The issue with kickstarter is that publishers actually do perform a job, with regards to QA and, yknow, making sure the developer can actually do what they're saying. Kickstarter is pretty clear proof that publishers aren't bad guys all the time and that customers aren't necessarily well-equipped to decide what projects are viable. Now, if you look at kickstarter as a system for donating to projects that you like, you won't be too upset. If you look at it as an investment, you're going to get burnt, badly and often. Most kickstarting games are on kickstarter, because they're too early or too rough to get funding anywhere else. There's often a reason for that.
Publishers being incredibly short-sighted and seemingly actively seeking to lose customers seems to be a side-effect of the market for gaming ballooning dramatically. EA and acti-blizz are the best example of this. If a dev is bought by EA, you can watch the quality of their games drop from release to release. Acti-blizz has been more of a slow, sad decline, though perhaps not so slow in the last 2 years or so.
Of course, it doesn't matter much, because the price for a game is relatively small and few customers practice their disdain with boycotts. Unless they release many truly awful games, plenty of people will buy them just to have them. Thanks to pre-orders and a large number of really horrendous reviewers and publications, plenty of people will buy awful games regardless of how terrible they are.
Nostalgia certainly informs our opinions. We can look at the best games of yesteryear and ignore the bad ones. However, it's hard to avoid the feeling that there's less variety of games and less effort in producing well thought out gameplay.
It might be interesting to compare design and art budgets between the 90's and now. And throw advertising money into that bar graph, just for the lulz.
edit:
I honestly wonder if we might actually be getting close to a Triple-A collapse.
I doubt it, because my 3rd paragraph. AAA's in general haven't been losing money [citation needed] and that's what needs to happen for bad companies to go bankrupt, which coincidentally might free some unutilized IP, like SMAC or Ogre Battle.
snip
This is Bethesda's MO now. I think they realized sometime during production or after release of Morrowind that they could release unfinished games as long as they made modding accessible.