Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 88 89 [90]

Author Topic: BoundWorlds: Starting a tutorial series for the world editor  (Read 75431 times)

IonMatrix

  • Bay Watcher
  • [KETCHUP_DEPENDENT]
    • View Profile
Re: BoundWorlds: Starting a tutorial series for the world editor
« Reply #1335 on: September 01, 2019, 12:15:47 am »

Hello! Cool game you have there. I think the link to chara's project is wrong. It should be charas-project.net. Or I'm just ignorant and missed the "real" one.

When I try to accesses the website Microsoft Edge just shows the loading icon for a while, then pretends it's loaded. But it's just a white screen. Maybe it has something to do with my crappy internet connection or the fact that I'm in China. Maybe you can check?

Anyways, great job!

Edit: Also, what do you use for pixel art?
« Last Edit: September 01, 2019, 12:28:29 am by IonMatrix »
Logged
GENERATION 33
The first time you see this, copy it onto your si-
WHAT ARE YOU DOING IN MY SIG?! GET OUT!!

Kamani

  • Bay Watcher
  • Hello hello hello!
    • View Profile
Re: BoundWorlds: Starting a tutorial series for the world editor
« Reply #1336 on: September 01, 2019, 12:55:59 am »

Nah, that link is broken. I don’t recall, was the license on it one BoundWorlds can use anyway?

On the topic of pixel art, you can use anything you can upload (and legally use with licensing), or anything that’s already been uploaded. A lot of what I’ve used is from opengameart.org.

I wouldn’t know about the other issue since I just use it, but hope it turns out to be an easy fix.
« Last Edit: September 01, 2019, 12:57:55 am by Kamani »
Logged
Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IonMatrix

  • Bay Watcher
  • [KETCHUP_DEPENDENT]
    • View Profile
Re: BoundWorlds: Starting a tutorial series for the world editor
« Reply #1337 on: September 01, 2019, 03:58:53 am »

Oh. When I said "the website", I meant Boundworlds. No idea what I was thinking there.

Also, I meant what software you recommend for pixel art. I guess I have crappy english skills.
Logged
GENERATION 33
The first time you see this, copy it onto your si-
WHAT ARE YOU DOING IN MY SIG?! GET OUT!!

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: BoundWorlds: Starting a tutorial series for the world editor
« Reply #1338 on: September 01, 2019, 04:05:03 am »

Odd issue, BoundWorlds seems to work fine in Edge, although I recommend Chrome. The website has changed (it's now boundworlds.com) but the old page should redirect you automatically... Maybe you have an issue with automatic redirects?

I use Paint.NET for image editing, although I mostly get graphics from OpenGameArt.org.
Pages: 1 ... 88 89 [90]