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 What could I do to make this game better?

  Better updates.
  More Updates.
  Better explanations on how things work.
  MOR BOOM!
  City Maps- this would take some time, but is doable.
  Other (Post suggestion with an explanation.)

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Author Topic: GUNPUNK- Chapter 1: Separate Paths  (Read 34318 times)

TalonisWolf

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #225 on: April 16, 2014, 05:16:03 pm »

Try to make sure my rifle still works/fix my rifle.

...I just realized I missed your previous action:

Hide somewhere in the city.

  Take it as you hid so well even I couldn't find you, if that's alright.

I'm sick (again) and my attention to detail is slipping, so if you notice anything, PLEASE SAY SO.
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Playergamer

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #226 on: April 16, 2014, 05:18:09 pm »

Try to make sure my rifle still works/fix my rifle.

...I just realized I missed your previous action:

Hide somewhere in the city.

  Take it as you hid so well even I couldn't find you, if that's alright.

I'm sick (again) and my attention to detail is slipping, so if you notice anything, PLEASE SAY SO.
Yeah, I assumed that meant I just hid successfully.
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

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TalonisWolf

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #227 on: April 17, 2014, 02:26:49 pm »

 Sending Wwolin PM. Same process as always.
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Wwolin

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #228 on: April 17, 2014, 04:30:05 pm »

Oh, come on. Well, if being friendly's not gonna work...

"Alright then, you got me, just stop shooting, I don't want you to set off the rest of my gunpowder and blow this place to... HEY! I still have half a sack of gunpowder left! Oh boy, this changes everything. Now, if I want to get back to living a normal life, I've gotta kill or concuss every last one of you witnesses with one big bang, so here goes nothing!"

Hurl the bag at the guards and fire a shell into it. Then get the hell out of there.
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I meant we'd start stabbing the walls and floor for points and not just for science.

TalonisWolf

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GUNPUNK: Shifting Fortunes!
« Reply #229 on: April 17, 2014, 08:19:37 pm »

Separate Paths, TURN 9:

Spoiler: Khabi (click to show/hide)

Are they still trying to kill me?

If Yes: Finish them!

If No: Grab anything and get out of there.


[5] They are alive, but they aren't coming to anytime soon...


  Say, it would be a shame to leave all their stuff lying around, wouldn't it? How about we 'Hold onto' their stuff...


  Might as well grab anything else lying around. [6] You find some Gunsmithing Tools! Too bad you don't know how to Gunsmith, or you could craft your own weapons with these!

Spoiler: LOOT! (click to show/hide)

--------------------------------------------------------------------------------------------------------------------

Grab my weapons back, then go help by putting out fires around the city.

[5] You are given a Water Piston! You load a gunpowder charge in one end, fill the 'magazine' with water, and pull the trigger to soak stuff! It takes a full turn to reload, in which you can do nothing except move and talk.

Oh, come on. Well, if being friendly's not gonna work...

"Alright then, you got me, just stop shooting, I don't want you to set off the rest of my gunpowder and blow this place to... HEY! I still have half a sack of gunpowder left! Oh boy, this changes everything. Now, if I want to get back to living a normal life, I've gotta kill or concuss every last one of you witnesses with one big bang, so here goes nothing!"

Hurl the bag at the guards and fire a shell into it. Then get the hell out of there.

[1] You prepare to throw the bag... and get blown away by a Oshin Guard's accuracy. -10 DMG
 (Looks like smurfington passed you the Staff of Misfortune :P)

Try to make sure my rifle still works/fix my rifle.

[1] The Rifle is beyond repair. The ammo is safe, though.

--------------------------------------------------------------------------------------------------------------------

 The cart halts and the guards pull their prisoners out of the back, untying the bonds around your ankles so you can walk. Looking around, you realize you are in front the Keep of Khabi, within the stronghold! No non-Oshin has been within its walls for at least a decade... things must be worse then you realized. You take note of your weapons, or rather the lack there-of- Meh, never let that stop you.

  "Get moving, and don't get any ideas."

Wait until I can do... Anything again.

[Autosuccess] You can walk! They push you towards the Keep.

"The higher-ups are quite interested in what you two have to say for yourselves. I wonder what they'll do to make you squeal?"

Focus my MANTALITY towards collecting my MANSTRENGTH for when I need to fight my way out of here.

[5] You collect your MANSTRENTH! +1 to any rolls requiring strength.


Spoiler: Villagers (click to show/hide)


Spoiler: Oshin Guards (click to show/hide)



Spoiler: Creed(Playergamer) (click to show/hide)

Spoiler: Sean(Gamerlord) (click to show/hide)





Spoiler: GM Notes (click to show/hide)


((If you see anything off feel free to point it out. Thanks.))
« Last Edit: April 18, 2014, 09:41:28 am by TalonisWolf »
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Playergamer

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Re: GUNPUNK- Steampunk, only replace steam with GUNPOWDER!
« Reply #230 on: April 17, 2014, 08:21:09 pm »

Try to buy a new rifle. Scrap my old one.
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

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Wwolin

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Re: GUNPUNK- Chapter 1: Separate Paths
« Reply #231 on: April 17, 2014, 08:46:26 pm »

((With this luck, soon I'll be the man with TWO missing hands.))

"Welp, it was worth a shot. Or two, or three... I'll be sure to count just how many when I'm picking the bullets out of my skin, but I think I've soaked up enough lead for one day."

Run like hell.
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I meant we'd start stabbing the walls and floor for points and not just for science.

IcyTea31

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Re: GUNPUNK- Chapter 1: Separate Paths
« Reply #232 on: April 17, 2014, 11:51:22 pm »

Put out fires, starting with hospitals and schools.

((You forgot to update my sheet again...))
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Gamerlord

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Re: GUNPUNK- Chapter 1: Separate Paths
« Reply #233 on: April 18, 2014, 03:41:06 am »

Follow along.
Well I'll be fucking damned.

Terrahex

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Re: GUNPUNK- Chapter 1: Separate Paths
« Reply #234 on: April 18, 2014, 05:30:43 am »

I shall join the ranks of the Waiting list.

Going to leave a character sheet here for future reference. (congratulations, btw, on making this one of the few RTDs I feel like I want to roleplay in.

Name: Alice

Age: 15

Desc: A short, perpetually filthy brunette, Alice grew up abandoned in the streets of a major city.  Unable to fight with her wiry frame, making her first crossbow was more a matter of survival than choice. Many years later, she is a skilled marksman and woodworker, though her position in society has largely remained unchanged.

Abilities:
Squirrelly: years of prowling places she shouldn't be has given her a mind and body suited for escaping bad situations unharmed. Her small and athletic body allows her to fit through places others can't, climb walls, and outpace others. in a true scrap, she can be hard to actually get any blows on. (I count this as one skill because in a world of gunpowder, being hard to hit in fist fights and increased maneuverability are of limited use.)

Crossbow Marksman: years of shooting rats and crows for sustenance have given Alice a dead shot with one of her crossbows, but other weapons are completely alien to her.

Carpenter:  one can't spend such a large amount of time working with wood and not pick up a few tricks along the way.  Though she isn't the best at building things besides crossbows or whittling arrows, she can manage.

Equipment: Well-Made, Quick-Loading Crossbow (regular arrows and exploding gunpowder arrows), whittling knife

Armor: Light
« Last Edit: April 18, 2014, 06:13:50 am by Terrahex »
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TalonisWolf

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Re: GUNPUNK- Chapter 1: Separate Paths
« Reply #235 on: April 18, 2014, 09:27:38 am »

Put out fires, starting with hospitals and schools.

((You forgot to update my sheet again...))

Fixed, if you were referring to the water piston not being in your arsenal.

I shall join the ranks of the Waiting list.

Going to leave a character sheet here for future reference. (congratulations, btw, on making this one of the few RTDs I feel like I want to roleplay in.

Spoiler: Alice(Terrahex) (click to show/hide)

Noted.

 The Map Size issue has been... somewhat fixed. It is full size now.
« Last Edit: April 18, 2014, 09:43:59 am by TalonisWolf »
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TalonisWolf

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Re: GUNPUNK- Chapter 1: Separate Paths
« Reply #236 on: April 19, 2014, 12:25:55 pm »

 Waiting on Remuthra & smurfington.
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Remuthra

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Re: GUNPUNK- Chapter 1: Separate Paths
« Reply #237 on: April 19, 2014, 12:27:19 pm »

I'm currently going along with the soldiers.

TalonisWolf

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Re: GUNPUNK- Chapter 1: Separate Paths
« Reply #238 on: April 19, 2014, 09:56:30 pm »

 Will post turn in the morning.
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Playergamer

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Re: GUNPUNK- Chapter 1: Separate Paths
« Reply #239 on: April 19, 2014, 10:00:33 pm »

(Misclicked poll. I was going to say other, and suggest YOU GIVING BETSY BACK)
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext
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