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Author Topic: ≡Vettlingr's Tileset≡ 1.3.1 - Volcanic Edition. Updated 6/11  (Read 52224 times)

vettlingr

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Re: ≡Vettlingr's Tileset≡ 1.3.1 - Volcanic Edition. Updated 6/11
« Reply #195 on: January 07, 2020, 05:06:50 am »

I dont really know why this happens. It probably has to do with what tile takes priority for the override. Meph and Fleeting Frames are way better at explaining why this happens than me though. I'm guessing those are workshop tiles built on top of regular plants?
That isn't it, but it helped me figure it out!

The correct tile appearance (large flowers) only appears when that tile is built over bare stone. The incorrect (small flowers) tiles appear when built over grass.

I guess you could fix it by adjusting override order, I.e. putting the building overrides before the grass/flowers, as well as making a null override, assigning the large flower tiles with the large flowers manually.

UselessMcMiner

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Re: ≡Vettlingr's Tileset≡ 1.3.1 - Volcanic Edition. Updated 6/11
« Reply #196 on: January 11, 2020, 08:26:38 am »

Hey quick question. If I use mods with this tileset will it break anything? This tileset looks amazing and I want to try it out!
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The scouts have been fighting a giant capuchin for the past month now. They still haven't killed it.

Obsidian 1053

The Sentries are still fighting the capuchin. For two monthes they have done nothing but punch this monkey.

Meph

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Re: ≡Vettlingr's Tileset≡ 1.3.1 - Volcanic Edition. Updated 6/11
« Reply #197 on: January 11, 2020, 09:04:20 am »

It depends on the mods. If they only add new files, it's fine. If they alter existing vanilla df files, you might break some of the graphics due to wrong tile numbers. You can manually compare and merge the files though.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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jecowa

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Re: ≡Vettlingr's Tileset≡ 1.3.1 - Volcanic Edition. Updated 6/11
« Reply #198 on: February 13, 2020, 04:44:06 am »

Vettlingr, are you okay with your Vettlingr's Tileset being bundled with Lazy Newb Packs?
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clinodev

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Re: ≡Vettlingr's Tileset≡ 1.3.1 - Volcanic Edition. Updated 6/11
« Reply #199 on: February 13, 2020, 06:29:06 am »

I think it was in the newest PE Starter Pack (and Vettlingr is so good!)
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vettlingr

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Re: ≡Vettlingr's Tileset≡ 1.3.1 - Volcanic Edition. Updated 6/11
« Reply #200 on: February 13, 2020, 03:11:37 pm »

Vettlingr, are you okay with your Vettlingr's Tileset being bundled with Lazy Newb Packs?
Sure! Is it the Mac one you are thinking of including it in? In that case it should run natively

jecowa

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Re: ≡Vettlingr's Tileset≡ 1.3.1 - Volcanic Edition. Updated 6/11
« Reply #201 on: February 13, 2020, 03:33:42 pm »

Yes, it is. Thank you!
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Meph

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Re: ≡Vettlingr's Tileset≡ 1.3.1 - Volcanic Edition. Updated 6/11
« Reply #202 on: February 13, 2020, 06:33:45 pm »

Btw, what are your plans at the moment?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

vettlingr

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Re: ≡Vettlingr's Tileset≡ 1.3.1 - Volcanic Edition. Updated 6/11
« Reply #203 on: February 14, 2020, 03:51:42 am »

Btw, what are your plans at the moment?
My Plan is to wait for TWBT to update and once more be compatible to the next version of DF-hack. Other than that, I want to know whether someone is actively working on keeping everything up to date?

Any progress on this tileset can wait for now, as I'm taking my masters in geology. I will continue working when all utilities are up to date.

jecowa

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Re: ≡Vettlingr's Tileset≡ 1.3.1 - Volcanic Edition. Updated 6/11
« Reply #204 on: February 20, 2020, 10:51:48 am »

0.47.x changed these files from Vettlingr's Tileset:
  • /data/init/init.txt
  • /data/init/d_init.txt
  • /raw/objects/creature_next_underground.txt
  • /raw/objects/creature_standard.txt
  • /raw/objects/item_tool.txt
  • /raw/objects/language_DWARF.txt
  • /raw/objects/language_ELF.txt
  • /raw/objects/language_GOBLIN.txt
  • /raw/objects/language_HUMAN.txt
  • /raw/objects/plant_new_trees.txt
Since it uses vanilla language files, you can just delete the 4 language files from the pack instead of updating them.

You can apply this patch to your Vettlingr graphics pack to update it for Dwarf Fortress 0.47.x - https://www.mediafire.com/file/u2h3xpccol24ib1/Vettlingr_0.47.x_upgrade_pack.zip/file


I also noticed some mods in the graphics pack.

In /raw/objects/inorganic_stone_gem.txt, [CRYSTAL_GLASSABLE] was added to these:
  • SMOKY QUARTZ
  • MILK QUARTZ
  • AVENTURINE
  • QUARTZ_ROSE
In /raw/objects/inorganic_stone_gem.txt, DIAMOND_FY was changed to KIMBERLITE for these:
  • DIAMOND_CLEAR
  • DIAMOND_RED
  • DIAMOND_GREEN
  • DIAMOND_BLUE
  • DIAMOND_YELLOW
  • DIAMOND_BLACK
In /raw/objects/inorganic_stone_mineral, these three lines were removed from ANHYDRITE:
  • [ENVIRONMENT_SPEC:SATINSPAR:CLUSTER_ONE:100]
  • [ENVIRONMENT_SPEC:ALABASTER:CLUSTER_ONE:100]
  • [ENVIRONMENT_SPEC:SELENITE:CLUSTER_ONE:100]
In /raw/objects/plant_standard.txt, [USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE] and GROWTH:LEAVES were added to these:
  • FUNGIWOOD
  • SPORE_TREE
  • BLOOD_THORN
If you want a vanilla version, you can apply this addon to your graphics pack: https://www.mediafire.com/file/0x61p520meru3rr/Vettlingr_vanilla_addon_pack.zip/file
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