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Author Topic: BoundWorlds: An action-adventure game with an insanely powerful level editor  (Read 141239 times)

IndigoFenix

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    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: BoundWorlds Reborn (Open alpha)
« Reply #405 on: November 18, 2017, 01:42:50 pm »

Ah, there does seem to be an issue with updating the titles of existing gates.  I'll fix it in a little while.

EDIT: Okay, it's fixed.

Kamani

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Re: BoundWorlds Reborn (Open alpha)
« Reply #406 on: November 18, 2017, 10:25:34 pm »

How can I make my replies have an effect? I assume it would be an if statement, but I don't know what exactly it would be.
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Reborn (Open alpha)
« Reply #407 on: November 18, 2017, 11:53:08 pm »

You mean for dialogue?  The value of the player's reply goes to the reference variable.  You can then call the reference variable in an if statement.

For example, you can ask a question, make the reference "reply", and make the value "yes" equal 1, and "no" equal -1.  Then you have an if statement saying "If reply = 1 (effect of yes) else (effect of no)".

Kamani

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Re: BoundWorlds Reborn (Open alpha)
« Reply #408 on: November 18, 2017, 11:55:28 pm »

Okay, not really sure how to do this with the question dialogue I found.
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Reborn (Open alpha)
« Reply #409 on: November 18, 2017, 11:59:07 pm »

What are you trying to do?

Kamani

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Re: BoundWorlds Reborn (Open alpha)
« Reply #410 on: November 19, 2017, 12:14:43 am »

Just trying to understand it better.
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Reborn (Open alpha)
« Reply #411 on: November 19, 2017, 12:24:56 am »

I'll make a package with a dialogue tree example.

Kamani

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Re: BoundWorlds Reborn (Open alpha)
« Reply #412 on: November 19, 2017, 12:27:21 am »

Thank you. That should really help.
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Reborn (Open alpha)
« Reply #413 on: November 19, 2017, 06:24:20 am »

I made a "shoddy key" package.  You know, those keys that can only open one door before breaking?  It demonstrates both pseudo-items (items that work by modifying a variable of the avatar) and dialogue options.

I have also fixed up the special variable system.  You can now create custom parameters for packaged objects.

Kamani

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Re: BoundWorlds Reborn (Open alpha)
« Reply #414 on: November 19, 2017, 02:33:53 pm »

Thank you. I don't know what the special variable system part is talking about, but the first part should be really helpful.
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Reborn (Open alpha)
« Reply #415 on: November 19, 2017, 03:18:50 pm »

Special variables allow you to create custom variables for a sprite outside of functions.  The main benefit of this is that you can set them to be modified individually (similar to how most sprites allow you to use the green checkboxes), letting you create a class with custom options.

I improved the basic AI for flying creatures.  If they have both a maximum altitude and a hover height set, they will try to hover at their maximum altitude when stalking a target, keeping them out of reach unless they need to fly in and attack.  Since this makes bats really annoying, I also made the avatar's spring jump into an attack so you can hit them in the air.

Kamani

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Re: BoundWorlds Reborn (Open alpha)
« Reply #416 on: November 19, 2017, 03:20:03 pm »

Okay. Thanks.
« Last Edit: November 19, 2017, 07:32:32 pm by Kamani »
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Reborn (Open alpha)
« Reply #417 on: November 20, 2017, 04:27:32 pm »

I added a "Doppelganger" package containing a copy of the default avatar, which can be used as an enemy.

Kamani

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Re: BoundWorlds Reborn (Open alpha)
« Reply #418 on: November 20, 2017, 06:26:30 pm »

Thank you. That should make it easier to do some testing with transformations as well as for some new enemies.
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

Whisperling

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Re: BoundWorlds Reborn (Open alpha)
« Reply #419 on: November 20, 2017, 07:36:32 pm »

Are fireballs intended to be impossible to defeat without some sort of stamina/attack powerup? They don't do a ton of damage individually, but I figured I'd ask given that their healing factor seems to get pretty silly.

EDIT: Sidenote, more editor confusion. :P I'm having some trouble getting the player to die properly when they fall off the screen with platformer physics. Been able to fudge it with a gate on the bottom of the screen, but I doubt that properly restores health/stamina levels and such.

« Last Edit: November 20, 2017, 07:41:31 pm by Whisperling »
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