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Author Topic: Heretics of Hexland 2 - Turn-based Colonisation Game - GAME OVER  (Read 23326 times)

a1s

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Summer
« Reply #345 on: April 01, 2014, 09:08:00 am »

irrigate,fecund,city, fort 103
irrigate, feccund, city 75
fecund, city 61
city 82
fecund 31
fortify 71,32
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

monk12

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Summer
« Reply #346 on: April 01, 2014, 11:50:02 am »

Babe took a break from his labors, wiping sweat from his brow. Every hand was needed for the holy work of building in the end times, and Babe's orders were simple enough to issue; build everything, everywhere, houses and walls and trenches and palisades and towers and traps. Soon, there wouldn't be an open space left in Babelon that hadn't been filled with some kind of construction.

Babe only hoped that their efforts would see them through the dark times ahead.


Action Pool: 16

Tower 23 (AP:15)
Abandon 22, 36, 90 (AP:12)
Fortify 119, 120, 106, 77, 78, 40, 68, 11, 23, 9 (AP:2)
Deforest 95 (AP:1)
City 95 (AP:0)
Industrious Improvement: City 78

notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Summer
« Reply #347 on: April 02, 2014, 05:06:59 am »

Year Five - Fall

The final summer of expansion came to an end, and with it the end times began. The final seasons of conquest. Who would decide the name of this New Land? What language is spoken, the species of its citizens, its culture and architecture?

Spoiler: Year 5 - Fall (click to show/hide)

In Fall you can: Harvest, Conquer, Raze, Raid, Dismantle, and do some heresy actions. Everyone should post after their neighbours in turn order. I'm guess Dariush is still voluntarily inactive.

Turn order:
GreatWyrmGold [pop.4]
NQT [pop.6]
Dariush [pop.6]
cerapa [pop.16]
a1s [pop.17]
Monk12 [pop.18]



Active Players
Spoiler: 1. The Accord - NQT (click to show/hide)
Spoiler: 7. Pearly Swine - a1s (click to show/hide)



Did this in somewhat of a rush, so let me know if there's any mistakes.
« Last Edit: April 02, 2014, 05:36:39 am by notquitethere »
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a1s

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Summer
« Reply #348 on: April 02, 2014, 05:14:17 am »

Did this in somewhat of a rush, so let me know if there's any mistakes.
Well my part of the map is fine, but I do have a quite a bit more than 12 cities (I counted 16).
Similarly (though not as drastically) I think Monk has 17, and GWG has 3 (so that brings him to 4 pops).
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Summer
« Reply #349 on: April 02, 2014, 05:40:16 am »

OK, numbers should be more accurate now. Sorry about that...
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GreatWyrmGold

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Summer
« Reply #350 on: April 02, 2014, 07:35:41 am »

The Lakers knew the end was coming. They had to act now, or forever be the weakest.

Harvest 100.

Conquer 116, 128.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Summer
« Reply #351 on: April 02, 2014, 08:33:55 am »

6 actions
Conquer 141 : 5 actions left
Conquer 119 : 2 actions left
Abandon 119 : 1 action left
Abandon 133 : 0 actions left
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cerapa

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Summer
« Reply #352 on: April 02, 2014, 09:31:08 am »

Conquer 23, 10, 11, 25(3*4+3 = 15 actions)
Fecund 25 (1 action)

Monk12 pop = 14
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

a1s

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Summer
« Reply #353 on: April 02, 2014, 10:02:15 am »

conquer 104 (3), 105 (2), 106 (6),120 (3), 134(3)
Monk12 pop = 12

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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Fall
« Reply #354 on: April 03, 2014, 09:28:23 am »

Just Monk12 now.
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monk12

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Fall
« Reply #355 on: April 03, 2014, 11:48:45 am »

Action Pool: 12

Conquer 25 (AP:10)
Conquer 11 (AP:7)
Conquer 10 (AP:4)
Conquer 134 (AP:2)
Conquer 120 (AP:0)



Looks like a dead heat between the Big Three heading into the last turn, though my rough mental estimate puts cerapa in the lead.

notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Summer
« Reply #356 on: April 04, 2014, 05:20:52 am »

Year Five - Winter

The final year steadily drew to an end, the three-way war was still unresolved between the great powers: The Republic of Babelon, defending their towers; the Pearly Swine, cutting vast swathes through enemy lands; and the embattled ents of The Council of Trees, split into two conclaves and fighting on all fronts. Only silence came from the djinn in their crumbling Empire of Sand, while The Lakers continued to live like they had all the time in the world. The Accord, hidden in the robes, continued to scheme but they too knew it was all for naught now.

Spoiler: Year 5 - Winter (click to show/hide)

In Winter you can: Conquer, Improve, Raze, Raid, Dismantle, and do some heresy actions. Everyone should post after their neighbours in turn order. I suspect Dariush has ragequitted but I've PM'd him to ask if he'd like to take the last turn. This is the last turn, so make it count!

Turn order:
NQT [pop.5]
Dariush [pop.5]
GreatWyrmGold [pop.5]
cerapa [pop.17]
Monk12 [pop.17]
a1s [pop.19]



Active Players
Spoiler: 1. The Accord - NQT (click to show/hide)
Spoiler: 7. Pearly Swine - a1s (click to show/hide)
« Last Edit: April 04, 2014, 05:25:31 am by notquitethere »
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notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Winter
« Reply #357 on: April 04, 2014, 05:45:59 am »

Conquer 154, 153
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GreatWyrmGold

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Winter
« Reply #358 on: April 04, 2014, 08:15:02 am »

Build City at 116.
Conquer 141, 142, 143, 156.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Winter
« Reply #359 on: April 04, 2014, 08:39:12 am »

Damn, I underestimated the merfolk.
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