Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

Pages: 1 ... 101 102 [103] 104 105 ... 300

Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 275472 times)

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile

IDEA

How about this for Stone: Attacks autohit, crit rates are doubled(not bonused, just doubled), and if you get critted, you are instantly taken to 0 health. Otherwise, you don't take any damage from anything. And of course, you can't move or act.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile

Rolep, I like you, but that idea is dumb. :| I get the feeling that Stone is going to be a status effect largely in the hands of the GMs (most status effects are) and they don't need yet another way to stack the deck in their favor.
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile

For me Stone should be, dunno 'end-game' paralysis like in Thracia 776, where you can rescue some girls by de-stoning them in the last chapter, or something like that :P

Besides that, I think Sleep+Paralyze is enough...

Also I think you guys should re-classify ailment-healing staves. Currently you have D staff that heals Sleep (easy) and Berserk (hard) status, and then you get even weirder combinations. Shouldn't 'higher rank = more dangerous ailments removed'? :P
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile

>Wake up
>Vote is tied
>FFS guys

Anyways Haspen is right. Since people thought removing someone from the field was op why not switch Stone for something like X-Zone: remove the enemy completely from the field for x turns.
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile

You cray :V!

* Haspen wholeheartedly approves.
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile

Ok I think we're doing this wrong so this is how we're gonna do it: everyone post your variation of this table and then we put them to vote.

NameEffectDurationRank
PoisonDeals 1-5 damage.5 turns(E) staff; (D) dance
SleepCan't move or act. Attacks are autohits.3 turns or until first hit(E) staff
SilenceCan't cast magic or use staves.3 turns(C) staff
ParalyzeCan't move or act. Attacks are autohits.3 turns(C) staff; (D) dance
BerserkAutomatically attacks closest enemy. If no enemies in range attacks closest ally. If no one in range moves towards closest unit.3 turns(B) staff
X-Zone (in place of Stone)Target is completely removed from the battlezone for the duration.3 turns(B) staff
FearCan't initiate combat. Must move away from enemies. If defensive terrain is in range must go towards it. ?3 turns(B) dance
Logged

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile

Copied wholesale from 1.22, then modified in an opinionated fashion by me. What do you guys think? I also thought of a way to improve the S rank staves so they aren't shit. Also improved Valkyrie's Arrival slightly.


(Ailments )------.----------.-----.---.--------------------. |
(Name | Type ( ) | Wt | Ql | Range ) |
>--------------+----------+----+----+--------------------< |
|Sleep | Ailm (E) | 5 | 20 | 1 - 1/2 MAG | |
|20 hit. Causes Sleep status for 3 turns. Sleeped target cannot move or act and has their evade reduced to 0. Being struck by an attack immediately removes sleep.| |
>--------------+----------+----+----+--------------------< |
|Poison | Ailm (E) | 4 | 20 | 1 - 1/2 MAG | |
40 hit. Causes Poison for 4 turns. Poisoned Targets take 1-5 damage at the beginning of their turn.| |
>--------------+----------+----+----+--------------------< |
|Slow | Ailm (D) | 7 | 15 | 1 - 1/2 MAG | |
|20 hit. Reduces EVA by 20 for 3 turns. Does not stack | |
>--------------+----------+----+----+--------------------< |
|Befuddled | Ailm (D) | 6 | 15 | 1 - 1/2 MAG | |
|20 hit. Reduces HIT by 20 for 3 turns. Does not stack | |
>--------------+----------+----+----+--------------------< |
|Silence | Ailm (C) | 7 | 20 | 1 - 1/2 MAG | |
|30 hit. Causes Silence for 3 turns. Silenced characters cannot use Tomes or Staves, and cannot speak. | |
>--------------+----------+----+----+--------------------< |
|Addle | Ailm (C) | 8 | 20 | 1 - 1/2 MAG | |
| |15 hit. Causes Addled for 3 turns. Addled characters cannot use lances, bows, axes or swords. | |
| >--------------+----------+----+----+--------------------< |
| |Berserk | Ailm (B) | 10 | 10 | 1 - 1/2 MAG | |
| |10 hit. Causes Berserk for 3 turns. Berserked characters attack the nearest enemy unit available at the beginning of their phase. If no enemy units are in range, the unit will attack the closest allied unit in range. If no units are in range, the character will move toward the nearest unit, with priority for enemy units.| |
| >--------------+----------+----+----+--------------------< |
| |Paralyze | Ailm (B) | 8 | 20| 1 - 1/2 MAG | |
| |15 hit. Causes Paralysis for 3 turns. Paralyzed characters cannot move or act. | |
| >--------------+----------+----+----+--------------------< |
| |Misfortune | Ailm (A) | 11 | 5 | 1 - 1/2 MAG | |
| |25 hit. Reduces Critical to 0 for 3 turns. | |
| >--------------+----------+----+----+--------------------< |
| |Forget | Ailm (A) | 12 | 5 | 1 - 1/2 MAG | |
| |25 hit. Reduces MAG by 5 for 3 turns. Does not stack | |
| >--------------+----------+----+----+--------------------< |
| |Weakness | Ailm (S) | 16 | 5 | 1 - 1/2 MAG | |
| |15 hit. Reduces STR and DEF by 10 for 3 turns. Does not stack | |
| >--------------+----------+----+----+--------------------< |
| |Turncoat | Ailm (S) | 18 | 5 | 1 - 1/2 MAG | |
| |10 hit. Causes Turncoat for 3 turns. At the beginning of their phase, characters afflicted with Turncoat attack the nearest allied unit. If no allied units are in range, the unit will move toward the nearest allied unit. |

Edit: Working on Dances now.

Dances )-----------.----------.----.----.------------------ |
 (Name | Type ( ) | Wt | Ql | ) |
 >-----------------+----------+----+----+-----------------< |
 |Surprising Shimmy | Danc (E) | 3 | 20 | | |
70 hit. Causes -15 to Hit for 3 turns. | |
 >-----------------+----------+----+----+-----------------< |
|Subtle Jynx | Danc (E) | 4 | 20 | | |
70 hit. Causes -10 Critical for 3 turns| |
>-----------------+----------+----+----+-----------------< |
|Enamouring Step | Danc (D) | 5 | 20 | | |
20 hit. Causes Paralyse for 3 turns.| |
>----------------------------+----+----+-----------------< |
 |Gypsy Lure | Danc (D) | 4 | 20 | | |
50 hit. Causes Poison for 4 turns.| |
 >----------------------------+----+----+-----------------< |
 |Petrifying Twist | Danc (C) | 8 | 15 | | | |
70 hit. MOV is reduced to 0 for 3 turns.| |
 >----------------------------+----+----+-----------------< |
|Enchanting Tango | Danc (C) | 6 | 15 | | |
70 hit. Causes -15 to Evade for 3 turns.| |
| >----------------------------+----+----+-----------------< |
| |Vixen's Waltz | Danc (B) | 7 | 15 | | |
20 hit. Causes Fear for 3 turns. Characters afflicted with Fear cannot initiate battle, and must spend their MOV seeking defensive terrain if they aren't already on it.
| >----------------------------+----+----+-----------------< |
| |Disarming Swing | Danc (B) | 8 | 15 | | |
70 hit. Causes -5 STR and MAG for 3 turns. | |
| >----------------------------+----+----+-----------------< |
| |Sickening Shuffle | Danc (A) | 10 | 15 | | |
20 hit. Causes Poison and Paralyse. Roll separately | |
| >----------------------------+----+----+-----------------< |
70 hit. Causes -5 DEF and RES | |
| >----------------------------+----+----+-----------------< |
| |Despair March | Danc (S) | 15 | 5 | | |
30 hit. Cancels target's next turn | |
| |Does not effect certain enemies | |
| >----------------------------+----+----+-----------------< |
| |Valkyrie's Arrival| Danc (S) | 14 | 5 | | |
70 hit. Causes -5 Attack Speed and Damage| |
| `-----------------'----------'----'----'-----------------'

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile

I like it. Shall we put it to vote?
Logged

Shoruke

  • Bay Watcher
  • There's a Prinny in Fire Emblem, dood!?
    • View Profile

Meanwhile, dat placehol-derp vote. Solly plz :V
Logged
The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile

Oh right I forgot.
Finals does this to you. Three hour long finals just leave you retarded for the day.
Logged

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile

I just noticed I didn't put the both option so I'll reset the poll. I also noticed Forget is quite useless when you can silence a mage.
Logged

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile

Note about the third option: if Paralyze gets turned into Addle, do you mind Stone turning into Paralyze for balance?
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile

* Haspen inserts combo-breaker so Solymr doesn't feel guilty about possible quadruple-post :P
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile

Note about the third option: if Paralyze gets turned into Addle, do you mind Stone turning into Paralyze for balance?

That's gonna need a separate poll.
Pages: 1 ... 101 102 [103] 104 105 ... 300