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ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 124171 times)

GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #60 on: April 17, 2014, 04:06:56 pm »

So, generally it's more akin to DF's chunky salsa?


For looks:
Spoiler (click to show/hide)
Seems pretty dwarfy. Do DF femdworfs have beards?
« Last Edit: April 17, 2014, 04:09:37 pm by GrizzlyAdamz »
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #61 on: April 17, 2014, 06:52:21 pm »

+1 to the looks.

Let's name her Gwuin Heathammer.
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Wimopy

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #62 on: April 18, 2014, 03:26:31 am »

I'm familiar with the DF mechanics (was an adventure mode player myself until I finally decided I'd attempt a fortress) and probably the most important stories. I won't say I know them inside-out or read them, but I should know the main points of most of them. Unfortunately, in the past year or two my activeness on the forums has dropped so there probably are plenty of things I've missed.

Zwei sounds nice, but I'm still worried about ranged enemies, especially without a shield. How would throwing arrows and bolts work? Though I guess if we go for throwing we could just pick off a weapon or two from enemies to have around for emergencies. (Thinking Blighttown-like areas here. Then again, running is always an option, if we can do that with a Zweihander...)
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #63 on: April 18, 2014, 08:13:30 am »

Zwei sounds nice, but I'm still worried about ranged enemies, especially without a shield. How would throwing arrows and bolts work? Though I guess if we go for throwing we could just pick off a weapon or two from enemies to have around for emergencies. (Thinking Blighttown-like areas here. Then again, running is always an option, if we can do that with a Zweihander...)
Isn't there ranged magic we could use? We could also pick up a lightweight blowgun.
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MDFification

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #64 on: April 18, 2014, 08:26:29 am »

Damnit MDF, trying to make a cohesive character. Don't you understand min/max?!

Wot ring u got biacth?
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #65 on: April 19, 2014, 12:02:01 am »

Very !!SCIENCE!!, such research
There /is/ in fact sound. Just very quiet.
« Last Edit: April 19, 2014, 12:04:27 am by GrizzlyAdamz »
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #66 on: April 19, 2014, 12:14:43 am »

I didn't know there were zweis in DF. I thought we were just talking oppa Dark Souls style.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #67 on: April 19, 2014, 12:25:41 am »

Talking oppa?


Let's name her Gwuin Heathammer.
How does one pronounce the first name?
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Wimopy

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #68 on: April 19, 2014, 04:31:36 am »

Zwei sounds nice, but I'm still worried about ranged enemies, especially without a shield. How would throwing arrows and bolts work? Though I guess if we go for throwing we could just pick off a weapon or two from enemies to have around for emergencies. (Thinking Blighttown-like areas here. Then again, running is always an option, if we can do that with a Zweihander...)
Isn't there ranged magic we could use? We could also pick up a lightweight blowgun.

Problem with the ranged magic is that it might be hard to acquire. +The points needed to make it viable have to be taken away from other, more important stats. That's why it might be better to get a weapon that synergises better with a Zweihander build.

Of course, if we take picks our options are somewhat broader. We could then easily opt for throwing the rocks we mine along the way. They have some weight so it shouldn't be too bad.


Let's name her Gwuin Heathammer.

Just going to mention that Heathammer is Vúshnil in Dwarven, if someone wants to know. (Likely pronounced Voosh Kneel or Voosh Nil [rhymes with "kill"])
I'd personally prefer the Dwarven version, sounds a bit more authentic and badass to me.
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #69 on: April 19, 2014, 12:22:44 pm »

Of course, if we take picks our options are somewhat broader. We could then easily opt for throwing the rocks we mine along the way. They have some weight so it shouldn't be too bad.
Heh, it took me this long to see that he worded it as 'mining also governs fighting with pickaxes'. I thought we'd be unable to mine.
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #70 on: April 20, 2014, 02:49:15 am »

Talking oppa?


Let's name her Gwuin Heathammer.
How does one pronounce the first name?
Oppa Gangnam Style? Never heard that song..?

Gwuin would be the same as Gwinn. And Vushnil sounds cool, but I prefer to preserve the original meaning for those who don't know freaking dwarfish. >.>

Gwynn Heathammer Vushnil?
« Last Edit: April 20, 2014, 02:51:22 am by GUNINANRUNIN »
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #71 on: April 20, 2014, 02:53:58 am »

Sorry for DP.

Magic especially ranged is easy to get in DS.
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #72 on: April 20, 2014, 03:09:03 am »

Sorry for DP.

Magic especially ranged is easy to get in DS.
And the required point investment?
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #73 on: April 20, 2014, 03:20:45 am »

Point investment isn't so important if we don't have to worry about pvp.


Oppa Gangnam Style? Never heard that song..?
Ah. I'm not so fluent in pop culture.
I still don't understand the reference. (How doth one 'talketh' oppa ()style?)


I'm good with the name, but I've always liked the dwarven more than the translation.
Dwarven with parenthesis/abbreviation?
Gwuin Vúshnil (Heathammer)
Gwuin Vúshnil
« Last Edit: April 20, 2014, 03:23:00 am by GrizzlyAdamz »
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #74 on: April 20, 2014, 10:26:28 am »

^^Perfect!! I'm pleased with that solution. :3


Sorry for DP.

Magic especially ranged is easy to get in DS.
And the required point investment?
What..? I dunno. Not a lot for weak piff paff spells? A lot for stronk hugoid spells? Seems like a silly question tbh.
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