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Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Solymr

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Stone is going to be called Paralyze anyways, it's just a question about duration and hit.

BTW Paralyze staff is now Addle staff.
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Solymr

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Other things I heard about:
Crusaders, falcoknights, etc
Status healing staves appropriate to their rank
Thief trainees getting 5 MOV
Druidic/warding magic

Feel free to discuss these. or anything really I'm getting tired of double posting :v
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Blade Master Model 42

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Thief trainees getting 5 MOV

Sensible.

Status healing staves appropriate to their rank

Well... it should be easier to dispel whatever negative effect than to put it up in the first place, I think. But for Kia and Soothe, maybe we should swap Berserk and Addle, so Soothe doesn't wind up jumping two weapon grades in terms of what it can dispel.

Edit: Also I suggest we raise the Cap on Momentum so that Celerity Duke Knights can be a thing.

Xanmyral

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I just say remove the cap, not like it matters to be frank. Just a bonus every two spaces moved. Highest you can ever get is a bonus three mov after all, unless the GM allows you to stack MOV personal skills, in which case the highest is five.

If I may put something forward: Magic weapons are pretty useless. Let's be honest, few fighters use magic so the majority of the magical weapons are pretty pointless in most campaigns. Which stinks because they're cool weapons. So instead of just purely MAG, why not make them either 1/2 STR(Floor), or MAG depending on which is a higher bonus?

Solymr

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Removing the cap would be ok.

I suggest for magic weapons the mean between STR and MAG.
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Sirus

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That...could work, I guess. Would probably be a bit higher than a flat half of STR.
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Xanmyral

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Sounds good for me. Yay for derived, compound stats.

Blade Master Model 42

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Eh.... Sounds like more work to me. But I suppose it isn't a bad idea. As it stands, pretty much only Fencers and Troubadours and maybe Myrmidons are ever going to use magic weapons.

Swordstar

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Motion to give Wyvern Riders/Hunters axes instead of swords?
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Swordstar

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Actually just Wyvern Knights, not Hunters cause Wyvern Hunters get S lances, not lances and swords.
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F.O.E.

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Motion to give Wyvern Riders/Hunters axes instead of swords?

Thirded! I also agree that Hunters shouldn't get them.
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Xanmyral

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I'd like to note that there actually aren't very many classes that mix swords and lances.

If Wyvern Knights get put to axes, that would just leave duke knight and falco knight as those who specialize in the two. So I can see why they placed them with swords instead of axes.

Taricus

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...Let them choose between the two? Seems the best idea to me for now.
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