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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 272212 times)

Solymr

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The Fire Emblem on Forums Hub! 10 Years of FEF!
« on: March 29, 2014, 11:04:45 am »



Welcome to the attempted central thread for all FEF related. Any questions about FEF mechanics or help about setting up a game or a new system are welcome.

Player's Handbook v3.0.2 (Solymr version) and Abridged Handbook v3.0.2 (without fluff and images)
Note about the handbooks: Cecil, the writer, offered to do a Q&A in this thread. Just ask! hasn't been seen in a long while so Solymr and co. are continuing the book, also ask!

Manakete Supplement v1.0

Elf's Handbook and Supplements

Quote from: FEF's IRC channel
Server: irc.darkmyst.org
Channel: #feftalk

Quote from: FEF has a discord now?!
https://discord.gg/z7PysD7

It doesn't matter which one you connect to since now they're interconnected! IRC is dead for the moment, just join the discord.

Fire Emblem on Forums TVTropes page


Fire Emblem on Forums Game List
If you want the game on this list, PM me the links to the OOC and IC threads.

Active:
Fire Emblem on Forums 3 Remake OOC and IC. Run by Solymr.
Fire Emblem on Forums: City of Sin OOC and IC. Run by Solymr.
Fire Emblem on Forums: Solrise Academy OOC and IC. Run by IamanElfCollaborator.
Fire Emblem on Forums: Chains of Horai OOC and IC. Run by IamanElfCollaborator.
Fire Emblem on Forums: Demon Soul Saga OOC and IC. Run by IamanElfCollaborator.
Fire Emblem on Forums: Seven Wishes of Hanako Saihara OOC and IC. Run by IamanElfCollaborator.
Fire Emblem on Forums: Superdimension Squadron MegaMirager OOC and IC. Run by IamanElfCollaborator.
Fire Emblem on Forums: Heritage of the Chosen OOC and IC. Run by SirAston.
Fire Emblem on Forums: Toccata of Dusk OOC and IC. Run by SirAston.

Completed:
Fire Emblem on Forums 1 OOC and IC.
Fire Emblem on Forums: the Nature of Humans OOC and IC.
Fire Emblem on Forums 2 OOC and IC.
Fire Emblem on Forums: Final Hour OOC and IC.
Beginner Emblem: Call of Kovitz OOC and IC.
Fire Emblem on Forums: the Gates of Rundum OOC and IC.
Fire Emblem on Forums: Wonderful Blessing OOC and IC.
Fire Emblem on Forums: The Whereabouts of Drink and Coin OOC and IC.

Spoiler: On Hiatus/Abandoned: (click to show/hide)


FEF Calculator v1.0.1 is out!

FEF Map Manager v0.8.1 is out!

Spreadsheet Calculator by Lexi.
« Last Edit: October 18, 2023, 05:54:47 am by Solymr »
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SeriousConcentrate

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #1 on: March 29, 2014, 11:18:18 am »

PTW and weigh in.

Personally I feel the Knight should keep SOMETHING as otherwise they take an Armor-Killer weakness for not much gain (at least the flying and mounted units get increased mobility, better Rescue capabilities, and in the Nomad's case, the ability to move again after attacking). I'm fine with 5 or less physical damage since that's what the knight is made for (DEF-tanking).
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Xanmyral

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #2 on: March 29, 2014, 11:32:53 am »

PTW, and commenting that Haspen has made a ruling that Knights get armored back, however it is only against physical attacks and at strength 4.

I agree with the decision, happy they get something. I wouldn't see the harm in raising it to five, but I prefer four at the least.
« Last Edit: March 29, 2014, 11:34:25 am by Xanmyral »
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Furtuka

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #3 on: March 29, 2014, 11:42:04 am »

ptw

I pretty much agree with Xan and Ser, either 4 or 5 sounds pretty good really.
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It's FEF, not FEOF

Rolepgeek

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #4 on: March 29, 2014, 02:02:29 pm »

I think all mounted units can move after attacking, it's just that melee ones don't always want to.

As for Knights, I'd say 4, for physical and magical. If it's late enough in the game that he has high enough resistance to only take 4 damage from a magic attack(which means they're probably using Wind magic...), he deserves to have that little bit of protection.

If only physical, though, five seems good.

Though, really, I feel like it should be 3 or so at the beginning of the game, and scale to 6 as they level up. Maybe a tenth of HP or 3, whichever is greater?
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Sincerely, Role P. Geek

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Optimize anyway.

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #5 on: March 29, 2014, 02:14:42 pm »

Though, really, I feel like it should be 3 or so at the beginning of the game, and scale to 6 as they level up. Maybe a tenth of HP or 3, whichever is greater?
I think we're onto something here. Scaling armored limit based on a percentage of HP/DEF.
Who likes this idea?
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Rolepgeek

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #6 on: March 29, 2014, 02:27:11 pm »

It could be a tenth of DEF, plus 2 or 3. So it starts at 3 or so, goes up to 6 if you max your DEF stat.

EDIT: Could be the same against Magic, using Resistance instead, and adding a smaller number, so it'll be maybe 4 or 5 if you manage to max RES.

DOUBLEDIT: Also, 1.22 may be weird, but you have to admit the format is a lot nicer.
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Sincerely, Role P. Geek

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Optimize anyway.

Furtuka

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #7 on: March 29, 2014, 02:59:06 pm »

btw, seriously does anybody in the entire internet have any idea where these books came from and who made them? I know Haspen got them from another B12ver or something which just raises more questions >_<
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #8 on: March 29, 2014, 03:05:59 pm »

I thought they materialized in his sendspace.
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Xanmyral

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #9 on: March 29, 2014, 03:12:34 pm »

Bloody magic mate. They just were.

Furtuka

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #10 on: March 29, 2014, 03:27:18 pm »

Well after digging a while, I've sent a pm to KujiUn to ask about it. I'll tell you guys if he responds
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scapheap

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #11 on: March 29, 2014, 03:34:42 pm »

It could be a tenth of DEF, plus 2 or 3. So it starts at 3 or so, goes up to 6 if you max your DEF stat.

EDIT: Could be the same against Magic, using Resistance instead, and adding a smaller number, so it'll be maybe 4 or 5 if you manage to max RES.

DOUBLEDIT: Also, 1.22 may be weird, but you have to admit the format is a lot nicer.
I like this idea.
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Morpheus, a magic girls game

Culise

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #12 on: March 29, 2014, 03:36:51 pm »

I haven't the foggiest, unfortunately.  I used to know, because I received both 1.20 and 1.22 from there, but unfortunately, I no longer have that link, and the handbooks themselves don't state their origin. 

It could be a tenth of DEF, plus 2 or 3. So it starts at 3 or so, goes up to 6 if you max your DEF stat.

EDIT: Could be the same against Magic, using Resistance instead, and adding a smaller number, so it'll be maybe 4 or 5 if you manage to max RES.

DOUBLEDIT: Also, 1.22 may be weird, but you have to admit the format is a lot nicer.
This seems like a good idea.  Gives knights something useful, without making it overpowering. 
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #13 on: March 29, 2014, 03:39:58 pm »

So Armoured with 2 base + 10% of DEF seems good?
Only for physical damage or both?
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Culise

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #14 on: March 29, 2014, 03:42:17 pm »

So Armoured with 2 base + 10% of DEF seems good?
Only for physical damage or both?
I like both.  Notionally, magical damage would be countered by adding 10% of RES instead, but they tend to get terrible RES.
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