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Author Topic: Mission 12: The Defense of Hephaestus: Don't taunt the dice.  (Read 208159 times)

Toaster

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #930 on: April 04, 2014, 01:52:54 pm »

"For what reason?  We don't know if we'll be coming back through or going around."
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tavik Toth

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #931 on: April 04, 2014, 01:57:15 pm »

"For what reason?  We don't know if we'll be coming back through or going around."
Team F

"Point."

Follow lars.
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Toaster

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #932 on: April 04, 2014, 02:00:16 pm »

"The gods will show us the way!  O Cog-azaon, we ask for your blessings!  Please show us the way to bypass this obstacle!"
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #933 on: April 04, 2014, 02:11:13 pm »

Ship Beta: Team F: Grate

Roll eyes at but follow Lars.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Zako

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #934 on: April 04, 2014, 02:15:27 pm »

Team E(xceedingly lucky or just screwed?)

As soon as the decompression has stopped pulling, Bishop leaps to his feet.

"Now's our chance! If anyone on this tub was suited up, then that would have caught their attention like nothing else! Run you bitches, RUUUUUUN!!!"

Haul ass to the bridge! Make sure to check my corners for sods and suited guys and don't forget to provide covering fire the guys if we run into anyone. Keep an eye out for a computer console for Steve on the way!
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PyroDesu

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #935 on: April 04, 2014, 02:25:22 pm »

Team B 'Wild Weasels' - CO Simus

Hold it, Xan. Let's try to get through without blowing it open. We don't want to attract attention, not yet. We seal the door behind us, the one that leads to the maintenance corridor we hit, and allow this area to repressurize, then not only will getting through bulkhead doors be somewhat easier, but it eliminates a method of tracking our progress through the ship.
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Xantalos

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #936 on: April 04, 2014, 02:38:51 pm »

Team B - Resident Katana Mantis

All right. You will have to do that, however, I know nothing of machinery.

Speaking of katanas, unsheath mine. Try it figure out what skill it would use. Uncon?
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kisame12794

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #937 on: April 04, 2014, 03:19:15 pm »

Team B: Wild Weasels

"I'll go look for a way to seal off that other door, or failing to find one, force it closed."

Head back to the maintenance door we entered through, and see if I can find a way to get it closed. Failing that, look for a manual override, and failing that, charge brain for a mental override next turn.

((Melee weapons use uncon, yes.))
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Xantalos

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #938 on: April 04, 2014, 03:20:31 pm »

((Welp, time to start boosting Uncon, I guess.
Eventually.))
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Radio Controlled

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #939 on: April 04, 2014, 03:25:02 pm »

((Welp, time to start boosting Uncon, I guess.
Eventually.))

(('Simple' melee weapons use dex. Only 'advanced/high tech' melee weapon use uncon.
Proof: my naginata used dex when it was just a normal naginata, but now that it has a monorazor edge it uses uncon).)
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PyroDesu

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #940 on: April 04, 2014, 04:13:41 pm »

Team B 'Wild Weasels' - CO Simus

I'm coming with you, Morul. Failing being able to close it normally, some rather... forceful manual overrides might be possible. I have the tools we might need, anyways.

Go with Morul, assist in his closing the door, except in space-magiky ways. Back off for those.

((You know, I think we're pretty much the only team so far to be completely untroubled.

We've also probably made the least progress.))
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

swordsmith04

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #941 on: April 04, 2014, 04:16:11 pm »

Hasala Nabin, Team H Sod Controller


Hasala studies the map for a few seconds, and then turns toward [Anton]. "Hmm. Hey, how many UWM sods d'you think could be in those barracks?"

Is that the only Barracks area on the map? If so, take the long route. If not, estimate of how many people or Sods could be in that barracks, based on the size, please.
How close is 'close'? Could the Sods reasonably sneak past without being noticed?
If the Sods can sneak past, take the short route.

smurfingtonthethird

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #942 on: April 04, 2014, 04:22:36 pm »

Team E - Lerman

Haul ass to the bridge. Check corners, take cover if in a firefight, yadayadayada.


((Zero gravity shootin!))
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RIP Moot ;-;7 Sigtext!

Kriellya

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #943 on: April 04, 2014, 04:34:18 pm »

Team A - Ship Alpha || Skylar Support

(( I think you'll find that my post was indeed labeled... a half hour before your post :P (thanks Toaster) ))

Well, if you can't cover me, want to claim prisoner transport? Found an unconscious guy in a suit, bringing him somewhere? Oh, hang on... ah, a map. Sods came through for us. Shall we see what's in our way?

Check the map, see what's between us and the bridge. Also, get an update from Steve on Team D's position, see what's between us and them as well.

Take the extra keycard and lay down in the back and go limp in the back for now.
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Unholy_Pariah

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #944 on: April 04, 2014, 05:27:01 pm »

Auron team c.

check sods for useful objects, go back and seal the last door behind us.
Check to see if those floor tracks are for vehicles, resume following bridge line, possibly in a vehicle.

If more sods are found laser them with great prejudice, unless they pop out in melee range in which case them with a shield bash then stab them in the face with my reiterpallasch.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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