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ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 124515 times)

Parsely

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #210 on: May 04, 2014, 05:04:09 pm »

Why not proverbally hug the pillars? His huge sword must be more difficult to swing if he risks running it into a wall.
He'd probably just awesomely carve right through it.
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #211 on: May 04, 2014, 05:17:32 pm »

Why not proverbally hug the pillars? His huge sword must be more difficult to swing if he risks running it into a wall.
He'd probably just awesomely carve right through it.
A sword's swing packs less of a punch at the beginning of its arc, so he'd have trouble swinging his sword back through the stone. He could go for an above head swing in the follow up, but that's easier to dodge and leaves him open for longer.
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #212 on: May 04, 2014, 05:20:09 pm »

He's also a gigantic fucking knight.
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #213 on: May 04, 2014, 05:21:09 pm »

He's also a gigantic fucking knight.
On that note, should we even try to block him?
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #214 on: May 04, 2014, 05:30:28 pm »

Bear in mind that you are a dwarf.
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #215 on: May 04, 2014, 05:33:04 pm »

Bear in mind that you are a dwarf.
What do you mean?

And I wasn't suggesting we stand there and absorb his blows, but there's no reason not to have our shield up as we do this.
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GiglameshDespair

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #216 on: May 04, 2014, 05:40:14 pm »

ptw
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #217 on: May 04, 2014, 06:09:34 pm »

Bear in mind that you are a dwarf.
What do you mean?

And I wasn't suggesting we stand there and absorb his blows, but there's no reason not to have our shield up as we do this.
Nothing about that, just putting "gigantic fucking knight" in perspective.
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #218 on: May 04, 2014, 06:18:29 pm »

Bear in mind that you are a dwarf.
What do you mean?

And I wasn't suggesting we stand there and absorb his blows, but there's no reason not to have our shield up as we do this.
Nothing about that, just putting "gigantic fucking knight" in perspective.
Oh. I thought you were trying to say that dorfs were super stronk or something. :p

So he's just an average sized dude?
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #219 on: May 04, 2014, 06:19:45 pm »

Boss Knight is a larger than average for a human, but not superhumanly large.
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #220 on: May 04, 2014, 06:39:22 pm »

Hmm. That gives me an idea. Tell boss knight to call in allies(because we wouldn't want this fight to be boring). The extra foes will allow us to enter martial trance.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #221 on: May 04, 2014, 06:40:32 pm »

Welp, I'd prefer we parried him like a badass, but if we /do/ engage him as before, we might want to shift+Aim for his upper arms. Looks like he's wearing an iron/steel breastplate but no mail shirt- leaving weakspots for our copper/bronze pick. Would not be surprised if he loses the arm to a solid hit.

They might allow us to enter a martial trance. Relying on it has gotten many an adventurer killed.
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #222 on: May 04, 2014, 06:44:57 pm »

They might allow us to enter a martial trance. Relying on it has gotten many an adventurer killed.
If we don't enter martial trance, it'd be quite the death sentence. However, Boss knight is somewhat of a badass, if he's like the one in the comics. Can we even defeat him without martial trance, I wonder?
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #223 on: May 04, 2014, 06:57:25 pm »

Okay. So you're going to get him to call allies.. How, exactly?
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #224 on: May 04, 2014, 08:08:18 pm »

...we could taunt him.
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