Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: 16-segment tileset  (Read 4068 times)

TuxCrafting

  • Escaped Lunatic
  • [NOT_INTELLIGENT]
    • View Profile
16-segment tileset
« on: August 23, 2019, 03:37:21 pm »

An ASCII tileset with characters that look like they're rendered on a 16-segment display. Included is a 21x27 tileset but adding other resolutions isn't hard since it's autogenerated from a python script and some data files. Also included is a red grayscale-like (redscale?) color palette.

Download: http://dffd.bay12games.com/file.php?id=14517

Screenshot:
Spoiler (click to show/hide)

With color scheme:
Spoiler (click to show/hide)
Logged

TuxCrafting

  • Escaped Lunatic
  • [NOT_INTELLIGENT]
    • View Profile
Re: 16-segment tileset
« Reply #1 on: August 25, 2019, 10:27:58 am »

Small update: changed the lowercase 'j' and 'l' characters, made pi uppercase to match the vanilla look, turned ♣ and ♠ 180, and changed the pound sign (it's still not really recognizable, but it's hard to make a 16-seg configuration for #)
Logged

Corporal_Klinger

  • Bay Watcher
    • View Profile
Re: 16-segment tileset
« Reply #2 on: March 29, 2020, 02:42:44 pm »

This is a fantastic 16-segment display tileset! Certainly better than the one I attempted and deleted lol. Really helps complete the vague assemblage of retro-display tilesets the community has!
Logged