I am liking those spell list changes. Physic doesn't need to be called, and druid's really shouldn't be focused on healing in my mind.
Wanderer change is probably good- two different sources of damage should probably go up if you don't have Magic Weapon or whatever.
Rogue change seems kind of pointless. They don't have lots of CON, but they do have S rank sword specialty. Seems to me they don't need more CON.
Falco Knight: They can use weapons with a weight of 13 or better in their chosen category without penalty before this, so that's most piercing lances except for Greatlances, which makes sense to me since pegasus units didn't tend to be able to carry much in terms of heavy weaponry in the games. And their base strength is already not so hot.
Duke Knight: Makes perfect sense to me, dropping defensive stats on the offensive cavalier promote in favor of moar crit and hit.
Troubadour: Well, Ami couldn't use an Iron Axe without it affecting her AS. I would support this.
Thief: The speed, I am definitely on board with, since they have a base of 9, which leads to early capramming if people don't distribute progression sensibly. Skill I am less sure of- But steal is dependent on luck as well as speed, so there you go.
As for what we vote on next though, I suggest we begin altering the Call Magic class specials. We can use this information to alter the list of spells available, and up the costs where necessary and add in Haspen's other Memory Magic changes.
Because I don't think there's anyone from FEF who can say call magic isn't overpowered with a straight face.