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Author Topic: New Zone - Inn/Tavern (and technically traveling merchants too)  (Read 721 times)

Nostrolo

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So the heart of the idea is that you would have an area inside or outside of a fort, as well as a new skill in the 'other skills' category with architecture, alchemy and cleaning, something along the lines of Innkeeping or Hospitality. I know that dwarves aren't known throughout the miscellaneous fantasy universes as being the most hospitable creatures, but you'd think that a dwarven fort no matter how big or small would attract a wanderer every now and then, besides just werewolves and other disastrous things. I don't know if there are wandering npc adventurer types but if i understand some of the things ive read in legends mode there are some npcs of each race that just kind of wander around and fight things. So what if every once in a while an adventurer or traveling merchant (another idea good on its own to implement, random solitary merchants with less voluminous but more diverse inventories) comes across the fort, this could happen more as the fort grows in size and reputation, and they stay a few weeks offering up rare items, gems, or coins in return. Dwarves may choose to go and speak with the visitors during their break/rest time, which will increase the forts reputation throughout the world as word of the inhabitants deeds (or misdeeds) spreads. The zone itself would be sort of like a hospital, instead of cloth and soap and splints you'd keep track of food, engravings, impressiveness (through displayed and constructed assets and engravings). Where the new skill is concerned, one or two dwarves could be assigned to it with tasks like feeding guests (taking them their meals like a prisoner or patient), keeping guests occupied or entertained when they arent wandering around the fort, and maybe if a wanderer likes the fort enough the player can be prompted with them asking if they can remain and become a citizen of the fort. Again I know dwarves arent the most social creatures but youd think thered be at least one human or elf around sometimes. Remember that stereotypical elf/dwarf animosity doesnt seem to exist in DF.
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Bumber

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Re: New Zone - Inn/Tavern (and technically traveling merchants too)
« Reply #1 on: April 07, 2014, 09:28:34 pm »

Planned. Thief Arc.

http://www.bay12games.com/dwarves/dev.html
Quote
Inns, taverns and dens

    Taverns/inns
        Lay out the basic area/furniture and entertain dwarves/guests
        Fortress guests include hill dwarves, merchants, diplomats, adventurers, mercenaries, bandits, travelers, etc.
        Musical instrument use, dancing, storytelling, etc.
        Set prices/activities
        Recipes/drink quality
        Games
        Dwarves can gamble with outsiders
        Rooms rentable to outsiders
        Reputation tracked
        Tie-ins with fortress justice if things go badly
    Adv mode taverns/inns
    Some of these places shadier with shadier individuals
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Nostrolo

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Re: New Zone - Inn/Tavern (and technically traveling merchants too)
« Reply #2 on: April 07, 2014, 10:16:22 pm »

oh ok, figures it was the first suggestion i didnt research first.
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Putnam

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Re: New Zone - Inn/Tavern (and technically traveling merchants too)
« Reply #3 on: April 11, 2014, 01:03:28 am »

In fact, it's planned for a release within the first couple content releases of the next one.

Helari

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Re: New Zone - Inn/Tavern (and technically traveling merchants too)
« Reply #4 on: April 12, 2014, 04:21:18 pm »

I think the release after the next "sites, conflicts and combat improvements" one will be the "taverns and mercenaries" one.
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wilsonns

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Re: New Zone - Inn/Tavern (and technically traveling merchants too)
« Reply #5 on: April 12, 2014, 07:47:00 pm »

Just read the devlog.
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Putnam

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Re: New Zone - Inn/Tavern (and technically traveling merchants too)
« Reply #6 on: April 12, 2014, 08:16:13 pm »

Just read the devlog.

Are you referring to the hill dwarf tavern? Because those city taverns in the next version have been repeatedly referred to as "fake taverns".

Uristsonsonson

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Re: New Zone - Inn/Tavern (and technically traveling merchants too)
« Reply #7 on: April 16, 2014, 06:42:07 am »

In fact, it's planned for a release within the first couple content releases of the next one.
Meaning five to ten years from now. :)
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