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Author Topic: Mayday's tileset compilation - in the hands of community heroes  (Read 223488 times)

Naryar

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #255 on: February 05, 2020, 06:41:35 am »

Same, I've started with Mayday at my beginnings and exclusively stuck to it.

There is a new edition for the villains release ? And it's easy to install ? Cool. Thanks Jecowa !

jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #256 on: February 05, 2020, 04:07:50 pm »

This one will work with DF v0.47.01: https://github.com/DFgraphics/Mayday/releases

Click the "source code" zip file to download it.
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jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #257 on: February 18, 2020, 04:04:42 am »

Currently a die gets used to represent a toy. However in Dwarf Fortress v0.47 dice were implemented.

I'm not sure what's best. What do we do with the old toy icon that looks like a die?
  • Use it for both toys and dice.
  • Use it for dice. get a new icon for toy.
  • Use it for toys. get a new icon for dice.
Here's the current toy and some potential new toy icons:
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SuperPluck

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #258 on: February 18, 2020, 04:10:20 am »

Use it for dice. get a new icon for toy.

I personally like the bear for a toy
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jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #259 on: February 23, 2020, 02:51:32 am »

Thank you. It's using the bear for toys now, but only if TWBT is running, otherwise it uses the die for both.

From looking at the original version of Mayday for Dwarf Fortress v0.28, I think something was lost in the update to DF v0.40. There seems to be lots of edits in the 0.28 release that didn't make it to the 0.40 release. The Mayday included with Lazy Newb Packs today is based on the DF 0.40 Mayday, but I'm thinking about going back to that DF 0.28 version and bringing that one to the latest Dwarf Fortress.
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jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #260 on: February 27, 2020, 01:58:33 pm »

The 12 lost vermin of Mayday 0.28 (40d):

Butterfly (129):

Roach/Ant/Spider (158):

Fly/Beetle/Firefly (132):

Lizard (142):

Squirrel (133):

Rat/Chipmunk/Hedgehog (134):

Toad (138):

Fairy/Pixie (136):

Birds (137):

Worm/Eel/Lamprey (141):

Fish (160):

Mussel/Oyster (161):


Hopefully there's some room on the main tilesheet to bring some of these back.
« Last Edit: February 27, 2020, 02:00:48 pm by jecowa »
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Mike Mayday

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #261 on: February 27, 2020, 03:52:47 pm »

Guys, is this pack uploaded in a stable location right now? I'd like to add it to the OP if yes.
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jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #262 on: February 27, 2020, 04:20:58 pm »

I'm using fricy's repo: https://github.com/DFgraphics/Mayday/releases

Maybe instruct users to get the "Source code (zip)". I think the word "source code" causes confusion and makes people think it's the wrong thing. 
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jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #263 on: March 02, 2020, 01:47:16 am »

Mayday stone guide:

tile 18: ("Igneous" stone with material value of 1)

tile 28: ("Sedimentary" stone with material value of 1)

tile 29: ("Metamorphic" stone with material value of 1)

tile 171: (stone that can be used as a fuel source)
  • Bituminous coal
  • Lignite

tile 182: ("Other" stone with a material value of 1 that can't be used as a fuel source)

tile 199: (stone with material value of 2):
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jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #264 on: March 02, 2020, 02:54:24 am »

Mayday metal guide:

tile 156: (Iron ores)
  • Hematite
  • Limonite
  • Magnetite

tile 255: (non-Iron Metal ores)
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jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #265 on: March 02, 2020, 05:57:09 am »

One more lost vermin:

Bat
Also a not-lost vermin:

Cave lobster

That's a total of 14, but it looks like there's only room for 9 at the moment. So we need to we need to get rid of 5.

Maybe something like this?:
  • merge Fairy into Butterfly
  • merge Toad into Rat
  • merge Bat into Bird
  • merge Squirrel into Lizard
  • merge Cave Lobster into Oyster

I was planning to keep Worm because it's currently doubling as Wormy Tendrils, but wormy tendrils could also use river tiles like in Spacefox.
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Meph

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #266 on: March 03, 2020, 03:18:18 am »

You can keep the five of you take out some â,æ, ë characters from the language files.
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Mike Mayday

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #267 on: March 03, 2020, 03:21:46 am »

Yeah, that's the trick I would always use. Take out all the diacritic signs from all languages and then go to town with them.
Shouldn't TWBT remove the necessity to do that though?
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Meph

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #268 on: March 03, 2020, 03:47:30 am »

Vermin are a special case. They can't use overrides. But if this version uses twbt, it should be much more easy to find some free tiles.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

jecowa

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #269 on: March 03, 2020, 06:03:35 am »

Yeah, there's lot of room in the TWBT version – a full alphabet to cannibalize.

Do you happen to know anything about this used tile:

It looks like the design matches the walls of the tileset.


There's also this unused tile:

I'm thinking maybe use it for Cave wheat, Longland grass, and Blade weed unless you have another idea.
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