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Reader count!  Do you read TLCM?  If so, pick your favorite character below!

Misty Kolnazom, the Greatest Cheesemaker Ever!
Reg Pashmad the Recruit
Gruzzlus Holt the Captain
Plumpy the Plump Helmet Man
Kulet Lokunnomel the Nun
Enir Twigappears the Overseer
Darkerdaffodil the Elf
Maynard the Mule
Other
Iron Owl the Iron Knight

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Author Topic: The Littlest Cheesemaker - Updated 8/26  (Read 930517 times)

Madman198237

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Update 11/28
« Reply #2175 on: November 30, 2014, 09:32:57 pm »

Oh, how can anybody ever blame you for that? We've all had to face exams/finals/whatever you want to call them.

Don't apologize, do well on the finals!
And then come back and write stories! ;)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Sheo

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Update 11/28
« Reply #2176 on: November 30, 2014, 09:51:35 pm »

OH!  Before I forget, finals are coming up in these next couple weeks, so updates will be sparse.  Sorry guys.
Don't worry dude, we'll be wishing the best of luck to you.

Knock 'em dead friendo.
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ISGC

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Update 11/28
« Reply #2177 on: November 30, 2014, 11:07:45 pm »

That sounds like the legend of the dwarves in Lord of the Rings, that Durin the Deathless will wake and walk the earth....again. How pleasant, except you are plotting for the hero to be a zombie, rather than simply a completely-restored dwarf, thus creating another plotline. Why not a C plotline?

Are you plotting to make this plot really complicated and interesting or just plotting to drive our wonderful story-writer INSANE with extra plotlines?
It just seemed to me like the ripe-for-the-picking corpse of a demigod war-hero just sitting around, wasting away in the near vicinity of a necromancer would be an awful shame.  Or maybe he has already been resurrected and is commanding his zombie army to build roads Roman legion style?  Old dogs, you know.
Good luck on finals!
pixel cheese:
Spoiler (click to show/hide)
« Last Edit: December 01, 2014, 12:23:30 am by ISGC »
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Fifteen men on a dead man's chest, Yo ho ho and a bottle of rum

Ancalagon_TB

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Update 11/28
« Reply #2178 on: December 01, 2014, 12:04:23 am »

Oh, how can anybody ever blame you for that? We've all had to face exams/finals/whatever you want to call them.

Don't apologize, do well on the finals!
And then come back and write stories! ;)

Indeed!  You will have time to write and draw more later - exams are *now*! 
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hamster cheese supplies are low

evictedSaint

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Update 11/28
« Reply #2179 on: December 01, 2014, 12:28:19 am »

Spoiler (click to show/hide)


Aaaah, beautiful, absolutely gorgeous.  I'm really diggin' this, good job!  I've linked it from the Title Post.

WillowLuman

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Update 11/28
« Reply #2180 on: December 01, 2014, 12:33:16 am »

Hey, don't sweat it, finals are always top priority. Besides, you've given us a lot of updates in a short period, so it sort of balances.
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Dwarf Souls: Prepare to Mine {Active again?}
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

TheHossofMoss

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Update 11/28
« Reply #2181 on: December 01, 2014, 02:02:28 pm »

Good luck on your exams! Study hard, and do your best!

We'll be here, patiently waiting for your return.
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On the Fifth Day of Axemas, my love saved the fort from...
Five sieging Werebeasts, four Giant Dingoes, three sneaky Thieves, two drunken Black bears, and a Titan killing spree!

zubb2

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Update 11/28
« Reply #2182 on: December 01, 2014, 03:49:42 pm »

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(Anyone else have any stories that can compare to a man being beaten to death with his own trousers by a giant gopher?)
(when goblins showed up, I mumbled "Smithers! Release the hounds!" and had the lever pulled.)

latias1290

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Update 11/28
« Reply #2183 on: December 02, 2014, 03:08:25 am »


I would have sigged this if it was text.
(And if I would have had space in my sig.)
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

Naryar

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Update 11/28
« Reply #2184 on: December 02, 2014, 06:35:02 am »



this cat has the perfect waiting expression

melkor

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Update 11/28
« Reply #2185 on: December 02, 2014, 12:15:22 pm »

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Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

Magnumcannon

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the1337doofus

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Quote from: /k/
Multiple babies means that the force is distributed per baby, so less force total per baby.
burning dwarves is a sign of productivity

Naryar

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Update 11/28
« Reply #2188 on: December 02, 2014, 01:45:40 pm »

Alright guys that's enough, we've seen enough cat in this threa-

Spoiler (click to show/hide)
« Last Edit: December 02, 2014, 01:57:09 pm by Naryar »
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brokegamer

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Re: The Littlest Cheesemaker (Illustrated Interactive Story) Update 11/28
« Reply #2189 on: December 02, 2014, 03:29:24 pm »

pixel cheese:
Spoiler (click to show/hide)

This deserves more quotes than a cat macro (as much as I love cat macros).
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I do let's plays on them there 'tubes.

Chances are if I'm making a post, I'm drunk.
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