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Author Topic: Mayday's tileset compilation - in the hands of community heroes  (Read 222747 times)

smjjames

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Re: Mayday's tileset compilation - preliminary 40.04 - USE TRUETYPE!
« Reply #75 on: July 28, 2014, 09:23:36 am »

Hey mike, new update please?

raw/object for Mayday 40.05

Thanks, there are a good deal of raw changes and I didn't know how to change the raws accordingly for the graphics. The init part I can do though.
« Last Edit: July 28, 2014, 09:27:32 am by smjjames »
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Mike Mayday

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Re: Mayday's tileset compilation - preliminary 40.04 - USE TRUETYPE!
« Reply #76 on: July 28, 2014, 09:31:11 am »

Oh hey, fricy, you have a compare script or something?

Update in a few hours, at work now.
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fricy

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Re: Mayday's tileset compilation - preliminary 40.04 - USE TRUETYPE!
« Reply #77 on: July 28, 2014, 09:54:41 am »

Oh hey, fricy, you have a compare script or something?
Update in a few hours, at work now.

No compare script, just good-old fashioned diffmerge.
 
Spoiler: ASCII 40.04 to 40.05 (click to show/hide)
Much less work than Ironhand. :)

Thanks, there are a good deal of raw changes and I didn't know how to change the raws accordingly for the graphics. The init part I can do though.
That's exactly why I posted the edited raws for you. :)
« Last Edit: July 28, 2014, 09:56:24 am by fricy »
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Mike Mayday

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Re: Mayday's tileset compilation - preliminary 40.04 - USE TRUETYPE!
« Reply #78 on: July 28, 2014, 06:00:58 pm »

Looks like there was a bunch of data missing in the obsidian raws? weird.

Anyway, update's up. This is the last one until I get back on August the 20th, so if anyone can please post "unofficial" updates in this thread until then, I'd be most grateful.
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PeridexisErrant

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #79 on: July 28, 2014, 07:30:43 pm »

Note to all:  there's a change in the d_init file for 40_05; if you don't have the line [STRICT_POPULATION_CAP:220] (or whatever number) then NO MIGRANTS EVER - it interprets absent line as a cap of zero. 

Add it at line 233. 
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Mike Mayday

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #80 on: July 29, 2014, 02:38:18 am »

wooooow that requires a fix. Thanks!
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smjjames

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #81 on: August 05, 2014, 05:39:57 pm »

Just wondering when you'll update for 40.06? Though 40.07 is probably going to be released soon.
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PeridexisErrant

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #82 on: August 05, 2014, 11:59:19 pm »

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smjjames

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #83 on: August 10, 2014, 04:35:01 pm »

Is there a raws download I can use to update to 40.07? I know it just got released though.
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fricy

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #84 on: August 10, 2014, 05:21:10 pm »

Is there a raws download I can use to update to 40.07? I know it just got released though.
https://github.com/fricy/Mayday

smjjames

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #85 on: August 11, 2014, 12:11:20 pm »

\
Is there a raws download I can use to update to 40.07? I know it just got released though.
https://github.com/fricy/Mayday

Thanks.

Edit: Just noting that for some reason, despite the truetype option being set to yes, the truetype still has to be activated by F12 ingame. Really minor issue.
« Last Edit: August 11, 2014, 12:43:23 pm by smjjames »
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Naryar

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #86 on: August 21, 2014, 01:03:08 pm »

Mayday is still supporting ? Hurrah !

Do I need anything for .34.09 or will it work with the official site"s .34.05 version ?

ragincajun

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #87 on: August 21, 2014, 10:36:10 pm »

A little lost on how to get my saves back.  I made an entire copy of my DF folder.

Unzipped your program into one folder.  Went into your folder, deleted the raw files from 2 of my 7 saves.  Copied those two raw files and pasted them into your folder.

Still not getting a continue game option. 

Obviously I'm doing something wrong..but some guidance would be appreciated.
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smjjames

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #88 on: August 24, 2014, 04:35:16 pm »

A little lost on how to get my saves back.  I made an entire copy of my DF folder.

Unzipped your program into one folder.  Went into your folder, deleted the raw files from 2 of my 7 saves.  Copied those two raw files and pasted them into your folder.

Still not getting a continue game option. 

Obviously I'm doing something wrong..but some guidance would be appreciated.

Just use the compilation Fricy is giving (the one for 40.10 should be out soonish), download the main 40.10 and then copy over the files from Fricys package into the same folders in the main download.
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JBramhall

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #89 on: August 26, 2014, 05:10:43 pm »

So Mike, When are you planning on releasing a new pack???
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