Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Do you want to keep Spy and Master Spy or replace them with Outlaw and Vigilante?

Keep Spy and Master Spy and work on their flaws.
Get shiny new classes.
I don't know but I want to see the results.

Pages: [1] 2 3 ... 291

Author Topic: The Fire Emblem on Forums Hub! Handbook v2.0 has arrived!  (Read 145197 times)

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile
The Fire Emblem on Forums Hub! Handbook v2.0 has arrived!
« on: March 29, 2014, 11:04:45 am »

Welcome to the attempted central thread for all FEF related. Any questions about FEF mechanics or help about setting up a game or a new system are welcome.

Player's Handbook v2.1 and Abridged Handbook v2.0 (without fluff and images)
Note about the handbooks: Cecil, the writer, offered to do a Q&A in this thread. Just ask! Also, Solymr made a custom book, also ask!

Quote from: FEF's IRC channel
Server: irc.darkmyst.org
Channel: #feftalk

Quote from: FEF has a discord now?!
https://discord.gg/z7PysD7

It doesn't matter which one you connect to since now they're interconnected!

Fire Emblem on Forums TVTropes page


Fire Emblem on Forums Game List
If you want the game on this list, PM me the links to the OOC and IC threads.

Active:
Fire Emblem on Forums: Final Hour 2 OOC and IC. Run by Solymr.
Fire Emblem on Forums: the Gates of Rundum OOC and IC. Run by Praefectus Screptum.
Fire Emblem on Forums: Magi Wars OOC and IC. Run by I_Like_Pi.
Fire Emblem on Forums: Liberation of Izzarra OOC and IC. Run by Blade Master Model 42.
Fire Emblem on Forums 3 Remake OOC and IC. Run by Solymr.
Fire Emblem on Forums: Rotting Empire OOC and IC. Run by I_Like_Pi.
Fire Emblem on Forums: Death to Traitors OOC and IC. Run by Blade Master Model 42.
Fire Emblem on Forums 7 OOC and IC. Run by Haspen.

Completed:
Fire Emblem on Forums 1 OOC and IC.
Fire Emblem on Forums: the Nature of Humans OOC and IC.
Fire Emblem on Forums 2 OOC and IC.
Fire Emblem on Forums: Final Hour OOC and IC.
Beginner Emblem: Call of Kovitz OOC and IC.

Spoiler: On Hiatus/Abandoned: (click to show/hide)


freeformschooler's FEF2 game and some other games too thread!


FEF Calculator! For battle and level rolling.
« Last Edit: April 02, 2019, 03:02:55 pm by Solymr »
Logged

SeriousConcentrate

  • Bay Watcher
  • Discovering the truth of this world
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #1 on: March 29, 2014, 11:18:18 am »

PTW and weigh in.

Personally I feel the Knight should keep SOMETHING as otherwise they take an Armor-Killer weakness for not much gain (at least the flying and mounted units get increased mobility, better Rescue capabilities, and in the Nomad's case, the ability to move again after attacking). I'm fine with 5 or less physical damage since that's what the knight is made for (DEF-tanking).
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Xanmyral

  • Bay Watcher
  • Warning: May contain ham
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #2 on: March 29, 2014, 11:32:53 am »

PTW, and commenting that Haspen has made a ruling that Knights get armored back, however it is only against physical attacks and at strength 4.

I agree with the decision, happy they get something. I wouldn't see the harm in raising it to five, but I prefer four at the least.
« Last Edit: March 29, 2014, 11:34:25 am by Xanmyral »
Logged

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #3 on: March 29, 2014, 11:42:04 am »

ptw

I pretty much agree with Xan and Ser, either 4 or 5 sounds pretty good really.
Logged
It's FEF, not FEOF

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #4 on: March 29, 2014, 02:02:29 pm »

I think all mounted units can move after attacking, it's just that melee ones don't always want to.

As for Knights, I'd say 4, for physical and magical. If it's late enough in the game that he has high enough resistance to only take 4 damage from a magic attack(which means they're probably using Wind magic...), he deserves to have that little bit of protection.

If only physical, though, five seems good.

Though, really, I feel like it should be 3 or so at the beginning of the game, and scale to 6 as they level up. Maybe a tenth of HP or 3, whichever is greater?
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #5 on: March 29, 2014, 02:14:42 pm »

Though, really, I feel like it should be 3 or so at the beginning of the game, and scale to 6 as they level up. Maybe a tenth of HP or 3, whichever is greater?
I think we're onto something here. Scaling armored limit based on a percentage of HP/DEF.
Who likes this idea?

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #6 on: March 29, 2014, 02:27:11 pm »

It could be a tenth of DEF, plus 2 or 3. So it starts at 3 or so, goes up to 6 if you max your DEF stat.

EDIT: Could be the same against Magic, using Resistance instead, and adding a smaller number, so it'll be maybe 4 or 5 if you manage to max RES.

DOUBLEDIT: Also, 1.22 may be weird, but you have to admit the format is a lot nicer.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #7 on: March 29, 2014, 02:59:06 pm »

btw, seriously does anybody in the entire internet have any idea where these books came from and who made them? I know Haspen got them from another B12ver or something which just raises more questions >_<
Logged
It's FEF, not FEOF

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #8 on: March 29, 2014, 03:05:59 pm »

I thought they materialized in his sendspace.

Xanmyral

  • Bay Watcher
  • Warning: May contain ham
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #9 on: March 29, 2014, 03:12:34 pm »

Bloody magic mate. They just were.

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #10 on: March 29, 2014, 03:27:18 pm »

Well after digging a while, I've sent a pm to KujiUn to ask about it. I'll tell you guys if he responds
Logged
It's FEF, not FEOF

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #11 on: March 29, 2014, 03:34:42 pm »

It could be a tenth of DEF, plus 2 or 3. So it starts at 3 or so, goes up to 6 if you max your DEF stat.

EDIT: Could be the same against Magic, using Resistance instead, and adding a smaller number, so it'll be maybe 4 or 5 if you manage to max RES.

DOUBLEDIT: Also, 1.22 may be weird, but you have to admit the format is a lot nicer.
I like this idea.
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #12 on: March 29, 2014, 03:36:51 pm »

I haven't the foggiest, unfortunately.  I used to know, because I received both 1.20 and 1.22 from there, but unfortunately, I no longer have that link, and the handbooks themselves don't state their origin. 

It could be a tenth of DEF, plus 2 or 3. So it starts at 3 or so, goes up to 6 if you max your DEF stat.

EDIT: Could be the same against Magic, using Resistance instead, and adding a smaller number, so it'll be maybe 4 or 5 if you manage to max RES.

DOUBLEDIT: Also, 1.22 may be weird, but you have to admit the format is a lot nicer.
This seems like a good idea.  Gives knights something useful, without making it overpowering. 
Logged

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #13 on: March 29, 2014, 03:39:58 pm »

So Armoured with 2 base + 10% of DEF seems good?
Only for physical damage or both?

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #14 on: March 29, 2014, 03:42:17 pm »

So Armoured with 2 base + 10% of DEF seems good?
Only for physical damage or both?
I like both.  Notionally, magical damage would be countered by adding 10% of RES instead, but they tend to get terrible RES.
Logged
Pages: [1] 2 3 ... 291