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ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 121679 times)

GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #90 on: April 23, 2014, 12:56:09 am »

Consensus+1
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Parsely

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Wimopy

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #92 on: April 23, 2014, 09:52:35 am »

Good enough, +1.
Should there be a note on why she has affinity for pyromancy (I'm guessing pyromancy is the preferred magic)? Or that can't come up because it needs Pyromancy gloves.

Speaking of which, do we need gloves/talismans/whatever for magic? (I'll ask, just to know for sure. I only recall taking it for granted.)
Also, since it looks like we're there what about inventory? Starting equipment seems set in background, but I wonder what Hugo has in mind.

Sorry for the silly questions.
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Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #93 on: April 23, 2014, 09:58:34 am »

Bah, the only silly question is the one that isn't asked.  Starting equipment and how to learn magic are both very necessary questions at this point.  *shrug*
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #94 on: April 23, 2014, 10:48:18 am »

Starting equipment depends only on your skills, somewhat like Adventure Mode. You don't need any kind of catalyst for interactions you acquire, though some of them may require a free hand.
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Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #95 on: April 23, 2014, 10:53:04 am »

So with the current skill build, we'd start out with a pickaxe, shield, and basic clothing, correct?  Shields leave your hands free, don't they?
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #96 on: April 23, 2014, 10:56:35 am »

We must become an firebender. Smith stuff with it. Yes.

Most shields have a loop for your elbow/forearm and a handhold to actually grip. Smaller ones only have the grip. If we want a hand-less shield, a better bet would be a custom gauntlet.
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Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #97 on: April 23, 2014, 11:15:56 am »

Hmm, fair enough.  Custom gauntlet or something like Monster Hunter Gunner armor/Valkyria Chronicles Lancer armor.  Basically, one bracer/gauntlet/pauldron/whatever you call upper arm armor is made of WALL.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #98 on: April 23, 2014, 11:31:09 am »

A bit of googling later, look what I found: http://en.wikipedia.org/wiki/Lantern_shield
It's hard to see, but it's got a giant ribbed spike at the center of the shield & what looks like a liquid inlet- it might have held lantern oil within it. Warrior inventors were crazy.
« Last Edit: April 23, 2014, 11:34:50 am by GrizzlyAdamz »
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Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #99 on: April 23, 2014, 11:43:02 am »

Actually, the spike in the center of the shield was pretty common, it's just a different (more offensive) type of shield boss.  There isn't any liquid inlet, that's a hole so that the light of the lantern attached on the hook (take a look at image b) could shine through the shield without exposing the fragile and flammable-liquid-filled lantern to sword blows.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #100 on: April 23, 2014, 12:04:32 pm »

AAaah, I thought the structure which turns out to be the lantern was on the bottom of the shield, but looking at the tines on the knuckles, it matches up. Nifty.

-e
The spike I've seen before, but it having half-inch ribs along it's length struck me as new, plus it's a bit on the long side, (coupled with the knuckle-tines, and it looks downright outlandish).
« Last Edit: April 23, 2014, 12:07:20 pm by GrizzlyAdamz »
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Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #101 on: April 23, 2014, 12:15:52 pm »

Yeah, it is sorta interesting ^_^  In all honesty, the one in the image is probably a ceremonial piece.  Those side-tines wouldn't serve any purpose except to look nice, and they'd make the primary spike much less effective at its job.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #102 on: April 23, 2014, 02:43:44 pm »

Bucklers can usually just be strapped to the arm. Not all interactions require a free hand, but some do.
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Wimopy

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #103 on: April 23, 2014, 03:04:06 pm »

Looks like we're ready to cast magic then without having to worry about a special instrument to do it. That's good to know.
Anything else to do, or shall we set off on our journey to an untimely demise?
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure
« Reply #104 on: April 23, 2014, 03:10:14 pm »

If you're all in agreement on the build, then no. But I do have one final question: where did that picture for her appearance come from?
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