Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 45 46 [47] 48 49 ... 52

Author Topic: [0.40.24v00] Phoebus' Graphic Set  (Read 426317 times)

jecowa

  • Bay Watcher
    • View Profile
Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #690 on: November 24, 2017, 12:56:30 am »

The 43.05 version on github is missing the subtype for wheelbarrows in the overrides. This results in minecarts looking like wheelbarrows.  :'(
For different tiles you should change this line in init/overrides.txt

Code: [Select]
[OVERRIDE:152:I:TOOL:TOOL::3:26]
to
Code: [Select]
[OVERRIDE:152:I:TOOL:TOOL:17:3:26]

Thanks for the Pull Request! Your changes are now merged onto the repo.
Logged

satan

  • Bay Watcher
    • View Profile
Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #691 on: November 24, 2017, 10:38:42 pm »

How long until the tileset is compatible with 0.44.01?
Logged
ʕ•ᴥ•ʔ

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #692 on: November 24, 2017, 10:47:52 pm »

How long until the tileset is compatible with 0.44.02?
Fixed your question.
Logged

jecowa

  • Bay Watcher
    • View Profile
Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #693 on: November 24, 2017, 10:56:28 pm »

Sorry, it's updated for both Dwarf Fortress v0.44.01 and v0.42.02. (All DF v0.44.01 graphics packs are compatible with DF v0.44.02.)

You can download it from here: https://github.com/DFgraphics/Phoebus/releases
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #694 on: November 24, 2017, 11:11:19 pm »

It includes the new professions and museum stuff, right?
Either way, thanks!
Logged

jecowa

  • Bay Watcher
    • View Profile
Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #695 on: November 24, 2017, 11:37:46 pm »

Sorry, it's only updated to make its raw files compatible with the DF v0.44.02 raw files. It does not include graphics for the 5 new professions.

These seem to be the new professions in case anyone is interested:

 * CRIMINAL
 * PEDDLER
 * PROPHET
 * PILGRIM
 * MONK

I'm not familiar with the museum stuff.
Logged

Vordak

  • Bay Watcher
    • View Profile
Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #696 on: November 25, 2017, 04:51:06 am »

to jecowa

I am both hands for using my work in main Phoebus` tileset.
Logged

Hylum

  • Bay Watcher
    • View Profile
Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #697 on: November 28, 2017, 12:58:41 pm »

That would be awesome! +1 for Vordak! :D
Logged
☼MASTERWORK☼

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #698 on: December 02, 2017, 02:50:04 pm »

I'm not familiar with the museum stuff.

It's just the pedestals.
To store artifacts in.
« Last Edit: December 03, 2017, 07:53:01 am by Ultimuh »
Logged

jecowa

  • Bay Watcher
    • View Profile
Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #699 on: December 03, 2017, 11:22:26 pm »

There's 4 tiles that look like they could be unsued and suitable choices for the Pedestal. Anyone think one of these might be in use for something? From the Wiki and the raws, they look like they could be available.


CLA has a new tile drawn for the Pedestal, we just have to figure out where to stick it.
« Last Edit: December 05, 2017, 08:41:20 pm by jecowa »
Logged

King Mir

  • Bay Watcher
    • View Profile
Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #700 on: December 04, 2017, 01:05:13 am »

I think only the inverted question marks are unused. If you look carefully, there are 3 of those. For example you could use tile #23.

jecowa

  • Bay Watcher
    • View Profile
Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #701 on: December 06, 2017, 12:52:29 am »

Thanks for pointing those out. I was focusing on the tiles that could be changed in the raws and overlooked all the tiles that weren't in use by default (166 & 255).

I put CLA's pedestal on tile 23 (↨) since the vanilla ASCII version of it looks vaguely similar to the shape of the pedestal tile.


These tiles might still be free for future use:
  • tile 5 - Normally quarry bushes, trees, and blossoms, but Phoebus' raws are configured to not use this tile. (testing planned)
    Update: Tile 5 is definitely in-use for surface flowers (I was searching for "TILE" and missed everything with "GROWTH_PRINT")
  • tile 166  - "¿"
  • tile 255 - "¿"
  • and perhaps tile 38  - Normally "&", but I'm not sure if this is used for anything since it's replaced by creature graphics (testing planned)
Logged

AikonCWD

  • Bay Watcher
    • View Profile
Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #702 on: December 12, 2017, 03:34:46 am »

Sorry, it's only updated to make its raw files compatible with the DF v0.44.02 raw files. It does not include graphics for the 5 new professions.

These seem to be the new professions in case anyone is interested:

 * CRIMINAL
 * PEDDLER
 * PROPHET
 * PILGRIM
 * MONK

I'm not familiar with the museum stuff.

May I help with this stuff? Do you need something like a designer to create those new dwarf bois?
Logged

jecowa

  • Bay Watcher
    • View Profile
Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #703 on: December 12, 2017, 03:44:33 am »

Yes, you may help with this. It would be great to have a designer to make the new dwarves!
Logged

AikonCWD

  • Bay Watcher
    • View Profile
Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #704 on: December 12, 2017, 03:46:53 am »

Yes, you may help with this. It would be great to have a designer to make the new dwarves!

no problem, Phoebus is my fav tileset. Is there any tutorial that explains how I need to mod a tileset? Should I design the new dwarfs on a new file? Or just edit and existing png?
Logged
Pages: 1 ... 45 46 [47] 48 49 ... 52