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Author Topic: Blood For Armok v1.4 (Demons now optional)  (Read 16364 times)

TheFlame52

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Blood For Armok v1.4 (Demons now optional)
« on: March 21, 2014, 05:40:06 pm »

Lore now spoilered because it gets bigger every time I make a +.1 update.

Spoiler: Lore (click to show/hide)

Adds three new civilizations: fire imps, animal men, and demons. Fire imps can be played as, and present a unique challenge as you cope with their tiny size. They use a new fireproof plant, as well as the fire-breathing, fireproof singe deer and the charcoal-egg-laying phoenix. They also wield the powerful impish crossbows. Have fun eating your enemies!

The animal men are the ones from vanilla DF. They are hostile, but most of them are smaller than your dwarves. Some of them have venom, so watch out for them. They are uncivilized and only wield spears, and wear no armor.

The demons, on the other hand, are nothing to scoff at. They are not hostile by default, but given their lack of morals, they may be at war with your civilization from worldgen. If they are, seal your drawbridges and hide until you are ready to take on hell. Actually, taking on hell will probably be easier. At least the demons from hell wouldn't be armed and armored.

You can also play an imp as an adventurer. Die repeatedly as you forget that imps are the size of babies, and feel a surge of triumph when you defeat your first human bandit in single combat. Blast your enemies away with your impish crossbow while setting them on fire with well-aimed fireballs.

Demons can also be played in adventurer mode. Crush your enemies your awesome might!

Download

Spoiler: Changelog (click to show/hide)

Current raw edits
  • c_variation_default: changes CAN_SPEAK under animal man and animal man legless to UTTERANCES
  • creature_standard: moved dwarves, humans, elves, goblins, and kobolds to creature_civilized

Known bugs:
Imps can wield weapons too big for them if they are members of non-imp civs
Other civs have singe deer/phoenixes
Animal men can't learn to be necromancers
All three entities need their values
Phoenixes won't lay charcoal and I can't figure it out.

Thanks:
Ombragon for the impish language
Everyone on the Modding Questions topic for putting up with my complete inability to mod materials and reactions
Toady One for providing me with the means to fix my problems
« Last Edit: January 23, 2015, 05:37:45 pm by TheFlame52 »
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darkflagrance

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Re: Fire Imp Civilization
« Reply #1 on: March 21, 2014, 05:58:42 pm »

Are they alcohol dependent like dwarves? That would be a cruel, sad irony... ;D
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TheFlame52

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Re: Fire Imp Civilization
« Reply #2 on: March 22, 2014, 08:45:27 am »

Are they alcohol dependent like dwarves? That would be a cruel, sad irony... ;D
I'm pretty sure they aren't but I can add it if you want. ;D

TheFlame52

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Re: Fire Imp Civilization
« Reply #3 on: March 22, 2014, 03:48:05 pm »

Fixed a bug that made the whole thing not work. Guys, this is what you get when you change things at the last minute.

TheFlame52

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Re: Fire Imp Civilization
« Reply #4 on: March 27, 2014, 03:53:04 pm »

Updated to v1.02, see changelog for details.

TheFlame52

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Re: Fire Imp Civilization
« Reply #5 on: April 05, 2014, 08:04:26 pm »

Updated to 1.03. I really hope this post doesn't die...

Hugo_The_Dwarf

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Re: Fire Imp Civilization
« Reply #6 on: April 05, 2014, 09:43:07 pm »

well if it helps this is one of the many posts I look at whenever there is a "new" logo on it.
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TheFlame52

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Re: Fire Imp Civilization
« Reply #7 on: April 06, 2014, 09:06:09 am »

Thank you! It's good to know other people are using my mod. I think I'll make a mage mod that I've mostly gotten together, but I'll keep updating this one.

TheFlame52

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Re: Fire Imp Civilization
« Reply #8 on: April 20, 2014, 04:23:15 pm »

Updated to 1.04! I've been holding on to this update a while, I just forgot to upload it.

I've been thinking of adding a way for imps to get cheaper fuel. You options are:
1. A reaction to make a new fuel out of booze
2. A plant that produces charcoal when processed
3. A phoenix that lays charcoal eggs
The reaction may be a problem though. I don't really have any experience with reactions.

Ombragon

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Re: Fire Imp Civilization
« Reply #9 on: April 21, 2014, 01:59:31 pm »

I was interested in the mod, so I made a language for the imps, (even if I don't know if you will find it fit)
 http://dffd.wimbli.com/category.php?id=13


And I think you can made a beast laying directly charcoal into the nest, with [LAYS_UNUSUAL_EGGS:BAR:COAL:NO_MATGLOSS]
And I like both fuel from booze and the charcoal laying beast
« Last Edit: April 21, 2014, 02:05:45 pm by Ombragon »
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Hugo_The_Dwarf

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Re: Fire Imp Civilization
« Reply #10 on: April 21, 2014, 02:46:58 pm »

Actually you're almost there for the LUE it would be:
[LAYS_UNUSUAL_EGGS:BAR:COAL:CHARCOAL or COKE] I think NONE or NO_MATGLOSS would create a COAL object, not sure if it would function the same, but it's safer to use materials that are more common and known to work.

PS you can make them lay random things by adding in more LUEs, like if you wanted Charcoal to be rare you can have

[LAYS_UNUSUAL_EGGS:BAR:COAL:CHARCOAL]
[LAYS_UNUSUAL_EGGS:BOULDER:INORGANIC:OBSIDIAN]
[LAYS_UNUSUAL_EGGS:BOULDER:INORGANIC:OBSIDIAN]
[LAYS_UNUSUAL_EGGS:BOULDER:INORGANIC:OBSIDIAN]
[LAYS_UNUSUAL_EGGS:BOULDER:INORGANIC:OBSIDIAN]

now each time it lays an egg there is a 1 in 5 chance it will be charcoal, 4 in 5 will be obsidian so thats a 20% chance for charcoal and 80% chance it will be a boulder of obsidian.
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TheFlame52

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Re: Fire Imp Civilization
« Reply #11 on: April 21, 2014, 04:36:03 pm »

Now that I think about it, I would have needed some help with the whole 'lays strange eggs' thing. It looks like I'm going to add the phoenixes unless someone protests.

Also I've already added your language to the mod, Ombragon. Thanks a ton! I was thinking about changing imps' language anyway so you could tell what cities belonged to humans or imps. After all these additions, I think the next version merits a whole .1!

TheFlame52

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Re: Fire Imp Civilization: Now With Phoenixes and Also a Language
« Reply #12 on: April 25, 2014, 07:46:34 am »

Updated to 1.10! I figured it needed a whole .1 because it was such a big update. Thanks for the language, Ombragon! Thanks for the modding help, Hugo_The_Dwarf! Also, I haven't really tested this update, so if you find any problems, tell me.

TheFlame52

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Re: Fire Imp Civilization: Now With Phoenixes and Also a Language
« Reply #13 on: May 11, 2014, 08:13:09 am »

MASSIVE update incoming. I'm talking a new civilization, a vanilla raw change, and possibly a name change.
Did I miss any?
Spoiler (click to show/hide)

Eric Blank

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Re: Fire Imp Civilization: Now With Phoenixes and Also a Language
« Reply #14 on: May 13, 2014, 12:49:54 pm »

Are reptile-men denied the glories of civilization?
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