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Author Topic: Everything: Gaiden v2: WISE FWOM YOUR GWAVE  (Read 164613 times)

kj1225

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Re: Everything: Gaiden v2
« Reply #30 on: April 19, 2014, 01:04:55 am »

((I told you not to do this.))
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Empiricist

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Re: Everything: Gaiden v2
« Reply #31 on: April 19, 2014, 01:17:42 am »

((The original consists of people screaming suggestions of cannibalism into people's heads so this is an improvement of sorts. The lack of any activity is NOT caused by adding rules, granted, the rules didn't do shit, but it didn't upset the formula as you said it would.))
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

Projeck37

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Re: Everything: Gaiden v2
« Reply #32 on: April 19, 2014, 01:18:47 am »

Spoiler: Character Sheet (click to show/hide)
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kj1225

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Re: Everything: Gaiden v2
« Reply #33 on: April 19, 2014, 01:19:33 am »

((I will point out that the people doing that aren't actually playing.))
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Empiricist

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Re: Everything: Gaiden v2
« Reply #34 on: April 19, 2014, 01:22:47 am »

((Allow me to hypothesize the original's downfall. It is not due to plot or regulation, but simply the loss of an imperative to act. Once people form couples, resolve their issues, stop getting confused and exchange stories of their world, you have nothing. The interactions lose fuel. Hence, this is a step in the right direction, it is now more plot compatible, the issue is, there is no plot at present, no setting, no initial imperative to act.))
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

kj1225

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Re: Everything: Gaiden v2
« Reply #35 on: April 19, 2014, 01:25:40 am »

((And it isn't the point of the original thread. I mean, if I wanted to play Kyle I would go back to RotMG instead of playing this. There's no hooks here.))
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Empiricist

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Re: Everything: Gaiden v2
« Reply #36 on: April 19, 2014, 01:27:10 am »

((And it isn't the point of the original thread.))
((Which is precisely why it failed. It doesn't have to be complex, nor compelling, something simple as enemies appearing or starting in a generic dungeon is fine, what is important is an objective, one that may be succeeded by another upon completion.))
« Last Edit: April 19, 2014, 01:39:50 am by Empiricist »
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

IamanElfCollaborator

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Re: Everything: Gaiden v2
« Reply #37 on: April 19, 2014, 01:40:44 am »

((I can't post long posts as I'm on my phone... :c))

PrivateNomad

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Re: Everything: Gaiden v2
« Reply #38 on: April 19, 2014, 07:25:56 am »

Lizzie exists.

Projeck37

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Re: Everything: Gaiden v2
« Reply #39 on: April 19, 2014, 11:52:01 am »

Annabelle is on an airship(?), because steampunk person.
If @Elf permits, this will allow other players to have somewhere to interact until he's able to describe the area.
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IamanElfCollaborator

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Re: Everything: Gaiden v2
« Reply #40 on: April 19, 2014, 01:06:42 pm »

Everyone....wakes up. An airship is floating over head.

To the east, there is...a strangely familiar city. To the west, a forest. To the north, plains and to the south, more plains.

Go crazy. Define what you want to define.

Projeck37

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Re: Everything: Gaiden v2
« Reply #41 on: April 19, 2014, 01:33:02 pm »

Annabelle calls out to her crew.
"Bring 'er in for a landing!"

"Aye, aye!"
A collective cheer.
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Vgray

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Re: Everything: Gaiden v2
« Reply #42 on: April 19, 2014, 03:28:19 pm »

Tasrak quickly gets up and draws his sword.
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Projeck37

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Re: Everything: Gaiden v2
« Reply #43 on: April 19, 2014, 03:32:15 pm »

The airship floats 50 feet above the ground, and a rope is sent over the side. Annabelle slides down the rope, holding on with one hand.
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Vgray

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Re: Everything: Gaiden v2
« Reply #44 on: April 19, 2014, 03:36:31 pm »

Tasrak looks up at the airship.

"Is that some form of zeppelin?"
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