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Should Urist Mc Survivor Get a Second Chance?

Yes.
No.
Undecided.
Depends. I will post my thoughts in the thread.

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Author Topic: Cataclysm: Dark Days Ahead. (Try not to die?)  (Read 7032 times)

~Neri

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Cataclysm: Dark Days Ahead. (Try not to die?)
« on: April 14, 2014, 06:29:27 pm »

Spoiler (click to show/hide)

So this is going to be a suggestion run C:DDA game. Every ten movements (subject to revision.), I will take a screenshot and post it, as well as any menus I feel like it would be a good idea to post.

This will be entirely forum driven, unless you use the specific command of "Improvise." I will do what the players state. Combat will be turn by turn, and if I see anything interesting anywhere ingame, I will stop moving and update.

This will be story driven hopefully and if any of the players have an idea for a absolute goal that is completely unachievable ingame then let me know so I can work that into the story.

Every time you die, I will load up the same world and we will try again from there.

I will be legitimately surprised if this character lasts past the first day.

Any important decisions will be done via a poll.

Soooo character creation:

Stats (These can only be increased temporarily with drugs or permanently with CBM's or Mutations. Some items have random effects with stats but are unreliable, you may want to put lots of points into here, I recommend at least 12 for perception so you can see all the traps.):

Spoiler (click to show/hide)

Good Traits (These help and do various things, I usually get a lot of these.):

Spoiler (click to show/hide)

Bad Traits (These give more points in exchange for negative traits, some of them can be considered free points as NPC's are disabled, I usually get a lot of these.):

Spoiler (click to show/hide)

Professions (Choose one, it defines starting gear and in some cases it gives you skill points, if you pick Otaku then I will give you an extra two points for balancing.):

Spoiler (click to show/hide)

Skills (1 point for two levels, three more points for another two levels. I don't see why you would want to do that or put points in here at all since you can learn them all given enough time.):

Spoiler (click to show/hide)

Description (Name and Gender basically, if you want a physical appearance then throw that in also.):

Spoiler (click to show/hide)

Have fun, try not to die.

This will be updated whenever I have time.

If this should be in the Lets Play section then move it or let me know so I can move it. I really have no idea where it should be.

Active Character:
Spoiler (click to show/hide)


Submitted by Worldmaster27:
Spoiler (click to show/hide)
[/spoiler]
« Last Edit: April 15, 2014, 03:14:26 pm by Kevak »
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WhitiusOpus

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Re: Cataclysm: Dark Days Ahead. (Try not to die?)
« Reply #1 on: April 14, 2014, 07:19:20 pm »

Spoiler: Stats (click to show/hide)
Spoiler: Good Traits (click to show/hide)
Spoiler: Bad Traits (click to show/hide)
Spoiler: Profession (click to show/hide)
Spoiler: Skills (click to show/hide)

Name: Survivor McDorf
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Funk

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Re: Cataclysm: Dark Days Ahead. (Try not to die?)
« Reply #2 on: April 14, 2014, 07:33:25 pm »

We are called Arc 7x2 its is one of the few thinks we can remmber from our past, the rest is a mystery.
All we know is we where found in the gutter one day by a dog walker, our body is was bleary hanging to life, after multiple bionic frailer.
A freakish out cast from the would of normals, with out a past or much of a face, we turned to animals for friendship.
Spoiler (click to show/hide)

 
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

~Neri

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Re: Cataclysm: Dark Days Ahead. (Try not to die?)
« Reply #3 on: April 14, 2014, 08:28:26 pm »

((Random Number God decided on Survivor McDorf.))

((Just so you peeps know, we are using Dynamic Spawn Mode and no NPC's.))

Spoiler (click to show/hide)

Uuuugh...
Where the hell am I?
Oh.. Right. An Evac Shelter.... Last night was hell on wheels..
So... did anybody else get to the shelter?
Maybe I should check in the basement..
Lets see what I have with me first though.


Spoiler (click to show/hide)

Oh good. I have most of my gear with me.
Now what should I do?


((Feel free to submit more characters, as soon as Survivor McDorf dies, the Character Templates will be listed and you peeps will get to choose which one you want to use.))
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Funk

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Re: Cataclysm: Dark Days Ahead. (Try not to die?)
« Reply #4 on: April 14, 2014, 08:38:57 pm »

First look in the basement.

Second look out side for a rock, then smash up a locker with it and make a crude crowbar.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

~Neri

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Re: Cataclysm: Dark Days Ahead. (Try not to die?)
« Reply #5 on: April 14, 2014, 09:23:37 pm »

Spoiler (click to show/hide)

AAAUGH! WHY IS IT SO DARK?!

Spoiler (click to show/hide)

DOORS! OPEN!

Spoiler (click to show/hide)

I CAN'T SEE ANYTHING! BEARD! YOU HAVE FAILED ME!

Spoiler (click to show/hide)

OW! ARMOK! BLOODY WALL!

Spoiler (click to show/hide)

Woo! A flashlight! Now I can actually see!
Also some other random stuff and some bandages.


Spoiler (click to show/hide)

Now flashlight, you go off to save battery.

Spoiler (click to show/hide)

And onwards! Outside! Let's get a rock!
Hey! I see a house! And a rock! Multiple rocks!

Spoiler (click to show/hide)
I'll just take one rock fo- Waaaait a minute.. What is that?

Spoiler (click to show/hide)

Are those corpses?
Looks like they have quite a bit of stuff on them.
I don't think they'll need it anymore.
Should I make my crowbar first though?
Maaaybe I should look at my map well I'm at it.


Spoiler (click to show/hide)

A parking lot, two liquor stores, several grocery stores, an electronics store, a gas station, two radio stations, and a shitton of houses.

Also a cave to the west and a forest to the northwest.


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NAV

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Re: Cataclysm: Dark Days Ahead. (Try not to die?)
« Reply #6 on: April 14, 2014, 09:44:53 pm »

OOH so much loot. Loot it.

Wear:
Spoiler (click to show/hide)
Take:
Spoiler (click to show/hide)

Equip the entrenching tool.

Loot the nearest house.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Funk

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Re: Cataclysm: Dark Days Ahead. (Try not to die?)
« Reply #7 on: April 14, 2014, 09:54:35 pm »

Put anything we can't carry in the Evac Shelter.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

~Neri

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Re: Cataclysm: Dark Days Ahead. (Try not to die?)
« Reply #8 on: April 14, 2014, 10:31:07 pm »

Put anything we can't carry in the Evac Shelter.

((I'm gonna go with Nav's plan and grab a little bit more that I think would be a good idea, also I'm gonna get rid of the useless crap, it'll be there when you get back if you want it later, I'm not sure if it is a good idea to waste time carrying corpses and useless stuff into a shelter you probably won't be using because it is so close to a city.))

LOOOOT!

Spoiler (click to show/hide)

Got lots of stuff here!
Getting a bit hot so I'm gonna take off my Blazer.


Spoiler (click to show/hide)

I feel like looting a house now.

Spoiler (click to show/hide)

This looks like a good one.

Spoiler (click to show/hide)

I've always wanted to break a window!

DIE WINDOW!

Spoiler (click to show/hide)

Some food and some cooking tools... Also some useless crap.
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Yourmaster

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Re: Cataclysm: Dark Days Ahead. (Try not to die?)
« Reply #9 on: April 15, 2014, 01:15:28 pm »

Take the dog food and drink.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Worldmaster27

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Re: Cataclysm: Dark Days Ahead. (Try not to die?)
« Reply #10 on: April 15, 2014, 01:26:14 pm »

Get the pot if we have room for it, otherwise grab the pan. Also take the cheese, apple, and juice.
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TopHat

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Re: Cataclysm: Dark Days Ahead. (Try not to die?)
« Reply #11 on: April 15, 2014, 01:33:11 pm »

PTW
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

~Neri

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Re: Cataclysm: Dark Days Ahead. (Try not to die?)
« Reply #12 on: April 15, 2014, 02:19:34 pm »

Spoiler (click to show/hide)

Okay. Got a pot, a pan, some cheese, some juice, some dogfood, and an apple.

Spoiler (click to show/hide)

What now?

((Remember people, you can submit new characters, only the characters in the character template list will be options once Survivor McDorf dies.))
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Funk

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Re: Cataclysm: Dark Days Ahead. (Try not to die?)
« Reply #13 on: April 15, 2014, 02:22:45 pm »

Look around the house some more.
(anyone got a short term plan?)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Worldmaster27

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Re: Cataclysm: Dark Days Ahead. (Try not to die?)
« Reply #14 on: April 15, 2014, 02:39:11 pm »

Loot the nearby houses, avoiding zombie where possible.

((What release are you using? Any mods?))
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