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Author Topic: [0.40.24v00] Phoebus' Graphic Set  (Read 426491 times)

DragonDePlatino

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #525 on: December 18, 2015, 02:53:16 pm »

Phoebus, would you feel comfortable naming a successor/Official Phoebus* Graphics Pack Maintainer? I'd love it if we could keep your graphics pack & its style alive, and an official new maintainer with an official new thread would help with that, I think.

I'm not volunteering, I can't art worth a damn; but I'm hoping someone will want to pick up the torch?

* or a different name if you don't feel comfortable having your name on it, ofc

Seconded. I was considering proposing that myself, but I couldn't think of a way to say it without sounding rude. If you're up for that idea, Phoebus, pick someone who's active! IMO when it comes to modding, sheet passion for a project will always trump artistic skill. :D

Max™

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #526 on: December 18, 2015, 03:09:42 pm »

I personally kinda think of GemSet as having already picked up the torch since it's got so much of the friendliness and completeness that people like about Phoebus but ready for an HD+ world where 24x24 is more on the small end of native 80x25 tilesizes.
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Chimerat

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #527 on: December 18, 2015, 03:11:53 pm »

I personally kinda think of GemSet as having already picked up the torch since it's got so much of the friendliness and completeness that people like about Phoebus but ready for an HD+ world where 24x24 is more on the small end of native 80x25 tilesizes.
I don't know about that... The sample screenshot over there makes my eyes bleed... :-[ I think it's because of the bright colours?
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Pouncer

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #528 on: December 18, 2015, 03:29:29 pm »

Thanks Phoebus. I've been teaching my son how to play recently, so two generations of DFers have used your graphics set.

Pouncer
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Aydjile

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #529 on: December 18, 2015, 03:38:54 pm »


I think it's because of the bright colours?

agree. "phoebus" tileset have grimdark approach. colors and pixel art included. which "gems" have none.
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Max™

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #530 on: December 18, 2015, 05:20:11 pm »

I don't know about that... The sample screenshot over there makes my eyes bleed... :-[ I think it's because of the bright colours?
agree. "phoebus" tileset have grimdark approach. colors and pixel art included. which "gems" have none.
Fixed your misquote, but I never really thought of Phoebus as grimdark, I like the bright and clear contrasts though. The color schemes with stuff like the brownish blacks always hurt my eyes due to the lack of contrast.
« Last Edit: December 18, 2015, 05:21:42 pm by Max™ »
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Button

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #531 on: December 18, 2015, 05:37:11 pm »

Yeah, I've always thought of Phoebus as bright and cheery, not grimdark. The main reason I prefer it over GemSet is that GemSet isn't usable without TWBT, and I like to be able to see what I'm doing without DFHack (for testing purposes, etc.)

Ironhand & Obsidian are grimdark. Phoebus is just... naturalistic? Bright, without being cartoony.
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Chimerat

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #532 on: December 18, 2015, 07:57:31 pm »

I don't know about that... The sample screenshot over there makes my eyes bleed... :-[ I think it's because of the bright colours?
agree. "phoebus" tileset have grimdark approach. colors and pixel art included. which "gems" have none.
Fixed your misquote, but I never really thought of Phoebus as grimdark, I like the bright and clear contrasts though. The color schemes with stuff like the brownish blacks always hurt my eyes due to the lack of contrast.
I don't think it was a misquote. I think Aydjile just wanted to specify what was being agreed with? ;)
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BlackFlyme

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #533 on: December 18, 2015, 08:03:12 pm »

Accidentally quoted the right text, but the wrong person. Max just fixed the "Quote from X" part.
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Chimerat

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #534 on: December 18, 2015, 08:07:51 pm »

Accidentally quoted the right text, but the wrong person. Max just fixed the "Quote from X" part.
Oh, I hadn't even noticed that. :D
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Phoebus

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #535 on: December 18, 2015, 08:28:19 pm »

The tileset is design around contrast, not brightness.
Floor and soil is dark. Walls, creatures and objects are bright.
This allows for an overall dark screen that doesn't strain the eye, and the contrast makes it easier to find creatures and objects, which further reduces eye strain.
And the creature/objects/walls are bright so the tileset is a bit cheery.

And I've not picked a successor. I would suggest that volunteer(s) colaborate with eachother to maintain the tileset until one of them picks up the torch, so to speak. I'd rather the tileset branch out in a few direction, than it be constrained to one 'official' successor.
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DragonDePlatino

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #536 on: December 18, 2015, 09:26:36 pm »

That sounds good to me! It reminds me of how a lot of NetHack variants work. You've got the older, unmaintained branches (e.g. NitroHack) and then lots of variants that branch off from there (i.e. DynaHack, NetHack 4). This sort of thing is pretty natural in the roguelike community so let's just see how it plays out.

Ozyton

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #537 on: December 18, 2015, 09:48:35 pm »

I know the last few pages have been filled with these posts, but I'd just like to show my appreciation here as well. This graphics set is my go-to with any version of DF, and with every new DF release it's the first thing I checked so I could enjoy the game without struggling with the ASCII (both in how hard it can be to read and how un-smooth it looks compared to the graphics set). So, thank you, and thanks to this awesome community for contributing to the project and continuing to support it. It's pretty awesome that you even provided the GIMP files for us to toy around with.

I do agree with the contrast thing. I play in a fairly dark room (only one light, pah) and having very bright objects on a black background puts a bit of strain on my eye (even the box I am typing this in is kinda bad, the dark theme of the forum has always been a favorite though). I never even heard of DFHack until fairly recently, and I never used the lazy newb pack, the graphics set and Dwarf Therapist were always good enough for me.

So hopefully you guys can pick up where Phoebus left off and continue to make this a great and accessible graphics set. I wouldn't want to see it go.

shazow

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #538 on: December 19, 2015, 02:26:55 pm »

Dear Phoebus, thank you for your excellent work and for sharing it with us. I wish you all the best. :)
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kiwiphoenix

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #539 on: December 19, 2015, 03:20:51 pm »

Just felt the need to throw in my two bits, but:

Thank you, Phoebus, for all you've done for the DF community!
Your tileset has always been the face of this game to me - and many others, evidently.

Beyond being crisp and visually pleasant, I've also always respected how perfectly ambiguous your tiles are. It's not easy to make a single picture to represent cheese/fruit/rock/pumps, chests/quivers/villages, hills/headstons, etc, but you managed it brilliantly.

So, like the rest of us, I just want to salute you, Phoebus. Best of luck in your future endeavours.
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