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Author Topic: Mission 12: The Defense of Hephaestus: Don't taunt the dice.  (Read 111490 times)

Unholy_Pariah

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1185 on: April 17, 2014, 05:25:33 pm »

Auron, team C

Yay for echolocation visual filter, percieve sods through smoke.

Get my surviving team members to place their weapons on my shield and have steve link my video feed to their suits so that they can aim using my view of their guns and the enemy.

Oh and attempt to be less braindead.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

swordsmith04

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1186 on: April 17, 2014, 06:13:26 pm »

Hasala Nabin - Team H Sod Controllers


"Well, this looks important."

Use a flashbang, then storm the room. Drag new hostages away from the bank of monitors, confiscate any weapons.

EDIT: Examine camera feeds. Is there one of the bridge, or near it? Can I see either of the other two teams?
« Last Edit: April 17, 2014, 08:53:24 pm by swordsmith04 »
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Parisbre56

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1187 on: April 17, 2014, 06:33:18 pm »

Team A D - Ship Alpha | Flint Westwood - Disguised Soldier

Help Thad with whatever he asks. Be sure to also search the suit's computer for the info, maybe some memo or other kind of note about an older work order I could use is there.

Be ready to intervene with a dynamically prepared speech roll in case Thad needs help lying.

Else just nod along and agree with whatever he says, adding a:
"And maybe get a new ID for Mr. Forgetful over there if we have time to spare." to the list of reasons we're down here if it seems appropriate.

If Thad doesn't give an appropriate excuse and I find nothing I could use to fabricate an appropriate excuse in the suit's computer, give an excuse, something along the lines of "They wanted us on standby on this level, awaiting further orders. Something about some sort of communication problem.".
« Last Edit: April 18, 2014, 09:16:51 am by Parisbre56 »
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Kriellya

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1188 on: April 17, 2014, 06:36:04 pm »

Team A - Ship Alpha | Skylar - Support

Continue operation 'don't move, be ready to murder sods'

Hope that squad Sod seriously did find the sod controllers XD


(( I doubt that's what they found, but we could get that lucky here ))
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Tavik Toth

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1189 on: April 17, 2014, 07:25:21 pm »

Team F

Get Leg out of metal.
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GreatWyrmGold

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1190 on: April 17, 2014, 07:50:49 pm »

Ship Betan Up: Team F'd by my own team leader: Grate: Trapped In Metal

Request aid from Steve, Lars, and basically anyone I can reach. Also attempt to escape the metal.
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TCM

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1191 on: April 17, 2014, 08:20:43 pm »

"Beep boop."
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Spinal_Taper

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1192 on: April 17, 2014, 08:39:51 pm »

((How long have I kept forgetting to post. Goddamnit.))
Fire at the sods with the Laser Rifle, switch the helmets visor to infared. Normal stuff.
« Last Edit: April 17, 2014, 11:17:41 pm by Spinal_Taper »
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renegadelobster

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1193 on: April 17, 2014, 09:33:19 pm »

Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt -Ship Alpha

Hope Hasala's sods can do something to help us out, otherwise:

Thaddeus pats himself down and looking into any easily reachable compartments that would have them, not uncovering Milno, hopefully finding the work orders on him and asking Flint to search also. While doing that, he says: Ah, damnit where'd I put those? Hey bub, you got them? I thought you had them. Are they in here? No. Here? No. Damn

If shit happens, target sod farthest away with amp, heat one foot sphere by 150 degrees Celsius centered on their head, then second farthest, then third and finally the closest, hoping the rest of the teammates take out the closest ones before Thaddeus has to

((God help us, there is no way this is ending well))
« Last Edit: April 17, 2014, 10:26:32 pm by renegadelobster »
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Caellath

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1194 on: April 17, 2014, 09:59:10 pm »

Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - Plan Fuck-You-In-A-Box

Milno waits for some action or anyone asking for help via private channel. If anything, the amount of time spent seems to indicate they have a slim shot of getting into the control if old man and newbie manage to do their stuff and keep their shit together.

Same shit. Continue with plan. Activate EMM and pop up in case either shit happens or the plan works smoothly. Defend squishier people with the shield as needed. Orders still stand: kill sods as fast as possible, disable/knock out/temporarily kill humans as appropriate.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Toaster

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1195 on: April 17, 2014, 10:09:11 pm »

Brother Lars:  Team F Chaplain


Lars raises his hands in praise.  "The gods have delivered us!  We are ready to move on, right children of Steve?  Right?  Brothers, this is no time for clowning around!"


Assist in unsticking everyone, starting with the least stuck.  Slap them into helping unstuck the rest.

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Doomblade187

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1196 on: April 17, 2014, 10:38:07 pm »

Denzel Gaunt- Team C, Audax

Switch to either IR or echolocation filters to see through the smoke, and stand (Behind the shield) ready to fire. Should sods attack up close, be sure to respond with my sword if it'll work better/safer. Should the sods throw a grenade behind Auron's shield, throw it back, or if I can't, then get on the other side of the shield, weapons ready.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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smurfingtonthethird

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1197 on: April 18, 2014, 02:13:07 am »

Team E - Lerman

Try and find a way to stop it from activating.


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Zako

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1198 on: April 18, 2014, 07:32:09 am »

Team E

"Can you recognise any other sensors in there? Would I be able to just hover right over the damn things, or will that trigger something else anyway?"

Ask Steve for answers and make sure my buddy doesn't activate the sensors accidentally, or at least make sure to pull him back out the door before he get's sliced apart if he does. If he can't manage to deactivate the sensors, try shooting some of the tiles from a safe distance back with some rockets to see if I can disable them that way. Use a heavy object for testing, and not myself or a teammate.
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GreatWyrmGold

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1199 on: April 18, 2014, 08:45:25 am »

Grate grumbles at Lars's interpretation of events.
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