592 on: September 15, 2014, 10:16:12 am »

Quote from: notquitethere link=topic=136384.msg5661317#msg5, 661317 date=1410793207
Arrive at Shielddawn
+1.  But behind the elves.  and off to the side, in some more obscure location.  And one at a time.  And refuse to do any work for a week.
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
I track my running!

Ultimuh

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Updated 09/14
« Reply #1593 on: September 15, 2014, 10:31:01 am »

Might be a bit of a sensitive matter but..
Ask him about trees, why they condone woodwork and such.
You have only heard stories about elves going to war because wooden bins, but never understood why and things from an Elven perspective.
« Last Edit: September 15, 2014, 10:33:31 am by Ultimuh »
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Sheo

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Updated 09/14
« Reply #1594 on: September 15, 2014, 12:38:09 pm »

Know what it'd be hilarious?

If the elves were treated like elves are /really/ treated in dwarven fortresses, romantic interest status notwithstanding.

Blood, death, trees' wooden tears.
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Evaris

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Updated 09/14
« Reply #1595 on: September 15, 2014, 01:01:48 pm »

Know what it'd be hilarious?

If the elves were treated like elves are /really/ treated in dwarven fortresses, romantic interest status notwithstanding.

Blood, death, trees' wooden tears.

And the rare occasion of an elf deciding to turn against their own people on account of the cannibalistic customs of many elven nations, whom usually then join a dwarven kingdom after traveling with a caravan and become badasses on the front lines in order to prove their resolve.
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mate888

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Updated 09/14
« Reply #1596 on: September 15, 2014, 05:02:12 pm »

Donkey: experience vivid multicolour trip from hallucinogenic snack.
+1
+2
Might be a bit of a sensitive matter but..
Ask him about trees, why they condone woodwork and such.
You have only heard stories about elves going to war because wooden bins, but never understood why and things from an Elven perspective.

+1
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My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.
Apparently they evolved a taste for everything I love and care about

Ultimuh

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Updated 09/14
« Reply #1597 on: September 15, 2014, 06:01:43 pm »

Donkey: experience vivid multicolour trip from hallucinogenic snack.
+1
+2
Might be a bit of a sensitive matter but..
Ask him about trees, why they condone woodwork and such.
You have only heard stories about elves going to war because wooden bins, but never understood why and things from an Elven perspective.

+1

I actually meant Condemn.
Used the wrong word there. *facepalm*
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Rexfelum

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Updated 09/14
« Reply #1598 on: September 15, 2014, 07:47:03 pm »

Quote from: From ES's under avatar text thingy
if (ANNOYED_W_FANS==1)
  {
    KILL_CHAR==1;
  }
On a side note. . . If FANS=>200 and CHAR=<30 and we each annoy you we can kill everyone in the story and more?

Wait.  What programming language is this?  'Cause I'm fairly sure that you mean "KILL_CHAR=1;" with a single-equals sign, not that double-equals sign.  It's assigning a value of "true," right?  Then single.

Otherwise, it will just return a value of true or false on whether KILL_CHAR is true.

--Rexfelum

P.S.: How's ANNOYED_W_FANS==1 doing now?
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BadLemonsXI

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Updated 09/14
« Reply #1599 on: September 15, 2014, 07:55:03 pm »

Spoiler (click to show/hide)
P.S.: How's ANNOYED_W_FANS==1 doing now?
I was going off java script and also your right " KILL_CHAR==1; " can't work maybe making it a function instead  " KILL_CHAR(); " would look better. Or we could just say F**K it this is the internet :D
« Last Edit: September 15, 2014, 08:13:42 pm by BadLemonsXI »
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Dwarfy

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Updated 09/14
« Reply #1600 on: September 15, 2014, 08:03:30 pm »

Quote from: From ES's under avatar text thingy
if (ANNOYED_W_FANS==1)
  {
    KILL_CHAR==1;
  }
On a side note. . . If FANS=>200 and CHAR=<30 and we each annoy you we can kill everyone in the story and more?
Wait.  What programming language is this?  'Cause I'm fairly sure that you mean "KILL_CHAR=1;" with a single-equals sign, not that double-equals sign.  It's assigning a value of "true," right?  Then single.
Otherwise, it will just return a value of true or false on whether KILL_CHAR is true.
--Rexfelum
P.S.: How's ANNOYED_W_FANS==1 doing now?
I was going off java script and also your right " KILL_CHAR==1; " can't work maybe making it a function instead  " KILL_CHAR(); " would look better. Or we could just say F**K it this is the internet :D

Ah, internet.
Creating a code line mimicking the actions of the author of a webcomic and then immediately debugging and reworking said code for total accuracy.
Never change. <3
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BadLemonsXI

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Updated 09/14
« Reply #1601 on: September 15, 2014, 08:19:02 pm »

Spoiler (click to show/hide)
Ah, internet.
Creating a code line mimicking the actions of the author of a webcomic and then immediately debugging and reworking said code for total accuracy.
Never change. <3
Haha that post made my day.
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I make comic things with my avatar for some reason.
No avatar is safe from my editing
\/\/It might be alive? Its been a year >_> 02-Nov-2017\/\/
¤Co-Gm'ing The Fear Master B-Movie ISG¤

Check out my Pixel art!

evictedSaint

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Updated 09/14
« Reply #1602 on: September 15, 2014, 08:59:29 pm »

1) It was C++
2) You guys were correct in that it could have been written better.

Dwarfy

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Updated 09/14
« Reply #1603 on: September 15, 2014, 09:10:25 pm »

1) It was C++
2) You guys were correct in that it could have been written better.
Clearly.
Quote from: evictedSaint
if (ANNOYED_W_FANS==true)
  {
    KILL_CHAR(rand());
  }
Say, anyone thinking what I am? Generate a text-based webcomic simulator? I feel this is a thing that should be a thing. We should make this a thing.
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TheHossofMoss

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Updated 09/14
« Reply #1604 on: September 15, 2014, 11:32:42 pm »

inb4 The Elves are actually stealth weremammoths!
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On the Fifth Day of Axemas, my love saved the fort from...
Five sieging Werebeasts, four Giant Dingoes, three sneaky Thieves, two drunken Black bears, and a Titan killing spree!
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