TEAM ADTeam A D - Ship Alpha | Flint Westwood - Disguised Soldier
"Tools. Spare parts. Stuff we may need to do repairs."
(I'm assuming I can open the box without the sod seeing what's inside it. If I can't, don't do the following action.)
Open the box and retrieve a tool from the toolbox inside it. Show it to the Sod.
"See? We need our tools if we gonna fix stuff. Right <name I read on other ID>?"
After the sod has taken a good look at it, put it back in and close the box.
If it is possible, prepare another speech dynamic bonus in case I need to come up with an excuse for Thad.
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship Alpha
Hopefully Thaddeus had the presence of mind to quickly hide the ID card before the sod looked to him. Having studied the ID previously, Thaddeus just recites off the ID number and name on it. He looks embarrassed and says: I, uh, managed to lose my ID card. I'm actually coming here to pick up my new one. Sorry.
If shit happens, target sod farthest away with amp, heat one foot sphere by 150 degrees Celsius centered on their head, then second farthest, then third and finally the closest, hoping the rest of the teammates take out the closest ones before Thaddeus has to
Team A+D, "Dead Dirtbags" - Milno - Leader - Ship Alpha - Plan Fuck-You-In-A-Box
Same shit. Continue with plan. Activate EMM and pop up in case either shit happens or the plan works smoothly. Defend squishier people with the shield as needed. Orders still stand: kill sods as fast as possible, disable/knock out/temporarily kill humans as appropriate.
Team A - Ship Alpha || Skylar - Support
Help Thaddeus in the same manner if necessary.
Continue with hiding silently in the corner of the elevator. Continue to be ready to act if the shit hits the fan. Start glancing around the elevator for maintenance exits
The sod listens and then stands there for a moment, doing nothing and staring straight ahead. Then he blinks and looks at Thad.
"You and he sent down on work order. What work order?"
TEAM BTeam B - nomnomnom
Well, I shall leave you to it. Won't risk another overload.
Charge exo bonus while dragging Morul out of the room. Then go back into the room.
Team B: Wild Weasels
"Whoo boy. I'd cross my fingers but that ain't happening yet. Xan, could you drag these two away from me just in case this goes horribly?"
Wait for Xan to drag Simus and Dubley(?) to a hopefully safe distance, then rapidly compress air around me, and hope it gets hot enough to melt the ice, or at least weaken it.
((Edited action cause this could get violent, and I don't want to knock the dude over.))
Xan drags Morul out of the room and sticks him in the hall.
[4+1]
Morul focuses on compressing the air suddenly, heating and jamming the air in towards himself. It seems to work; at least for the most part. He still feels stiff and his joints lock up unexpectedly some times, but he's fine for the moment.
TEAM CDenzel Gaunt- Team C, Audax
If the grenade is landing where it puts me in jeopardy, perform one of the following actions:
1. If hiding behind our comrade's shield will shield me/us from the blast, do that.
2. If I could reasonably safely rush to an alcove closer to the sods but still out of the way of the grenade, do so and take cover.
If I,m not endangered by the grenade, simply wait in cover and respond appropriately to any assaults. Keep in mind my uncon bonus.
Auron team C.
Rotate/reposition myself in the alcove so that my teammate(s) can hide behind me as i cower behind my shield.
Angel Team C
Feth! GRENADE! get to cover!
Depending on where the grenade lands either hunker down putting as much cover as possible between me and it without exposing myself to the squads, curling into a ball to protect my head using my torso, if the grenade lands too close then kick it away, preferably back towards the sods *then* hunker down
Everyone huddles behind Auron's shield as the grenade goes off. Luckily, even with his brain half melted, auron is still in a powered exoskeleton and his shield is more then enough to stop the force of a frag grenade. The smoke grenade that comes in a moment later, however, is less effected and the team quickly finds themselves enveloped in blinding white smoke.
TEAM ETeam E
Bishop frowns at the corridor of plates and connects to Steve.
"Steve, take a look at what I'm seeing for a moment. What exactly are we looking at here? It's clearly some kind of defence, but I'm not sure what or what we could do about it with our current gear... Some help with this would be nice."
Contact Steve and show him the corridor with my cameras. Ask him what he thinks it might be and what we could do about it. Don't go in to the obviously trapped hall.
Team E - Lerman
Tell everyone to get back. Throw something useless on the tiles, then bolt for cover.
If this is what I think it is...
>Pressure sensors and mono-filament screen by the look of it. Anything smaller then 70-90 pounds isn't gonna trigger it, and it will reset after being triggered anyways.Bishop prevents lerman from hurling their less responsive or less living teammates into the room.
TEAM FTeam F
"That was close."Jack says as Grate and..Dominika scream from being half covered in molten metal.
Stand up and see if laser rifle has any charge left.
Ship Beta: Team F: Grate
"AAA...aaa...ah?"
Be confused. Attempt to escape molten metal before it cools."
Brother Lars: Team F Chaplain
"Laser rifles, then?"
Attempt to free self. If anyone has a laser rifle, they should use it to cut people free. Else slap Dominika again until she GENTLY melts some metal away to free us.
Should we all get free, we should have a cutting laser from the pod left- use it to cut into the hallway again.
Letsee...
Lars rips and tears his way out like a crazy person, shoving people out of his way and shouting about Manifest Destiny of not being trapped in metal. Grate gets his head stepped on my lars and shoved deep into the cooling metal and ends up completely cocooned. Jack gets everything out except one leg, which gets stuck, and Miss Fucked shit up gets everything out except her head and is now wedged in an odd headstand position with her feet kicking in the air.
Lars slaps the cutter on the melted door and cuts back into the hall. He stands around praises the gods while the rest of the team curse them.
TEAM GNAP TIME
TEAM HTeam H, Starfleet Command - Anton Chernozorov
"Alright then, I'll be keeping an eye out. What range would you consider reasonably safe for our ships to be from the fleet? From their secondary weapons at least?"
Talk to Steve. Maintain vigil. Watch for changes in energy and heat signatures of the fleet. Check the status of our own ships as well - they've been on alert for a while. Land them to refuel if needed, then have them rise above the base roughly to the edge of the atmosphere, or lower if that will bring them closer to the fleet than Steve's suggested safe range.
>They would be relatively safe in low orbit right now, though what I mean by safe is that they'll probably have time to engage in evasive maneuvers before the shell hits them. We'll say the ships are doing good for now. Fueling them up right now wouldn't be any different, since I doubt the teams are all gonna take their individual ships in the next turn and then mount the counter attack.
Hasala Nabin - Team H Sod Controller
Whole team sneaks up to the door, closest one takes a peek inside. If the noise is an electronic speaker or intercom or something, continue towards the bridge.
A quick peek inside reveals a small group of what look like normal men watching a bank of monitors. The feeds on the monitors seem to be from a combination of helmet cams and mounted cameras. The sound you were hearing is coming from a television near the door that is still on, but unwatched.