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Author Topic: Mayday's tileset compilation - in the hands of community heroes  (Read 222749 times)

ragincajun

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #90 on: August 29, 2014, 10:45:55 am »

A little lost on how to get my saves back.  I made an entire copy of my DF folder.

Unzipped your program into one folder.  Went into your folder, deleted the raw files from 2 of my 7 saves.  Copied those two raw files and pasted them into your folder.

Still not getting a continue game option. 

Obviously I'm doing something wrong..but some guidance would be appreciated.

Just use the compilation Fricy is giving (the one for 40.10 should be out soonish), download the main 40.10 and then copy over the files from Fricys package into the same folders in the main download.

Who/what is Fricy and where is this and what's it got to do with Mike's tileset?  Not sure how this helps me understand how to get my current game back.  Although it's been so long I've moved on but it would still be nice to know for the future.
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No, they went to Hel, where they lead a bleak existence in cold and darkness. Valhalla is reserved for valiant warriors.

fricy

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #91 on: August 29, 2014, 11:11:59 am »

Who/what is Fricy and where is this and what's it got to do with Mike's tileset?  Not sure how this helps me understand how to get my current game back.  Although it's been so long I've moved on but it would still be nice to know for the future.

fricy is a who. My post with the working Mayday link is 3 posts above your first, sometimes it helps to read back a few posts... I'm updating it while Mike is on vacation, and keeping a copy for my own reasons. And if you have a problem installing tilesets, get the starter pack of your platform. We maintain them for this very reason.

Astarch

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #92 on: September 02, 2014, 11:50:08 pm »

Is the plan to only offer a dfhack integrated version now that it's working with the 40.* series, or will there also be a non-dfhack version maintained?

LeoCean

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #93 on: September 02, 2014, 11:54:38 pm »

Of course there will be a non twbt version. Twbt requires dfhack to work and toady hasn't finished his bug fixes yet so it's going to break quite a few more times. The twbt versions don't usually edit the main tileset anyways.
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smjjames

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #94 on: September 03, 2014, 07:39:37 pm »

Is Mayday graphics 40.09 compatible with 40.11?

Edit: File changes text says that there are new materials stuff and that he changed the materials for plants to use the new ones. Might be okay if I just replace the plant stuff and the material one in the 40.09 mayday graphics raws, but not sure.

Edit2: Did that and things look just fine and are working just fine.
« Last Edit: September 03, 2014, 08:58:43 pm by smjjames »
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smjjames

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #95 on: October 25, 2014, 05:11:18 pm »

Hey Mike, just wondering when you'll do an official update?
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Kerohs

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #96 on: December 18, 2014, 02:26:30 pm »

Mike, i love your set. Please, release the new version.

With love and Translate of Google...
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Kerohs

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #98 on: December 19, 2014, 12:39:27 pm »

Now i love you fricy...
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soaringdragon42

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #99 on: December 19, 2014, 10:33:39 pm »

Thanks Fricy!

I don't suppose we could get a 40.21 version? >_>
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PeridexisErrant

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #100 on: December 20, 2014, 12:21:11 am »

I don't suppose we could get a 40.21 version? >_>

No raw changes, so the 40.19 graphics are compatible with 40.20 and 40.21 without issue.
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Moonshine Fox

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #101 on: December 21, 2014, 07:38:28 am »

I'm a noob at this, but I have an issue. I'm running TrueType, but I'm getting this ugly grayish brown background on the menu in game. How can I make it BLACK? Screenshot below.

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soaringdragon42

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #102 on: December 21, 2014, 02:54:58 pm »


No raw changes, so the 40.19 graphics are compatible with 40.20 and 40.21 without issue.

I'm utterly lame and suck at fixing that. :)
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fricy

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #103 on: December 22, 2014, 05:01:06 am »

I'm a noob at this, but I have an issue. I'm running TrueType, but I'm getting this ugly grayish brown background on the menu in game. How can I make it BLACK? Screenshot below.
Use the no-higlight version tileset.

TechnoXan

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Re: Mayday's tileset compilation - preliminary 40.05 - USE TRUETYPE!
« Reply #104 on: December 22, 2014, 02:11:04 pm »

I don't suppose we could get a 40.21 version? >_>

No raw changes, so the 40.19 graphics are compatible with 40.20 and 40.21 without issue.

I am very new to Dwarf Fortress and am trying to get just a few mods (or whatever they are officially called) to help get the game at least a little easier to learn. These graphics are at the top of the list, and I have tried everything i could find on the internet and this forum. And yet it still wont work, is anyone else experiencing issues? And if so, please help!  :D  I did everything that this site and the one where you downloaded it said to do. But for reasons i cannot figure out, it still doesn't work...
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