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Author Topic: [0.40.24v00] Phoebus' Graphic Set  (Read 426471 times)

lethosor

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #570 on: January 10, 2016, 09:53:23 pm »

I mentioned to Fricy that it would be possible to have Travis put together and upload the packages for the main DFgraphics repo automatically. If you're suggesting having packages with preinstalled graphics sets, that would work too.
I was leaning toward a team in the LNP organization myself (and there already is one), because most LNP maintainers would also be involved with maintaining graphics sets to an extent, and it would still be really easy to give people write access to the graphics repos all at once or individually. If repos like LNP-shared-core ever get used, it would also be less of a headache to ensure that everyone with access to it also has access to the graphics repos (at least, the DFHack team has had an easier time dealing with non-core repos in the DFHack organization than repos outside of the organization). I'm not sure how much of a factor clutter would be, though.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

PeridexisErrant

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #571 on: January 10, 2016, 10:36:57 pm »

That sounds good to me - I'd forgotten the team-within-existing-org option, and it's pretty clearly better.

I've defaulted to a separate system with https://github.com/PeridexisErrant/starter-pack over the shared core, simply due to differences about which of the files I include from those Fricy uses.  However I plan to (eventually, after consulting) treat the shared core as a repository of everything we've encountered, and then take a subset of that via config file.  Making the pack builder work on OSX and Linux too might help with this, of course, and that's another project somewhere on the list.
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notfood

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #572 on: January 18, 2016, 06:59:16 pm »

For your information, 42_05 compatible download is at Fricy's github courtesy of sv-esk: https://github.com/fricy/phoebus
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Quiet-Sun

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #573 on: January 25, 2016, 08:26:35 pm »

Hey Guys,

I'm new to DF and, since 16x16 tilesets are kind of small in my screen I made a 24x24 version for you to check out:

http://dffd.bay12games.com/file.php?id=11711

I used the waifu2x algorithm which seems to work pretty well for upscaling pixel art.   Check it out and let me know of any problems.

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Chimerat

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #574 on: January 25, 2016, 08:41:57 pm »

Hey Guys,

I'm new to DF and, since 16x16 tilesets are kind of small in my screen I made a 24x24 version for you to check out:

http://dffd.bay12games.com/file.php?id=11711

I used the waifu2x algorithm which seems to work pretty well for upscaling pixel art.   Check it out and let me know of any problems.

Is this for the 0.42.05 release? It seems to be for 40.24? ???
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Button

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #575 on: January 25, 2016, 09:19:09 pm »

Hey Guys,

I'm new to DF and, since 16x16 tilesets are kind of small in my screen I made a 24x24 version for you to check out:

http://dffd.bay12games.com/file.php?id=11711

I used the waifu2x algorithm which seems to work pretty well for upscaling pixel art.   Check it out and let me know of any problems.

It's a little late to tell you this now, I suppose, but you can zoom in and out using (by default) the mouse scroll button.
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Quiet-Sun

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #576 on: January 25, 2016, 09:33:04 pm »

Is this for the 0.42.05 release? It seems to be for 40.24? ???

it is for the 40.24, which is the version of the lazy newb pack.  I wanted to see if there is interest, I can do 42.05

It's a little late to tell you this now, I suppose, but you can zoom in and out using (by default) the mouse scroll button.

Thank you, I know.  But DF uses a linear interpolation which degrades the quality of the art.  Not a big deal, but I thought maybe someone else minds it.   The waifu2x algorithm makes things very pretty:

Bilinear:


Weifu2x:

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Chimerat

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #577 on: January 25, 2016, 09:45:05 pm »

Is this for the 0.42.05 release? It seems to be for 40.24? ???

it is for the 40.24, which is the version of the lazy newb pack.  I wanted to see if there is interest, I can do 42.05
I haven't played in a while because the version that's being linked here has very odd font that literally hurts my eyes. So my interest would depend on the font used, honestly.
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Quiet-Sun

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #578 on: January 25, 2016, 10:20:18 pm »

I haven't played in a while because the version that's being linked here has very odd font that literally hurts my eyes. So my interest would depend on the font used, honestly.

I'm very new at this.  do you use the Text Will Be Text hack and DFHack?  If so, I could make one for you with the font from the GEMSET which is very pretty:

 
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BlackSmokeDMax

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #579 on: January 25, 2016, 10:31:35 pm »

Is this for the 0.42.05 release? It seems to be for 40.24? ???

it is for the 40.24, which is the version of the lazy newb pack.  I wanted to see if there is interest, I can do 42.05
I haven't played in a while because the version that's being linked here has very odd font that literally hurts my eyes. So my interest would depend on the font used, honestly.

Look at my post here: http://www.bay12forums.com/smf/index.php?topic=126076.msg6708258#msg6708258 and see if that will help you out. I swapped out the standard for something I liked better and it worked very well, hopefully you can find something that will work well for you with the same basic game plan I used. It does take a bunch of quitting and reloading, but getting the exact look you want is worth the time in my opinion. I ended up changing the color scheme from that picture in my post (need to click spoiler tag to see it) from whatever it was in that post to the ASCII default color scheme, but I do waver on that decision. You can make a lot of tries with different combos before you even mess around doing what I did with moving the one file from GemSet to Spacefox.
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Chimerat

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #580 on: January 26, 2016, 05:46:56 am »

I haven't played in a while because the version that's being linked here has very odd font that literally hurts my eyes. So my interest would depend on the font used, honestly.

I'm very new at this.  do you use the Text Will Be Text hack and DFHack?  If so, I could make one for you with the font from the GEMSET which is very pretty:


I can use Text Will Be Text, so long as DFHack doesn't make any other changes to the game past that.
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lethosor

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #581 on: January 26, 2016, 12:32:10 pm »

There has been 0.42.05 support at https://github.com/fricy/Phoebus for nine days now. Never mind, didn't realize that was referring to a different download.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

sv-esk

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #582 on: January 27, 2016, 09:33:35 am »

Odd font in the version that's being linked here has been fixed 19 days ago.
Btw, PhoebusTilesetAssembler from 40.24 still usable - it modifies only data/art/Phoebus_16x16.png file, not raws.
Spoiler (click to show/hide)
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jaardichten

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #583 on: February 02, 2016, 11:31:37 pm »

I'm new to DF and, since 16x16 tilesets are kind of small in my screen I made a 24x24 version for you to check out:

http://dffd.bay12games.com/file.php?id=11711

I used the waifu2x algorithm which seems to work pretty well for upscaling pixel art.   Check it out and let me know of any problems.
I looked at the spacefox 24px tiles and their scaling is impressive, they look much much better on my screen than being upscaled via DF zooming. This is great! How are you doing it? Is there a plugin with that algorithm which can be used with whatever batch job supporting software? TIA.

Very much interested in Phoebus 24px. Coupled with TWBT and another font, DF will be a dream.
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Quiet-Sun

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #584 on: February 03, 2016, 12:51:02 am »

I'm new to DF and, since 16x16 tilesets are kind of small in my screen I made a 24x24 version for you to check out:

http://dffd.bay12games.com/file.php?id=11711

I used the waifu2x algorithm which seems to work pretty well for upscaling pixel art.   Check it out and let me know of any problems.
I looked at the spacefox 24px tiles and their scaling is impressive, they look much much better on my screen than being upscaled via DF zooming. This is great! How are you doing it? Is there a plugin with that algorithm which can be used with whatever batch job supporting software? TIA.

Very much interested in Phoebus 24px. Coupled with TWBT and another font, DF will be a dream.

Here is Phoebus 24px for 40.24:

http://dffd.bay12games.com/file.php?id=11711

Is this the version you need?
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