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Poll

Should humans get several civs, based on RL civs? (Asian/Western/Arabic/etc) Only one would be active by default, but players can chose to enable more or play as different ones.

Yes, please give us Vikings and Ninjas and Knights.
Yes, but only if it doesnt take too much work.
Maybe better to only make one civ, as close to vanilla DF humans as possible.
Maybe better to only make one civ, as close to MDF humans as possible.
No, I dont like it because it doesnt fit a procedually generated fantasy world.
No, I dont like it, because... (please post the reasons)

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Author Topic: ☼Humans☼ - Everything Human Mode  (Read 146354 times)

Illogical_Blox

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Re: ☼Humans☼ - Everything Human Mode
« Reply #705 on: October 18, 2014, 08:39:37 am »

I was pretty sure they did at the time... then again, I wasn't really paying much attention. Bah. At least it doesn't affect "Little Meph", huh Meph?   ;D
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Me: "Just imagine a load of dwarves sitting round a table, and one of them says, 'I like stranglers for... for their... their...'"
Brother: "SOFT HANDS!"

LMeire

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Re: ☼Humans☼ - Everything Human Mode
« Reply #706 on: October 18, 2014, 02:30:04 pm »

Is there a specific shop I can buy a Tear of Armok from? My castle is in a aquiferless tundra and there's two different fire-breathing FBs in the caverns so a well just isn't an option.
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"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

Illogical_Blox

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Re: ☼Humans☼ - Everything Human Mode
« Reply #707 on: October 18, 2014, 05:43:39 pm »

OK - got a wood merchant set up, but he refuses to buy wood. Its all in red. Despite the fact we have loads of wood.
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Me: "Just imagine a load of dwarves sitting round a table, and one of them says, 'I like stranglers for... for their... their...'"
Brother: "SOFT HANDS!"

smakemupagus

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Re: ☼Humans☼ - Everything Human Mode
« Reply #708 on: October 18, 2014, 05:56:18 pm »

did you try having the manager do it? (burrows bug)

Illogical_Blox

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Re: ☼Humans☼ - Everything Human Mode
« Reply #709 on: October 18, 2014, 06:11:23 pm »

Tried just now - it cancelled, needing 10 wood, even though I have it (in log form) in a stockpile giving to the stall.
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Me: "Just imagine a load of dwarves sitting round a table, and one of them says, 'I like stranglers for... for their... their...'"
Brother: "SOFT HANDS!"

smakemupagus

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Re: ☼Humans☼ - Everything Human Mode
« Reply #710 on: October 18, 2014, 06:57:02 pm »

Hmm.  I don't see anything wrong with the reaction:
Spoiler (click to show/hide)
you do have basic "rough" wood, right, not other types?

Illogical_Blox

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Re: ☼Humans☼ - Everything Human Mode
« Reply #711 on: October 20, 2014, 02:28:47 pm »

Hmm.  I don't see anything wrong with the reaction:
Spoiler (click to show/hide)
you do have basic "rough" wood, right, not other types?
That was the problem. Thanks!
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Me: "Just imagine a load of dwarves sitting round a table, and one of them says, 'I like stranglers for... for their... their...'"
Brother: "SOFT HANDS!"

There Is No Vic

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Re: ☼Humans☼ - Everything Human Mode
« Reply #712 on: October 29, 2014, 10:13:02 pm »

The Priest calls the soul of the fallen!
The water buffalo bull stands up.

I am very amused by my deity ressurecting this water buffalo for me to eat again.

I can't find anything on a priest caste in the manual.
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #713 on: October 30, 2014, 03:39:16 am »

Either he learned a easter-egg secret in worldgen because your priest was an adventurer and found a slab, or you have someone praying to a deity of life and/or rebirth, which might have this effect.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

There Is No Vic

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Re: ☼Humans☼ - Everything Human Mode
« Reply #714 on: October 30, 2014, 08:06:14 am »

Praying to deity.
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palu

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Re: ☼Humans☼ - Everything Human Mode
« Reply #715 on: October 30, 2014, 10:43:05 am »

Hey guys, since the start of my fortress I've been fishing to keep it fed and it was going great but now that the river is now empty of all life I started making the neat new fisher guilds and i made a few of them.

http://i.imgur.com/d8wts5i.png

The problem is that i was noticing my fish stock still dropping and that all my fisher guilds qere farming was a substance called "knowledge".
So no fish but allot of "knowledge which is worrying me, I'l still build a farm but I was hoping to know if this si a bug or something.

http://i.imgur.com/W1hkkM3.png ( as you can see my turtlepond is full of knowledge but no turtles)
Also not that you don.t need all those guildhalls - you can buy unlimited extensions from one guildhall.
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Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #716 on: October 30, 2014, 11:30:26 am »

The fish are most likely being taken away to the fish cleaner.

Knowledge is just a bi-product that allows the reaction to procude XP, if no fish are created. But it should evaporate, so you are playing with temperature:off, which is not recommended with this mod.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

vcordie

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Re: ☼Humans☼ - Everything Human Mode
« Reply #717 on: October 30, 2014, 12:58:43 pm »

Edit: Realized I'm dumb.
« Last Edit: October 30, 2014, 01:01:43 pm by vcordie »
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maverik010

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Re: ☼Humans☼ - Everything Human Mode
« Reply #718 on: November 12, 2014, 08:15:38 am »

How can i open boxes with armor sets, muskeets and bullets? I assume it can be done at archaeologist normally but humans don't have that building. I looked into manual but there wasn't any answer for my trouble.
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Emperor

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Re: ☼Humans☼ - Everything Human Mode
« Reply #719 on: November 12, 2014, 11:01:56 am »

How can i open boxes with armor sets, muskeets and bullets? I assume it can be done at archaeologist normally but humans don't have that building. I looked into manual but there wasn't any answer for my trouble.

One of the extensions to the Merchant's Guild has the option to open crates.
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