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Poll

ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 124565 times)

Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #105 on: April 23, 2014, 03:16:03 pm »

DeviantArt, drawn by some dude named CommisarKinyaf, originally meant to be a siege engineer so it sorta fits ^_^  The Urgrosh doesn't, but eh.

Spoiler (click to show/hide)
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #106 on: April 23, 2014, 03:24:52 pm »

Well, as it's someone else's character, I should modify the design a bit, but I can draw that. Albeit in a different, faster style.
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NAV

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #107 on: April 23, 2014, 09:03:59 pm »

Lantern shield better pic:
Spoiler (click to show/hide)
We need two of these, one for each hand.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #108 on: April 23, 2014, 09:13:50 pm »

No idea what the hell skill that would use. Anyway, I'm drawing the intro, but first I've got to do some course work, so I don't know when it will be up.
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Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #109 on: April 24, 2014, 02:04:34 am »

A combination of Shield User (for defense) and Misc Object User for attack.

Damage done iss governed by the O-Overkill! skill.
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Wimopy

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #110 on: April 24, 2014, 07:10:01 am »

Sword skill, unarmed skill, shield skill, armour user skill, misc object user skill, OP Items Use Skill
sword part, gauntlet part, shield part, gauntlet part, the spike in the middle, the whole thing together

Ultimate skill grinding item. If you don't critically wound yourself. Which you probably would. Add a lantern to that and you're bound to burn in the lamp oil sooner or later.

Stat grinding too. Because of the skill grinds and the fact that it's probably heavy, you have to be agile to not kill yourself, if you keep maiming yourself, then endurance...
Too bad it's Dwarf Souls, where you can't grind skills like that. You could probably add it to DF though.
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Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #111 on: April 24, 2014, 08:40:52 am »

Hmm.  I'm not sure it's possible to have an item that trains more than one skill at a time.  Mainly because it's not possible (as far as I know) to have an item that USES more than one skill at a time.
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Wimopy

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #112 on: April 24, 2014, 08:52:59 am »

Hmm.  I'm not sure it's possible to have an item that trains more than one skill at a time.  Mainly because it's not possible (as far as I know) to have an item that USES more than one skill at a time.

I know, that wouldn't work (yet, except maybe with DFHack, but I don't know that). I mean that adding an item that can cut/impale/stab/punch/block would likely work. Though I dunno what skill shield bashing currently uses, and I'd add it as a shield.
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Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #113 on: April 24, 2014, 09:20:55 am »

Shield bashing is Misc Object User.  Misc Object User is, IMHO, the BEST combat skill in Adventure mode.  It just lets you do so many things well...  Like making Tira from Soul Calibur (on an unrelated note, adamantine Serrated Discs are awesome)
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #114 on: April 24, 2014, 09:40:22 am »

Shield bashing is Misc Object User.  Misc Object User is, IMHO, the BEST combat skill in Adventure mode.  It just lets you do so many things well...  Like making Tira from Soul Calibur (on an unrelated note, adamantine Serrated Discs are awesome)
However, since we can mine usefull rocks here, mining might now be better.(I mean, level up your combat skills by crafting? Yes please.)
« Last Edit: April 24, 2014, 09:44:36 am by AfellowDwarf »
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Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #115 on: April 24, 2014, 09:54:19 am »

No, I know that!  I'm just saying that in vanilla AM, Misc. Object is the best.  Dwarf Souls is using completely different mechanics.
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #116 on: April 24, 2014, 10:20:57 am »

I know you did. I'm just clarifying in case someone would conclude that Misc. Object is the preferable option.
« Last Edit: April 24, 2014, 11:22:39 am by AfellowDwarf »
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Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #117 on: April 24, 2014, 11:32:09 am »

Ah, I see.  In taht case, clarify away, good fellowDwarf ;3  (sorry, couldn't resist)
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #118 on: April 26, 2014, 08:08:59 pm »

Bamp
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #119 on: April 26, 2014, 09:28:07 pm »

Don't worry, I'm simply doing a lot for the intro. It is, after all, the longest cutscene in Dark Souls.
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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